Update stairs to latest MTG version

The 5.0 seems to add inner and outer stairs, which would be useful for maps and the ind_nodes PR.

Maps using stairs from 0.4-stable should still work, as the 5.0 version just adds more to the existing set of stairs and slabs.
This commit is contained in:
ClobberXD 2018-11-20 18:50:51 +05:30 committed by rubenwardy
parent 966aa08667
commit edecba43c2
8 changed files with 323 additions and 84 deletions

View file

@ -4,6 +4,24 @@ See license.txt for license information.
Authors of source code Authors of source code
---------------------- ----------------------
Originally by Kahrl <kahrl@gmx.net> (LGPL 2.1) and Originally by Kahrl <kahrl@gmx.net> (LGPLv2.1+) and
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1) celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
Various Minetest developers and contributors (LGPL 2.1) Various Minetest developers and contributors (LGPLv2.1+)
Authors of media (textures)
---------------------------
Textures
--------
Copyright (c) 2018 Shara RedCat (CC BY-SA 3.0):
Derived from a texture by PilzAdam (CC BY-SA 3.0):
stairs_obsidian_glass_outer_stairside.png
stairs_obsidian_glass_stairside.png
Copyright (c) 2018 TumeniNodes (CC BY-SA 3.0):
Derived from a texture by celeron55 (CC BY-SA 3.0) and
converted to bright white by Krock (CC BY-SA 3.0):
stairs_glass_stairside.png
stairs_glass_split.png
Derived from a texture by PilzAdam (CC BY-SA 3.0):
stairs_obsidian_glass_split.png

View file

@ -23,7 +23,7 @@ local function rotate_and_place(itemstack, placer, pointed_thing)
local param2 = 0 local param2 = 0
if placer then if placer then
local placer_pos = placer:getpos() local placer_pos = placer:get_pos()
if placer_pos then if placer_pos then
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos)) param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
end end
@ -44,10 +44,12 @@ local function rotate_and_place(itemstack, placer, pointed_thing)
return minetest.item_place(itemstack, placer, pointed_thing, param2) return minetest.item_place(itemstack, placer, pointed_thing, param2)
end end
-- Register stairs.
-- Register stair
-- Node will be called stairs:stair_<subname> -- Node will be called stairs:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds) function stairs.register_stair(subname, recipeitem, groups, images, description,
sounds, worldaligntex)
-- Set backface culling and world-aligned textures -- Set backface culling and world-aligned textures
local stair_images = {} local stair_images = {}
for i, image in ipairs(images) do for i, image in ipairs(images) do
@ -55,19 +57,22 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
stair_images[i] = { stair_images[i] = {
name = image, name = image,
backface_culling = true, backface_culling = true,
align_style = "world",
} }
if worldaligntex then
stair_images[i].align_style = "world"
end
else else
stair_images[i] = table.copy(image) stair_images[i] = table.copy(image)
if stair_images[i].backface_culling == nil then if stair_images[i].backface_culling == nil then
stair_images[i].backface_culling = true stair_images[i].backface_culling = true
end end
if stair_images[i].align_style == nil then if worldaligntex and stair_images[i].align_style == nil then
stair_images[i].align_style = "world" stair_images[i].align_style = "world"
end end
end end
end end
groups.stair = 1 local new_groups = table.copy(groups)
new_groups.stair = 1
minetest.register_node(":stairs:stair_" .. subname, { minetest.register_node(":stairs:stair_" .. subname, {
description = description, description = description,
drawtype = "nodebox", drawtype = "nodebox",
@ -75,7 +80,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
groups = groups, groups = new_groups,
sounds = sounds, sounds = sounds,
node_box = { node_box = {
type = "fixed", type = "fixed",
@ -138,29 +143,30 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
end end
-- Slab facedir to placement 6d matching table -- Register slab
local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
-- Register slabs.
-- Node will be called stairs:slab_<subname> -- Node will be called stairs:slab_<subname>
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds) function stairs.register_slab(subname, recipeitem, groups, images, description,
sounds, worldaligntex)
-- Set world-aligned textures -- Set world-aligned textures
local slab_images = {} local slab_images = {}
for i, image in ipairs(images) do for i, image in ipairs(images) do
if type(image) == "string" then if type(image) == "string" then
slab_images[i] = { slab_images[i] = {
name = image, name = image,
align_style = "world",
} }
if worldaligntex then
slab_images[i].align_style = "world"
end
else else
slab_images[i] = table.copy(image) slab_images[i] = table.copy(image)
if image.align_style == nil then if worldaligntex and image.align_style == nil then
slab_images[i].align_style = "world" slab_images[i].align_style = "world"
end end
end end
end end
groups.slab = 1 local new_groups = table.copy(groups)
new_groups.slab = 1
minetest.register_node(":stairs:slab_" .. subname, { minetest.register_node(":stairs:slab_" .. subname, {
description = description, description = description,
drawtype = "nodebox", drawtype = "nodebox",
@ -168,7 +174,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
groups = groups, groups = new_groups,
sounds = sounds, sounds = sounds,
node_box = { node_box = {
type = "fixed", type = "fixed",
@ -181,33 +187,13 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
local creative_enabled = (creative and creative.is_enabled_for local creative_enabled = (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name)) and creative.is_enabled_for(player_name))
if under and under.name:find("stairs:slab_") then if under and under.name:find("^stairs:slab_") then
-- place slab using under node orientation -- place slab using under node orientation
local dir = minetest.dir_to_facedir(vector.subtract( local dir = minetest.dir_to_facedir(vector.subtract(
pointed_thing.above, pointed_thing.under), true) pointed_thing.above, pointed_thing.under), true)
local p2 = under.param2 local p2 = under.param2
-- combine two slabs if possible
if slab_trans_dir[math.floor(p2 / 4)] == dir
and wield_item == under.name then
if not recipeitem then
return itemstack
end
if minetest.is_protected(pointed_thing.under, player_name) and not
minetest.check_player_privs(player_name, "protection_bypass") then
minetest.record_protection_violation(pointed_thing.under,
player_name)
return
end
minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
if not creative_enabled then
itemstack:take_item()
end
return itemstack
end
-- Placing a slab on an upside down slab should make it right-side up. -- Placing a slab on an upside down slab should make it right-side up.
if p2 >= 20 and dir == 8 then if p2 >= 20 and dir == 8 then
p2 = p2 - 20 p2 = p2 - 20
@ -292,10 +278,12 @@ if replace then
}) })
end end
-- Register stairs.
-- Register inner stair
-- Node will be called stairs:stair_inner_<subname> -- Node will be called stairs:stair_inner_<subname>
function stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds) function stairs.register_stair_inner(subname, recipeitem, groups, images,
description, sounds, worldaligntex)
-- Set backface culling and world-aligned textures -- Set backface culling and world-aligned textures
local stair_images = {} local stair_images = {}
for i, image in ipairs(images) do for i, image in ipairs(images) do
@ -303,27 +291,30 @@ function stairs.register_stair_inner(subname, recipeitem, groups, images, descri
stair_images[i] = { stair_images[i] = {
name = image, name = image,
backface_culling = true, backface_culling = true,
align_style = "world",
} }
if worldaligntex then
stair_images[i].align_style = "world"
end
else else
stair_images[i] = table.copy(image) stair_images[i] = table.copy(image)
if stair_images[i].backface_culling == nil then if stair_images[i].backface_culling == nil then
stair_images[i].backface_culling = true stair_images[i].backface_culling = true
end end
if stair_images[i].align_style == nil then if worldaligntex and stair_images[i].align_style == nil then
stair_images[i].align_style = "world" stair_images[i].align_style = "world"
end end
end end
end end
groups.stair = 1 local new_groups = table.copy(groups)
new_groups.stair = 1
minetest.register_node(":stairs:stair_inner_" .. subname, { minetest.register_node(":stairs:stair_inner_" .. subname, {
description = description .. " Inner", description = "Inner " .. description,
drawtype = "nodebox", drawtype = "nodebox",
tiles = stair_images, tiles = stair_images,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
groups = groups, groups = new_groups,
sounds = sounds, sounds = sounds,
node_box = { node_box = {
type = "fixed", type = "fixed",
@ -368,10 +359,12 @@ function stairs.register_stair_inner(subname, recipeitem, groups, images, descri
end end
end end
-- Register stairs.
-- Register outer stair
-- Node will be called stairs:stair_outer_<subname> -- Node will be called stairs:stair_outer_<subname>
function stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds) function stairs.register_stair_outer(subname, recipeitem, groups, images,
description, sounds, worldaligntex)
-- Set backface culling and world-aligned textures -- Set backface culling and world-aligned textures
local stair_images = {} local stair_images = {}
for i, image in ipairs(images) do for i, image in ipairs(images) do
@ -379,27 +372,30 @@ function stairs.register_stair_outer(subname, recipeitem, groups, images, descri
stair_images[i] = { stair_images[i] = {
name = image, name = image,
backface_culling = true, backface_culling = true,
align_style = "world",
} }
if worldaligntex then
stair_images[i].align_style = "world"
end
else else
stair_images[i] = table.copy(image) stair_images[i] = table.copy(image)
if stair_images[i].backface_culling == nil then if stair_images[i].backface_culling == nil then
stair_images[i].backface_culling = true stair_images[i].backface_culling = true
end end
if stair_images[i].align_style == nil then if worldaligntex and stair_images[i].align_style == nil then
stair_images[i].align_style = "world" stair_images[i].align_style = "world"
end end
end end
end end
groups.stair = 1 local new_groups = table.copy(groups)
new_groups.stair = 1
minetest.register_node(":stairs:stair_outer_" .. subname, { minetest.register_node(":stairs:stair_outer_" .. subname, {
description = description .. " Outer", description = "Outer " .. description,
drawtype = "nodebox", drawtype = "nodebox",
tiles = stair_images, tiles = stair_images,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
groups = groups, groups = new_groups,
sounds = sounds, sounds = sounds,
node_box = { node_box = {
type = "fixed", type = "fixed",
@ -443,16 +439,23 @@ function stairs.register_stair_outer(subname, recipeitem, groups, images, descri
end end
end end
-- Stair/slab registration function. -- Stair/slab registration function.
-- Nodes will be called stairs:{stair,slab}_<subname> -- Nodes will be called stairs:{stair,slab}_<subname>
function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds) function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds) desc_stair, desc_slab, sounds, worldaligntex)
stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair, sounds) stairs.register_stair(subname, recipeitem, groups, images, desc_stair,
stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair, sounds) sounds, worldaligntex)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds) stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair,
sounds, worldaligntex)
stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair,
sounds, worldaligntex)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab,
sounds, worldaligntex)
end end
-- Register default stairs and slabs -- Register default stairs and slabs
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -462,7 +465,8 @@ stairs.register_stair_and_slab(
{"default_wood.png"}, {"default_wood.png"},
"Wooden Stair", "Wooden Stair",
"Wooden Slab", "Wooden Slab",
default.node_sound_wood_defaults() default.node_sound_wood_defaults(),
false
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -472,7 +476,8 @@ stairs.register_stair_and_slab(
{"default_junglewood.png"}, {"default_junglewood.png"},
"Jungle Wood Stair", "Jungle Wood Stair",
"Jungle Wood Slab", "Jungle Wood Slab",
default.node_sound_wood_defaults() default.node_sound_wood_defaults(),
false
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -482,7 +487,8 @@ stairs.register_stair_and_slab(
{"default_pine_wood.png"}, {"default_pine_wood.png"},
"Pine Wood Stair", "Pine Wood Stair",
"Pine Wood Slab", "Pine Wood Slab",
default.node_sound_wood_defaults() default.node_sound_wood_defaults(),
false
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -492,7 +498,8 @@ stairs.register_stair_and_slab(
{"default_acacia_wood.png"}, {"default_acacia_wood.png"},
"Acacia Wood Stair", "Acacia Wood Stair",
"Acacia Wood Slab", "Acacia Wood Slab",
default.node_sound_wood_defaults() default.node_sound_wood_defaults(),
false
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -502,7 +509,8 @@ stairs.register_stair_and_slab(
{"default_aspen_wood.png"}, {"default_aspen_wood.png"},
"Aspen Wood Stair", "Aspen Wood Stair",
"Aspen Wood Slab", "Aspen Wood Slab",
default.node_sound_wood_defaults() default.node_sound_wood_defaults(),
false
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -512,7 +520,8 @@ stairs.register_stair_and_slab(
{"default_stone.png"}, {"default_stone.png"},
"Stone Stair", "Stone Stair",
"Stone Slab", "Stone Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -522,7 +531,8 @@ stairs.register_stair_and_slab(
{"default_cobble.png"}, {"default_cobble.png"},
"Cobblestone Stair", "Cobblestone Stair",
"Cobblestone Slab", "Cobblestone Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -532,7 +542,8 @@ stairs.register_stair_and_slab(
{"default_mossycobble.png"}, {"default_mossycobble.png"},
"Mossy Cobblestone Stair", "Mossy Cobblestone Stair",
"Mossy Cobblestone Slab", "Mossy Cobblestone Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -542,7 +553,8 @@ stairs.register_stair_and_slab(
{"default_stone_brick.png"}, {"default_stone_brick.png"},
"Stone Brick Stair", "Stone Brick Stair",
"Stone Brick Slab", "Stone Brick Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
false
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -552,7 +564,8 @@ stairs.register_stair_and_slab(
{"default_stone_block.png"}, {"default_stone_block.png"},
"Stone Block Stair", "Stone Block Stair",
"Stone Block Slab", "Stone Block Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -562,7 +575,8 @@ stairs.register_stair_and_slab(
{"default_desert_stone.png"}, {"default_desert_stone.png"},
"Desert Stone Stair", "Desert Stone Stair",
"Desert Stone Slab", "Desert Stone Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -572,7 +586,8 @@ stairs.register_stair_and_slab(
{"default_desert_cobble.png"}, {"default_desert_cobble.png"},
"Desert Cobblestone Stair", "Desert Cobblestone Stair",
"Desert Cobblestone Slab", "Desert Cobblestone Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -582,7 +597,8 @@ stairs.register_stair_and_slab(
{"default_desert_stone_brick.png"}, {"default_desert_stone_brick.png"},
"Desert Stone Brick Stair", "Desert Stone Brick Stair",
"Desert Stone Brick Slab", "Desert Stone Brick Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
false
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -592,7 +608,8 @@ stairs.register_stair_and_slab(
{"default_desert_stone_block.png"}, {"default_desert_stone_block.png"},
"Desert Stone Block Stair", "Desert Stone Block Stair",
"Desert Stone Block Slab", "Desert Stone Block Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -602,7 +619,8 @@ stairs.register_stair_and_slab(
{"default_sandstone.png"}, {"default_sandstone.png"},
"Sandstone Stair", "Sandstone Stair",
"Sandstone Slab", "Sandstone Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -612,7 +630,8 @@ stairs.register_stair_and_slab(
{"default_sandstone_brick.png"}, {"default_sandstone_brick.png"},
"Sandstone Brick Stair", "Sandstone Brick Stair",
"Sandstone Brick Slab", "Sandstone Brick Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
false
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -622,7 +641,8 @@ stairs.register_stair_and_slab(
{"default_sandstone_block.png"}, {"default_sandstone_block.png"},
"Sandstone Block Stair", "Sandstone Block Stair",
"Sandstone Block Slab", "Sandstone Block Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -632,7 +652,8 @@ stairs.register_stair_and_slab(
{"default_desert_sandstone.png"}, {"default_desert_sandstone.png"},
"Desert Sandstone Stair", "Desert Sandstone Stair",
"Desert Sandstone Slab", "Desert Sandstone Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -642,7 +663,8 @@ stairs.register_stair_and_slab(
{"default_desert_sandstone_brick.png"}, {"default_desert_sandstone_brick.png"},
"Desert Sandstone Brick Stair", "Desert Sandstone Brick Stair",
"Desert Sandstone Brick Slab", "Desert Sandstone Brick Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
false
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -652,7 +674,8 @@ stairs.register_stair_and_slab(
{"default_desert_sandstone_block.png"}, {"default_desert_sandstone_block.png"},
"Desert Sandstone Block Stair", "Desert Sandstone Block Stair",
"Desert Sandstone Block Slab", "Desert Sandstone Block Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -662,7 +685,8 @@ stairs.register_stair_and_slab(
{"default_silver_sandstone.png"}, {"default_silver_sandstone.png"},
"Silver Sandstone Stair", "Silver Sandstone Stair",
"Silver Sandstone Slab", "Silver Sandstone Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -672,7 +696,8 @@ stairs.register_stair_and_slab(
{"default_silver_sandstone_brick.png"}, {"default_silver_sandstone_brick.png"},
"Silver Sandstone Brick Stair", "Silver Sandstone Brick Stair",
"Silver Sandstone Brick Slab", "Silver Sandstone Brick Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
false
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -682,7 +707,41 @@ stairs.register_stair_and_slab(
{"default_silver_sandstone_block.png"}, {"default_silver_sandstone_block.png"},
"Silver Sandstone Block Stair", "Silver Sandstone Block Stair",
"Silver Sandstone Block Slab", "Silver Sandstone Block Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
"obsidian",
"default:obsidian",
{cracky = 1, level = 2},
{"default_obsidian.png"},
"Obsidian Stair",
"Obsidian Slab",
default.node_sound_stone_defaults(),
true
)
stairs.register_stair_and_slab(
"obsidianbrick",
"default:obsidianbrick",
{cracky = 1, level = 2},
{"default_obsidian_brick.png"},
"Obsidian Brick Stair",
"Obsidian Brick Slab",
default.node_sound_stone_defaults(),
false
)
stairs.register_stair_and_slab(
"obsidian_block",
"default:obsidian_block",
{cracky = 1, level = 2},
{"default_obsidian_block.png"},
"Obsidian Block Stair",
"Obsidian Block Slab",
default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -692,7 +751,63 @@ stairs.register_stair_and_slab(
{"default_brick.png"}, {"default_brick.png"},
"Brick Stair", "Brick Stair",
"Brick Slab", "Brick Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
false
)
stairs.register_stair_and_slab(
"steelblock",
"default:steelblock",
{cracky = 1, level = 2},
{"default_steel_block.png"},
"Steel Block Stair",
"Steel Block Slab",
default.node_sound_metal_defaults(),
true
)
stairs.register_stair_and_slab(
"tinblock",
"default:tinblock",
{cracky = 1, level = 2},
{"default_tin_block.png"},
"Tin Block Stair",
"Tin Block Slab",
default.node_sound_metal_defaults(),
true
)
stairs.register_stair_and_slab(
"copperblock",
"default:copperblock",
{cracky = 1, level = 2},
{"default_copper_block.png"},
"Copper Block Stair",
"Copper Block Slab",
default.node_sound_metal_defaults(),
true
)
stairs.register_stair_and_slab(
"bronzeblock",
"default:bronzeblock",
{cracky = 1, level = 2},
{"default_bronze_block.png"},
"Bronze Block Stair",
"Bronze Block Slab",
default.node_sound_metal_defaults(),
true
)
stairs.register_stair_and_slab(
"goldblock",
"default:goldblock",
{cracky = 1},
{"default_gold_block.png"},
"Gold Block Stair",
"Gold Block Slab",
default.node_sound_metal_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -702,5 +817,111 @@ stairs.register_stair_and_slab(
{"default_ice.png"}, {"default_ice.png"},
"Ice Stair", "Ice Stair",
"Ice Slab", "Ice Slab",
default.node_sound_glass_defaults() default.node_sound_glass_defaults(),
true
)
stairs.register_stair_and_slab(
"snowblock",
"default:snowblock",
{crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
{"default_snow.png"},
"Snow Block Stair",
"Snow Block Slab",
default.node_sound_snow_defaults(),
true
)
-- Glass stair nodes need to be registered individually to utilize specialized textures.
stairs.register_stair(
"glass",
"default:glass",
{cracky = 3},
{"stairs_glass_split.png", "default_glass.png",
"stairs_glass_stairside.png^[transformFX", "stairs_glass_stairside.png",
"default_glass.png", "stairs_glass_split.png"},
"Glass Stair",
default.node_sound_glass_defaults(),
false
)
stairs.register_slab(
"glass",
"default:glass",
{cracky = 3},
{"default_glass.png", "default_glass.png", "stairs_glass_split.png"},
"Glass Slab",
default.node_sound_glass_defaults(),
false
)
stairs.register_stair_inner(
"glass",
"default:glass",
{cracky = 3},
{"stairs_glass_stairside.png^[transformR270", "default_glass.png",
"stairs_glass_stairside.png^[transformFX", "default_glass.png",
"default_glass.png", "stairs_glass_stairside.png"},
"Glass Stair",
default.node_sound_glass_defaults(),
false
)
stairs.register_stair_outer(
"glass",
"default:glass",
{cracky = 3},
{"stairs_glass_stairside.png^[transformR90", "default_glass.png",
"stairs_glass_outer_stairside.png", "stairs_glass_stairside.png",
"stairs_glass_stairside.png^[transformR90","stairs_glass_outer_stairside.png"},
"Glass Stair",
default.node_sound_glass_defaults(),
false
)
stairs.register_stair(
"obsidian_glass",
"default:obsidian_glass",
{cracky = 3},
{"stairs_obsidian_glass_split.png", "default_obsidian_glass.png",
"stairs_obsidian_glass_stairside.png^[transformFX", "stairs_obsidian_glass_stairside.png",
"default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
"Obsidian Glass Stair",
default.node_sound_glass_defaults(),
false
)
stairs.register_slab(
"obsidian_glass",
"default:obsidian_glass",
{cracky = 3},
{"default_obsidian_glass.png", "default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
"Obsidian Glass Slab",
default.node_sound_glass_defaults(),
false
)
stairs.register_stair_inner(
"obsidian_glass",
"default:obsidian_glass",
{cracky = 3},
{"stairs_obsidian_glass_stairside.png^[transformR270", "default_obsidian_glass.png",
"stairs_obsidian_glass_stairside.png^[transformFX", "default_obsidian_glass.png",
"default_obsidian_glass.png", "stairs_obsidian_glass_stairside.png"},
"Obsidian Glass Stair",
default.node_sound_glass_defaults(),
false
)
stairs.register_stair_outer(
"obsidian_glass",
"default:obsidian_glass",
{cracky = 3},
{"stairs_obsidian_glass_stairside.png^[transformR90", "default_obsidian_glass.png",
"stairs_obsidian_glass_outer_stairside.png", "stairs_obsidian_glass_stairside.png",
"stairs_obsidian_glass_stairside.png^[transformR90","stairs_obsidian_glass_outer_stairside.png"},
"Obsidian Glass Stair",
default.node_sound_glass_defaults(),
false
) )

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