.. | ||
maps@99bac967d6 | ||
textures | ||
barrier.lua | ||
depends.txt | ||
emerge.lua | ||
give_initial_stuff.lua | ||
init.lua | ||
map_maker.lua | ||
nodes.lua | ||
README.md | ||
schem_map.lua |
CTF Map
This mod handles multiple maps.
Creating a new map
1. Dependencies
- Minetest 0.4.16 or later.
- Mods
- ctf_map (by copying the folder from this game to
minetest/mods
) - worldedit and worldedit_commands.
- ctf_map (by copying the folder from this game to
2. Find an area
- Can use Minetest Game and any mapgen.
- It must be a cube, and the barrier will be in the exact center.
- It should be around 230x230 in surface area, but this can vary.
- Feel free to modify the area to your needs.
3. Select the area
There are multiple ways do this, this is the simplist in most cases.
- If you haven't modified the map at all, do the following to speed up barrier placement:
- Stop Minetest.
- Open up the world's world.mt
- Set backend to "dummy".
- Save.
- Using worldedit, select the area.
- Type /gui, and click "From WE" then "To WE".
- Check that the center location is the right place for the barrier to go.
- Check that the bounds extend far enough.
4. Place barriers
- Set the middle barrier direction. The barrier is a plane defined by a co-ordinate = 0. If the barrier is X=0, then it will placed with every node of the barrier having X=0. If the barrier is Z=0, then it will placed with every node of the barrier having Z=0.
- Click "place barrier". Note that this command does not have an undo.
5. Meta data
- Set the meta data
6. Export
- Click export, and wait until completion.
- Copy the two files from
worlddir/schemes/
toctf_map/maps/
. - Rename the files so the two prefixed numbers are consistent to existing maps.
- Profit!