capturetheflag/mods/ctf/ctf_map/ctf_map_core/schem_map.lua
2022-11-28 19:40:57 +01:00

452 lines
13 KiB
Lua

assert(minetest.get_mapgen_setting("mg_name") == "singlenode", "singlenode mapgen is required.")
minetest.register_alias("mapgen_singlenode", "ctf_map:ignore")
minetest.register_alias("ctf_map:flag", "air")
minetest.register_alias("ctf_map:ind_cobble", "ctf_map:cobble")
minetest.register_alias("ctf_map:ind_stone", "ctf_map:stone")
minetest.register_alias_force("flowers:mushroom_red", "air")
minetest.register_alias_force("flowers:mushroom_brown", "air")
minetest.register_alias_force("flowers:waterlily", "air")
minetest.register_alias_force("flowers:rose", "air")
minetest.register_alias_force("flowers:tulip", "air")
minetest.register_alias_force("flowers:dandelion_yellow", "air")
minetest.register_alias_force("flowers:geranium", "air")
minetest.register_alias_force("flowers:viola", "air")
minetest.register_alias_force("flowers:dandelion_white", "air")
minetest.register_alias_force("flowers:chrysanthemum_green", "air")
minetest.register_alias_force("default:grass_1", "air")
minetest.register_alias_force("default:grass_2", "air")
minetest.register_alias_force("default:grass_3", "air")
minetest.register_alias_force("default:grass_4", "air")
minetest.register_alias_force("default:sand_with_kelp", "default:sand")
minetest.register_alias_force("default:grass_5", "air")
minetest.register_alias_force("default:bush_leaves", "air")
minetest.register_alias_force("default:bush_stem", "air")
--minetest.register_alias_force("default:stone_with_gold", "default:stone")
local max_r = 120
ctf_map.map = nil
ctf_map.mapdir = minetest.get_modpath(minetest.get_current_modname()) .. "/maps/"
-- Modify server status message to include map info
local map_str
local old_server_status = minetest.get_server_status
function minetest.get_server_status(name, joined)
local status = old_server_status(name, joined)
if not ctf_map.map or not map_str then
return status
end
local str = map_str
if name and minetest.get_player_by_name(name) then
str = str
end
status = status .. "\n" .. str
-- If player just joined, also display map hint
if joined and ctf_map.map.hint then
status = status .. "\n" .. minetest.colorize("#f49200", ctf_map.map.hint)
end
return status
end
function ctf_map.get_idx_and_map(param)
param = param:lower():trim()
for i, map in pairs(ctf_map.available_maps) do
if map.name:lower():find(param, 1, true) or
map.dirname:lower():find(param, 1, true) then
return i, map
end
end
end
ctf_map.next_idx = nil
local function set_next_by_param(name, param)
local idx, map = ctf_map.get_idx_and_map(param)
if idx then
ctf_map.next_idx = idx
return true, "Selected " .. map.name
else
return false, "Couldn't find any matching map!"
end
end
minetest.register_chatcommand("set_next", {
privs = { ctf_admin = true },
func = set_next_by_param
})
do
-- Override /ctf_next to support an optional map name as param
local old_func = minetest.registered_chatcommands["ctf_next"].func
minetest.override_chatcommand("ctf_next", {
params = "[map]",
description = "Start the next match. The map name can be optionally specified as param.",
func = function(name, param)
if param and param ~= "" then
local success, msg = set_next_by_param(name, param)
if not success then
return false, msg
else
minetest.chat_send_player(name, msg)
end
end
return old_func(name)
end
})
end
local function load_map_meta(idx, dirname, meta)
minetest.log("info", "load_map_meta: Loading map meta from '" .. dirname .. "/map.conf'")
if not meta:get("r") then
error("Map was not properly configured: " .. dirname .. "/map.conf")
end
local offset = vector.new(600 * idx, 0, 0)
local initial_stuff = meta:get("initial_stuff")
local treasures = meta:get("treasures")
local start_time = meta:get("start_time")
local time_speed = meta:get("time_speed")
local map = {
dirname = dirname,
name = meta:get("name"),
r = tonumber(meta:get("r")),
h = tonumber(meta:get("h")),
author = meta:get("author"),
hint = meta:get("hint"),
rotation = meta:get("rotation"),
license = meta:get("license"),
others = meta:get("others"),
base_node = meta:get("base_node"),
initial_stuff = initial_stuff and initial_stuff:split(","),
treasures = treasures and treasures:split(";"),
start_time = start_time and tonumber(start_time),
time_speed = time_speed and tonumber(time_speed),
skybox = ctf_map.skybox_exists(dirname),
phys_speed = tonumber(meta:get("phys_speed")),
phys_jump = tonumber(meta:get("phys_jump")),
phys_gravity = tonumber(meta:get("phys_gravity")),
offset = offset,
teams = {},
chests = {}
}
assert(map.r <= max_r)
map.pos1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = -map.r })
map.pos2 = vector.add(offset, { x = map.r, y = map.h / 2, z = map.r })
-- Read teams from config
local i = 1
while meta:get("team." .. i) do
local tname = meta:get("team." .. i)
local tcolor = meta:get("team." .. i .. ".color")
local tpos = minetest.string_to_pos(meta:get("team." .. i .. ".pos"))
map.teams[tname] = {
color = tcolor,
pos = vector.add(offset, tpos),
}
i = i + 1
end
-- Read custom chest zones from config
i = 1
minetest.log("verbose", "Parsing chest zones of " .. map.name .. "...")
while meta:get("chests." .. i .. ".from") do
local from = minetest.string_to_pos(meta:get("chests." .. i .. ".from"))
local to = minetest.string_to_pos(meta:get("chests." .. i .. ".to"))
assert(from and to, "Positions needed for chest zone " ..
i .. " in map " .. map.name)
from, to = vector.sort(from, to)
map.chests[i] = {
from = vector.add(offset, from),
to = vector.add(offset, to),
n = tonumber(meta:get("chests." .. i .. ".n") or "23"),
}
i = i + 1
end
-- Add default chest zones if none given
if i == 1 then
while meta:get("team." .. i) do
local chests1
if i == 1 then
chests1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = 0 })
elseif i == 2 then
chests1 = map.pos1
end
local chests2
if i == 1 then
chests2 = map.pos2
elseif i == 2 then
chests2 = vector.add(offset, { x = map.r, y = map.h / 2, z = 0 })
end
map.chests[i] = {
from = chests1,
to = chests2,
n = 23,
}
i = i + 1
end
end
return map
end
-- List of shuffled map indices, used in conjunction with random map selection
local shuffled_order = {}
local shuffled_idx
math.randomseed(os.time())
-- Fisher-Yates-Savilli shuffling algorithm, used for shuffling map selection order
-- Adapted from snippet provided in https://stackoverflow.com/a/35574006
-- Improved to ensure that the first maps from current shuffled order differ
-- from the last maps from previous shuffled order
-- You can set the minimum distance between the same map using map_recurrence_threshold param
local function shuffle_maps(previous_order, map_recurrence_threshold)
local maps_count = #ctf_map.available_maps
map_recurrence_threshold = math.min(map_recurrence_threshold or 0, maps_count - 1)
if previous_order == nil then
map_recurrence_threshold = 0
previous_order = {}
for i = 1, maps_count do
previous_order[i] = i
end
end
-- Reset shuffled_idx
shuffled_idx = 1
-- Create table of ordered indices
shuffled_order = {}
-- At first select maps that don't intersect with the last maps from previous order
for i = 1, map_recurrence_threshold do
local j = math.random(1, maps_count - map_recurrence_threshold)
local k = maps_count - map_recurrence_threshold + i
shuffled_order[i] = previous_order[j]
previous_order[j] = previous_order[k]
end
-- Select remaining maps
for i = map_recurrence_threshold + 1, maps_count do
local j = math.random(1, maps_count - i + 1)
local k = maps_count - i + 1
shuffled_order[i] = previous_order[j]
previous_order[j] = previous_order[k]
end
end
local random_selection_mode = false
local function select_map()
local idx
-- If next_idx exists, return the same
if ctf_map.next_idx then
idx = ctf_map.next_idx
ctf_map.next_idx = nil
return idx
end
if random_selection_mode then
-- Get the real idx stored in table shuffled_order at index [shuffled_idx]
idx = shuffled_order[shuffled_idx]
shuffled_idx = shuffled_idx + 1
-- If shuffled_idx overflows, re-shuffle map selection order
if shuffled_idx > #ctf_map.available_maps then
shuffle_maps(shuffled_order, tonumber(minetest.settings:get("ctf_map.map_recurrence_threshold")) or 3)
end
else
-- Choose next map index, but don't select the same one again
if ctf_map.map and #ctf_map.available_maps > 1 then
idx = math.random(1, #ctf_map.available_maps - 1)
if idx >= ctf_map.map.idx then
idx = idx + 1
end
else
idx = math.random(1, #ctf_map.available_maps)
end
end
return idx
end
local function load_maps()
local idx = 1
ctf_map.available_maps = {}
for _, dirname in pairs(minetest.get_dir_list(ctf_map.mapdir, true)) do
if dirname ~= ".git" then
local conf = Settings(ctf_map.mapdir .. "/" .. dirname .. "/map.conf")
local val = minetest.settings:get("ctf_map." ..
string.gsub(dirname, "%./", ""):gsub("/", "."))
-- If map isn't disabled, load map meta
if not conf:get_bool("disabled", false) and val ~= "false" then
local map = load_map_meta(idx, dirname, conf)
ctf_map.available_maps[idx] = map
idx = idx + 1
minetest.log("info", "Loaded map '" .. map.name .. "'")
end
end
end
if not next(ctf_map.available_maps) then
error("No maps found in directory " .. ctf_map.mapdir)
end
-- Determine map selection mode depending on number of available maps
-- If random, then shuffle the map selection order
random_selection_mode = #ctf_map.available_maps >=
(tonumber(minetest.settings:get("ctf_map.random_selection_threshold")) or 10)
if random_selection_mode then
shuffle_maps()
end
return ctf_map.available_maps
end
load_maps()
minetest.register_chatcommand("maps_reload", {
privs = { ctf_admin = true },
func = function(name, param)
ctf_map.next_idx = nil
local maps = load_maps()
local ret = #maps .. " maps found:\n"
for i = 1, #maps do
ret = ret .. " * " .. maps[i].name
if i ~= #maps then
ret = ret .. "\n"
end
end
return true, ret
end,
})
local function place_map(map)
ctf_map.emerge_with_callbacks(nil, map.pos1, map.pos2, function()
local schempath = ctf_map.mapdir .. map.dirname .. "/map.mts"
local res = minetest.place_schematic(map.pos1, schempath,
map.rotation == "z" and "0" or "90")
assert(res, "Unable to place schematic, does the MTS file exist? Path: " .. schempath)
for _, value in pairs(ctf_map.map.teams) do
ctf_map.place_base(value.color, value.pos)
end
for _, chestzone in pairs(ctf_map.map.chests) do
minetest.log("verbose", "Placing " .. chestzone.n .. " chests from " ..
minetest.pos_to_string(chestzone.from) .. " to "..
minetest.pos_to_string(chestzone.to))
tsm_chests.place_chests(chestzone.from, chestzone.to, chestzone.n)
end
minetest.after(2, function()
local msg = (minetest.colorize("#fcdb05", "Map: ") .. minetest.colorize("#f49200", map.name) ..
minetest.colorize("#fcdb05", " by ") .. minetest.colorize("#f49200", map.author))
if map.hint then
msg = msg .. "\n" .. minetest.colorize("#f49200", map.hint)
end
minetest.chat_send_all(msg)
if minetest.global_exists("irc") and irc.connected then
irc:say("Map: " .. map.name)
end
end)
minetest.after(1, function()
for _, object_drop in pairs(minetest.get_objects_in_area(map.pos1, map.pos2)) do
if not object_drop:is_player() then
local drop = object_drop:get_luaentity()
if drop and drop.name == "__builtin:item" then
object_drop:remove()
end
end
end
minetest.after(1, function()
minetest.fix_light(map.pos1, map.pos2)
end)
end)
end, nil)
end
ctf_map.registered_on_map_loaded = {}
function ctf_map.register_on_map_loaded(func)
ctf_map.registered_on_map_loaded[#ctf_map.registered_on_map_loaded + 1] = func
end
ctf_match.register_on_new_match(function()
-- Select map
local idx = select_map()
ctf_map.map = ctf_map.available_maps[idx]
ctf_map.map.idx = idx
map_str = (minetest.colorize("#fcdb05", "Map: ") .. minetest.colorize("#f49200", ctf_map.map.name) ..
minetest.colorize("#fcdb05", " by ") .. minetest.colorize ("#f49200", ctf_map.map.author))
-- Register per-map treasures, or the default set of treasures
-- if treasures field hasn't been defined in map meta
ctf_map.register_treasures(ctf_map.map)
-- Place map
place_map(ctf_map.map)
-- Update per-map env. like time, time speed, skybox, physics, etc.
ctf_map.update_env()
-- Run on_map_loaded callbacks
for i = 1, #ctf_map.registered_on_map_loaded do
ctf_map.registered_on_map_loaded[i](ctf_map.map)
end
end)
function ctf_match.create_teams()
for key, value in pairs(ctf_map.map.teams) do
local name = key
local color = value.color
local flag = table.copy(value.pos)
if name and color and flag then
minetest.log("action", "Creating team " .. key)
ctf.team({
name = name,
color = color,
add_team = true
})
ctf_flag.add(name, flag)
minetest.after(0, function()
ctf_flag.assert_flag(flag)
end)
else
minetest.log("error", "Failed to create team " .. key)
end
end
end