70 lines
1.9 KiB
Markdown
70 lines
1.9 KiB
Markdown
# Welcome
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The aim of CTF_PvP_Engine is to provide a base to any subgame which uses the
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concepts of teams. Flags are a plugin mod, so it isn't CTF as such.
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# Modules in CTF_PvP_Engine
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## hudkit
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A support library to make the HUD API nicer.
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WTFPL.
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## ctf
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Requires hudkit. Support for chatplus.
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Core framework, players, teams, diplomacy, hud and gui.
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* core - adds saving, loading and settings. All modules depend on this.
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* teams - add the concepts of teams and players. All modules except core depend on this.
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* diplomacy - adds inter team states of war, peace and alliances.
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* gui - adds the team gui on /team. Allows tabs to be registered.
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* hud - adds the name of the team in the TR of the screen, and sets the color
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## ctf_chat
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Requires ctf. Support for chatplus.
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Chat commands and chat channels.
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## ctf_colors
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Requires ctf. Support for 3d_armor.
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Adds player colors.
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* gui - settings form
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* hud - team name color, player skin color, nametag color
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* init - table of colors
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## ctf_flag
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Requires ctf and ctf_colors. Support for chatplus.
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Adds flags and flag taking.
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* api - flag callbacks, flag management (adding, capturing, updating), flag checking (asserts)
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* flag_func - functions for flag node definitions.
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* flags - flag node definitions.
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* gui - flag naming GUI, flag teleport GUI.
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* hud - waypoints, alerts ("Punch the enemy flag!" etc in top right)
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* init - get nearest flag, overrides ctf.get_spawn(), minimum build range, pick up sound, flag capture timeout.
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## ctf_protect
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Adds node ownership / protection to teams.
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Requires ctf_flag.
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# Past/Other Mods
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Please look
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## ctf_turret
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Adds auto-firing turrets that fire on enemies.
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See git history.
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## Capture the flag
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more mods available in [capture the flag](http://github.com/rubenwardy/capturetheflag/).
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* ctf_match - adds the concept of winning, match build time,
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and reseting the map / setting up a new game.
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Requires ctf_flag
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