Change sniper kill texture
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parent
d9771108e5
commit
fe37a08a83
3 changed files with 4 additions and 2 deletions
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@ -129,6 +129,8 @@ ctf.register_on_killedplayer(function(victim, killer, stack, tool_caps)
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type = "rocket"
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type = "rocket"
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elseif tool_caps.damage_groups.ranged then
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elseif tool_caps.damage_groups.ranged then
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type = "bullet"
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type = "bullet"
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elseif tool_caps.damage_groups.sniper then
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type = "sniper"
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end
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end
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if tool_caps.damage_groups.combat_log then
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if tool_caps.damage_groups.combat_log then
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BIN
mods/ctf/ctf_events/textures/ctf_events_kill_sniper.png
Normal file
BIN
mods/ctf/ctf_events/textures/ctf_events_kill_sniper.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 683 B |
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@ -7,7 +7,7 @@ sniper_rifles.register_rifle("sniper_rifles:rifle_762", {
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rounds = 30,
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rounds = 30,
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range = 300,
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range = 300,
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step = 30,
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step = 30,
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tool_caps = { full_punch_interval = 1.5, damage_groups = { fleshy = 12 } },
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tool_caps = { full_punch_interval = 1.5, damage_groups = { fleshy = 12, sniper = 1 } },
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sounds = { shot = "sniper_rifles_shot" },
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sounds = { shot = "sniper_rifles_shot" },
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particle = "shooter_bullet.png",
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particle = "shooter_bullet.png",
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groups = {
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groups = {
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@ -25,7 +25,7 @@ sniper_rifles.register_rifle("sniper_rifles:rifle_magnum", {
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rounds = 20,
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rounds = 20,
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range = 400,
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range = 400,
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step = 30,
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step = 30,
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tool_caps = { full_punch_interval = 2, damage_groups = { fleshy = 16 } },
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tool_caps = { full_punch_interval = 2, damage_groups = { fleshy = 16, sniper = 1 } },
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sounds = { shot = "sniper_rifles_shot" },
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sounds = { shot = "sniper_rifles_shot" },
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particle = "shooter_bullet.png",
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particle = "shooter_bullet.png",
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groups = {
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groups = {
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