Capture the Flag is a team-based FPS game for the Minetest engine
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Apelta 10881d4211
Fix antisabotage bugs and make to work with paxel(#731)
* Fix crucial bugs with antisabotage

Fix possible crashes, infinite items, and any related issues

* Make sabotage into function to be used with paxel

* Fix paxel to work with antisabotage

* Fix whitespace for luacheck

* Update mods/pvp/antisabotage/init.lua

Remove unnecessary newline

Co-authored-by: David Leal <halfpacho@gmail.com>

* Update function

* Update function name

* Add check for antisabotage

* Remove whitespace for luacheck

* Add antisabotage as an optional dependency

* Remove more whitespace

Co-authored-by: David Leal <halfpacho@gmail.com>

* Fix optional depends

dev wiki lied to me :(

Co-authored-by: David Leal <halfpacho@gmail.com>

* Fix up a comment P.1

* Move a line in mod.conf

* Fix up comments and spacing

Co-authored-by: David Leal <halfpacho@gmail.com>
Co-authored-by: LoneWolfHT <lonewolf04361@gmail.com>
2021-01-05 20:14:55 -08:00
.github/workflows Replace Travis CI with GitHub actions (#596) 2020-10-27 10:59:23 -07:00
docs Remove false promises in class selection, add random messages 2020-03-14 20:00:32 +00:00
menu Add new game header by xenonca (#707) 2020-12-14 08:19:20 -08:00
mods Fix antisabotage bugs and make to work with paxel(#731) 2021-01-05 20:14:55 -08:00
textures Re-add alternative hit texture for shooter (#659) 2020-06-04 22:14:22 +05:30
.editorconfig Add a basic EditorConfig file (#523) 2019-12-07 16:21:41 +01:00
.gitignore Remove false promises in class selection, add random messages 2020-03-14 20:00:32 +00:00
.gitmodules Update shooter to 0.6.1 2020-03-14 21:51:24 +00:00
.luacheckrc Give knights a sword with a special ability (#711) 2020-12-07 11:26:12 -08:00
build.sh Settings Cacher 2015-09-26 15:01:31 +01:00
game.conf Initial Commit 2015-07-16 18:44:01 +01:00
minetest.conf Reduce build time to 3 minutes (#697) 2020-10-29 15:53:25 -07:00
README.md Add new game header by xenonca (#707) 2020-12-14 08:19:20 -08:00
screenshot.png Add screenshot.png 2018-05-15 20:17:58 +01:00
settings_cache.csv Change build time to 3 minutes 2020-11-18 18:33:49 -08:00
settingtypes.txt Allow reports to send to Discord too 2020-12-16 09:01:42 -08:00
setup_maps.sh setup_maps.sh: Improve renaming of maps' screenshot textures 2020-04-24 00:45:29 +05:30
update.sh Nerf bandages heal reward to 1 score/use 2020-06-01 20:49:45 +05:30

Capture The Flag

Build status

  • Fast rounds of CTF games.
  • Removed nodes for focus.

Installation

Capture the flag uses several submodules. Make sure to grab them all by cloning like this:

git clone --recursive https://github.com/MT-CTF/capturetheflag.git

System Requirements

Hosting your server using the dummy backend.

Minimum

Hosting your server using the leveldb or redis backend.

Hosting using sqlite3 on an SSD or ramdisk (with this guide).

License

Created by rubenwardy. Code: LGPLv2.1+ Textures: CC-BY-SA 3.0

Textures

  • ctf_classes_skin_* created by GreenDimond/GreenXenith
    • ctf_classes_skin_rocketeer with help from Lone_Wolf
  • Header: CC BY-SA 4.0 by xenonca

Mods

Check out mods/ to see all the installed mods and their respective licenses.

update.sh

Content in this repository and its sub-modules are arranged in a manner best optimised for distribution. For all features of CTF to work properly, run update.sh instead of manually syncing the local copy. update.sh automatically pulls the latest master of the repository and all its submodules, and does some extra processing to make stuff work.