87f7212f43
* Replace chat with HUD events, add BS 5 palette * Use HUD events for paxel too * Move paxel_stop function up
62 lines
1.6 KiB
Lua
62 lines
1.6 KiB
Lua
--Inspired from Andrey's bandages mod
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ctf_bandages = {}
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ctf_bandages.heal_percent = 0.75 -- Percentage of total HP to be healed
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minetest.register_craftitem("ctf_bandages:bandage", {
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description = "Bandage\n\n" ..
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"Heals teammates for 3-4 HP until target's HP is equal to " ..
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ctf_bandages.heal_percent * 100 .. "% of their maximum HP",
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inventory_image = "ctf_bandages_bandage.png",
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stack_max = 1,
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on_use = function(itemstack, player, pointed_thing)
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if pointed_thing.type ~= "object" then return end
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local object = pointed_thing.ref
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if not object:is_player() then return end
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local pname = object:get_player_name()
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local name = player:get_player_name()
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if ctf.player(pname).team == ctf.player(name).team then
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local hp = object:get_hp()
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local limit = ctf_bandages.heal_percent * object:get_properties().hp_max
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if hp <= 0 then
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hud_event.new(name, {
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name = "ctf_bandages:dead",
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color = "warning",
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value = pname .. " is dead!",
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})
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elseif hp >= limit then
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hud_event.new(name, {
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name = "ctf_bandages:limit",
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color = "warning",
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value = pname .. " already has " .. limit .. " HP!",
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})
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else
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local hp_add = math.random(3,4)
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kill_assist.add_heal_assist(pname, hp_add)
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hp = hp + hp_add
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if hp > limit then
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hp = limit
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end
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object:set_hp(hp)
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hud_event.new(pname, {
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name = "ctf_bandages:heal",
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color = 0xC1FF44,
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value = name .. " healed you!",
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})
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end
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else
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hud_event.new(name, {
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name = "ctf_bandages:team",
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color = "warning",
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value = pname .. " isn't in your team!",
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})
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end
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end,
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})
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