- Match summary is now shown at the end of the going match (using `registered_on_winner` and `register_on_skip_map` callbacks), instead of at the start of the next match.
- Therefore, `prev_match_summary` is now preserved even after restart.
- Also fixes the "Can't initialize mod storage twice" error which occurred due to mod storage also being initialized in `gui.lua` to set/get summary from mod storage. Now, the code for storing and retrieving `prev_match_summary` has been moved to init.lua itself.
- Renamed `render_per_team_stats` to `render_team_stats`, for the immaculate intention of shortening lines without adding a line-break.
- Adds fixed minimum width to columns to space them out.
- Displays a player's rankings at the bottom of the formspec without having to scroll down. (if the player isn't in the top 50)
- This is achieved using a very hacky method: Another table is required, with the same column widths as the main table. This is the reason why I added fixed width to columns in the main table. :)
- Deprecate `/rankings me`, `/rankings` is used to check own stats too.
- On `/rankings`, the league table is displayed with caller's stats highlighted in yellow.
- If in top 50, stats are highlighted as-is.
- If not in top 50, stats are appended to the bottom of the list.
* Modified ctf_stats/init.lua
* Modified ctf_stats/init.lua
- Max. points for a kill has been increased from 150 to 200
- good_weapons list has been modified to include *all* mese and diamond implements
- Minor corrections in comments
* Delete init.lua
Was created by accident in the root directory of repo