Make indestructible floor 1x1, make chest immortal

This commit is contained in:
rubenwardy 2015-12-01 01:01:24 +00:00
parent 2bdb1e2a32
commit eede6c7199

View file

@ -22,7 +22,7 @@ for _, color in pairs(colors) do
"default_chest_side_" .. color .. ".png", "default_chest_side_" .. color .. ".png",
"default_chest_front_" .. color .. ".png"}, "default_chest_front_" .. color .. ".png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2}, groups = {immortal = 1},
legacy_facedir_simple = true, legacy_facedir_simple = true,
is_ground_content = false, is_ground_content = false,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
@ -59,12 +59,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
minp.y <= flag.y and maxp.y >= flag.y and minp.y <= flag.y and maxp.y >= flag.y and
minp.z <= flag.z and maxp.z >= flag.z then minp.z <= flag.z and maxp.z >= flag.z then
-- Spawn ind base -- Spawn ind base
for x = flag.x - 2, flag.x + 2 do --for x = flag.x - 2, flag.x + 2 do
for z = flag.z - 2, flag.z + 2 do -- for z = flag.z - 2, flag.z + 2 do
minetest.set_node({ x = x, y = flag.y - 1, z = z}, minetest.set_node({ x = flag.x, y = flag.y - 1, z = flag.z},
{name = "ctf_barrier:ind_stone"}) {name = "ctf_barrier:ind_stone"})
end -- end
end --end
-- Check for trees -- Check for trees
for y = flag.y, flag.y + 2 do for y = flag.y, flag.y + 2 do