capturetheflag/mods/other/vote/README.md
2019-01-11 15:52:47 +00:00

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# Vote
A mod for Minetest adding an API to allow voting on servers.
Version 0.1
Created by [rubenwardy](http://rubenwardy.com)
Copyright (c) 2015, no rights reserved
Licensed under WTFPL or CC0 (you choose)
# Settings
* vote.maximum_active - maximum votes running at a time, votes are queued if it
reaches this. Defaults to 1.
# Example
```lua
minetest.register_chatcommand("vote_kick", {
privs = {
interact = true
},
func = function(name, param)
if not minetest.get_player_by_name(param) then
minetest.chat_send_player(name, "There is no player called '" ..
param .. "'")
end
vote.new_vote(name, {
description = "Kick player " .. param,
help = "/yes, /no or /abstain",
name = param,
duration = 60,
on_result = function(self, result, results)
if result == "yes" then
minetest.chat_send_all("Vote passed, " ..
#results.yes .. " to " .. #results.no .. ", " ..
self.name .. " will be kicked.")
minetest.kick_player(self.name, "The vote to kick you passed")
else
minetest.chat_send_all("Vote failed, " ..
#results.yes .. " to " .. #results.no .. ", " ..
self.name .. " remains ingame.")
end
end,
on_vote = function(self, name, value)
minetest.chat_send_all(name .. " voted " .. value .. " to '" ..
self.description .. "'")
end
})
end
})
```
# API
## Results
* voted - a key-value table. voted[name] = true if a player called name voted.
* abstain - a list of the names of players who abstained.
* <option> - a list of the names of players who voted for this option.
For example:
```lua
results = {
voted = {
one = true,
two = true,
three = true,
four = true
}
yes = {"one", "three"},
no = {"two"}
abstain = {"four"}
}
```
## Values
* description - required.
* help - recommended. How to respond to the vote.
* duration - the duration of the vote, before it expires.
* perc_needed - if yes/no, this is the percentage needed to pass.
* options - a list of possible options. (not fully supported yet)
## Methods
* can_vote(self, name) - return true if player `name` can vote on this issue.
* on_start(self) - called when vote starts. Return false to cancel.
* on_decide(self, results) - see results section. Return the winning result.
* on_result(self, result, results) - when vote ends, result is the winning result
* on_vote(self, name, value) - called when a player casts a vote
* on_abstain(self, name) - called when a player abstains