shooter/shooter.conf.example

14 lines
316 B
Text
Raw Normal View History

-- Simple Shooter config example
-- Global Constants (defaults)
-- Particle texture used when target it hit
SHOOTER_EXPLOSION_TEXTURE = "shooter_hit.png"
-- Allow entities in multiplayer mode
SHOOTER_ALLOW_ENTITIES = false
-- Maximum object range, applies only if entities are allowed
SHOOTER_OBJECT_RANGE = 50