Capture the Flag is a team-based FPS game for the Minetest engine
2f3b09ff70
* Fix bug with crosshairs active after death (hopefully) fixes issue with crosshairs remaining after player death. Requires testing. How to test: - die while scoped Normally I would do this but I am unable to get to a proper platform to test. * Use function Slipped my mind, sorry :P * Fix typo, comment Fixed typo in line 100, also fixed comment for dieplayer function |
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.github/workflows | ||
docs | ||
menu | ||
mods | ||
textures | ||
.editorconfig | ||
.gitignore | ||
.gitmodules | ||
.luacheckrc | ||
build.sh | ||
game.conf | ||
minetest.conf | ||
README.md | ||
screenshot.png | ||
settings_cache.csv | ||
settingtypes.txt | ||
setup_maps.sh | ||
update.sh |
Capture The Flag
- Fast rounds of CTF games.
- Removed nodes for focus.
Installation
Capture the flag uses several submodules. Make sure to grab them all by cloning like this:
git clone --recursive https://github.com/MT-CTF/capturetheflag.git
System Requirements
Recommended
Hosting your server using the dummy
backend.
Minimum
Hosting your server using the leveldb
or redis
backend.
Hosting using sqlite3
on an SSD or ramdisk (with this guide).
License
Created by rubenwardy. Code: LGPLv2.1+ Textures: CC-BY-SA 3.0
Textures
- ctf_classes_skin_* created by GreenDimond/GreenXenith
- ctf_classes_skin_rocketeer with help from Lone_Wolf
- Header: CC BY-SA 4.0 by xenonca
Mods
Check out mods/ to see all the installed mods and their respective licenses.
update.sh
Content in this repository and its sub-modules are arranged in a manner best optimised for distribution. For all features of CTF to work properly, run update.sh instead of manually syncing the local copy. update.sh automatically pulls the latest master of the repository and all its submodules, and does some extra processing to make stuff work.