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8 commits

Author SHA1 Message Date
ANAND cbee83a2ac Improve directory structure of maps
- Each map will have its own sub-dir, containing
  - `map.conf` (used to be `<map_name>.conf`)
  - `map.mts` (used to be `<map_name>.mts`)
  - `screenshot.png` (used to be `<map_name>.png`)
  - `skybox_<n>.png` (used to be `<map_name>_skybox_<n>.png`)
- The `ctf_map` post-processing actions for maps has been moved into a dedicated shell script `setup_maps.sh`. This script appropriately renames all the textures to while copying them over to the mod's textures/ sub-dir. e.g.
  - `cool_map/screenshot.png` ---> `cool_map.png`
  - `awesome_map/skybox_2.png` ---> `awesome_map_skybox_2.png`
2019-11-10 17:20:38 +05:30
ANAND 67dfb30ead
Map maker: Fix crash when submitting fields in /gui 2019-11-09 08:59:44 +05:30
ANAND 6662139380
Map maker: Simplify storage of barrier_rot config value 2019-11-07 21:05:44 +05:30
ANAND b19523e6a7
Map maker: Fix incorrect field set in mod_storage during reset 2019-11-07 17:38:50 +05:30
ANAND f364e73707
Map maker: Fix barrier rotation and outer barrier placement issues (#485) 2019-10-31 12:32:41 +05:30
ANAND 7fa6da30bf Refactor and clean-up map_maker (#306) 2019-03-17 02:15:29 +00:00
ClobberXD dd722cb08a Provide a large set of indestructible nodes with ctf_map 2019-01-13 16:53:36 +00:00
rubenwardy b38a89c2fe Reorganise game into modpacks 2019-01-11 15:52:47 +00:00
Renamed from mods/ctf_map/map_maker.lua (Browse further)