Capture the Flag is a team-based FPS game for the Minetest engine
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1.9 KiB

Welcome

The aim of CTF_PvP_Engine is to provide a base to any subgame which uses the concepts of teams. Flags are a plugin mod, so it isn't CTF as such.

Modules in CTF_PvP_Engine

hudkit

A support library to make the HUD API nicer. WTFPL.

ctf

Requires hudkit. Support for chatplus. Core framework, players, teams, diplomacy, hud and gui.

  • core - adds saving, loading and settings. All modules depend on this.
  • teams - add the concepts of teams and players. All modules except core depend on this.
  • diplomacy - adds inter team states of war, peace and alliances.
  • gui - adds the team gui on /team. Allows tabs to be registered.
  • hud - adds the name of the team in the TR of the screen, and sets the color

ctf_chat

Requires ctf. Support for chatplus. Chat commands and chat channels.

ctf_colors

Requires ctf. Support for 3d_armor. Adds player colors.

  • gui - settings form
  • hud - team name color, player skin color, nametag color
  • init - table of colors

ctf_flag

Requires ctf and ctf_colors. Support for chatplus. Adds flags and flag taking.

  • api - flag callbacks, flag management (adding, capturing, updating), flag checking (asserts)
  • flag_func - functions for flag node definitions.
  • flags - flag node definitions.
  • gui - flag naming GUI, flag teleport GUI.
  • hud - waypoints, alerts ("Punch the enemy flag!" etc in top right)
  • init - get nearest flag, overrides ctf.get_spawn(), minimum build range, pick up sound, flag capture timeout.

ctf_protect

Adds node ownership / protection to teams. Requires ctf_flag.

Past/Other Mods

Please look

ctf_turret

Adds auto-firing turrets that fire on enemies. See git history.

Capture the flag

more mods available in capture the flag.

  • ctf_match - adds the concept of winning, match build time, and reseting the map / setting up a new game. Requires ctf_flag