capturetheflag/mods/ctf_pvp_engine/doc_settings.md
2019-08-28 18:46:14 +01:00

5.2 KiB

ctf

name default value description
allocate_mode 0 0=off, 1=firstnonfullteam, 2=RandomOfSmallestTwo, 3=SmallestTeam
autoalloc_on_joinplayer true Trigger auto alloc on join player
default_diplo_state "war" "war", "alliance" or "peace"
diplomacy true Is diplomacy enabled
friendly_fire true True if players can't hit other players on their team
maximum_in_team -1 Player cap
players_can_change_team true
hud true Enable HUD
gui true Enable GUI
gui.team true Whether to show team gui (/team)
gui.team.initial "news" Initial tab
gui.tab.diplo true Show diplo tab
gui.tab.news true Show news tab
gui.tab.settings true Show settings tab
spawn_offset {x=0, y=0, z=0} Offset of static spawn-point from team-base

ctf_chat

name default value description
chat.default "global" "global" or "team"
chat.global_channel true
chat.team_channel true

ctf_colors

name default value description
colors.nametag true Whether to colour the name tagColour nametag
colors.nametag.tcolor false Base nametag colour on team colour
colors.skins false Team skins are coloured

ctf_flag

name default value description
flag.alerts true Prompts like "X has captured your flag"
flag.alerts.neutral_alert true Show prompt in neutral state, ie: "attack and defend!"
flag.allow_multiple true Teams can have multiple flags
flag.capture_take false Whether a player needs to return flag to base to capture
flag.drop_time 420 Time in seconds before a player drops the flag they're holding
flag.drop_warn_time 60 Warning time before drop
flag.nobuild_radius 3 Area around flag where you can't build
flag.names true Enable naming flags
flag.protect_distance 25 Area protection distance
flag.waypoints true Enable waypoints to flags
flag.crafting false Enable the crafting of flags
gui.tab.flags true Show flags tab
gui.team.teleport_to_flag true Enable teleport to flag button in flags tab
gui.team.teleport_to_spawn false Enable teleport to spawn button in flags tab

ctf_protect

name default value description
node_ownership true Whether node protection per team is enabled