shooter/shooter_flaregun/init.lua

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minetest.register_craftitem("shooter_flaregun:flare", {
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description = "Flare",
inventory_image = "shooter_flare_inv.png",
})
minetest.register_node("shooter_flaregun:flare_light", {
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drawtype = "glasslike",
tiles = {"shooter_flare_light.png"},
paramtype = "light",
groups = {not_in_creative_inventory=1},
drop = "",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
light_source = LIGHT_MAX,
pointable = false,
})
minetest.register_abm({
nodenames = "shooter_flaregun:flare_light",
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interval = 5,
chance = 1,
action = function(pos, node)
local time = os.time()
local meta = minetest.get_meta(pos)
local init_time = meta:get_int("init_time") or 0
if time > init_time + 30 then
local id = meta:get_int("particle_id")
if id then
minetest.delete_particlespawner(id)
end
minetest.remove_node(pos)
end
end,
})
minetest.register_entity("shooter_flaregun:flare_entity", {
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physical = true,
timer = 0,
visual = "cube",
visual_size = {x=1/8, y=1/8},
textures = {
"shooter_flare.png",
"shooter_flare.png",
"shooter_flare.png",
"shooter_flare.png",
"shooter_flare.png",
"shooter_flare.png",
},
player = nil,
collisionbox = {-1/16,-1/16,-1/16, 1/16,1/16,1/16},
on_activate = function(self, staticdata)
if staticdata == "expired" then
self.object:remove()
end
end,
on_step = function(self, dtime)
self.timer = self.timer + dtime
if self.timer > 0.2 then
local pos = self.object:getpos()
local below = {x=pos.x, y=pos.y - 1, z=pos.z}
local node = minetest.get_node(below)
if node.name ~= "air" then
self.object:setvelocity({x=0, y=-10, z=0})
self.object:setacceleration({x=0, y=0, z=0})
if minetest.get_node(pos).name == "air" and
node.name ~= "default:water_source" and
node.name ~= "default:water_flowing" then
minetest.place_node(pos, {name="shooter_flaregun:flare_light"})
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local meta = minetest.get_meta(pos)
pos.y = pos.y - 0.1
local id = minetest.add_particlespawner(
1000, 30, pos, pos,
{x=-1, y=1, z=-1}, {x=1, y=1, z=1},
{x=2, y=-2, z=-2}, {x=2, y=-2, z=2},
0.1, 0.75, 1, 8, false, "shooter_flare_particle.png"
)
meta:set_int("particle_id", id)
meta:set_int("init_time", os.time())
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local sound = minetest.sound_play("shooter_flare_burn", {
object = self.player,
loop = true,
})
minetest.after(30, function(sound)
minetest.sound_stop(sound)
end, sound)
end
self.object:remove()
end
self.timer = 0
end
end,
get_staticdata = function(self)
return "expired"
end,
})
minetest.register_tool("shooter_flaregun:flaregun", {
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description = "Flare Gun",
inventory_image = "shooter_flaregun.png",
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
if not inv:contains_item("main", "shooter_flaregun:flare") then
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minetest.sound_play("shooter_click", {object=user})
return itemstack
end
if not minetest.setting_getbool("creative_mode") then
inv:remove_item("main", "shooter:flare 1")
itemstack:add_wear(65535/100)
end
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.5
local obj = minetest.add_entity(pos, "shooter_flaregun:flare_entity")
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if obj then
minetest.sound_play("shooter_flare_fire", {object=obj})
obj:setvelocity({x=dir.x * 16, y=dir.y * 16, z=dir.z * 16})
obj:setacceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
end
end
end
return itemstack
end,
})
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if shooter.config.enable_crafting == true then
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minetest.register_craft({
output = "shooter_flaregun:flare",
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recipe = {
{"tnt:gunpowder", "wool:red"},
},
})
minetest.register_craft({
output = "shooter_flaregun:flaregun",
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recipe = {
{"wool:red", "wool:red", "wool:red"},
{"", "", "default:steel_ingot"}
},
})
end
--Backwards compatibility
minetest.register_alias("shooter:flaregun", "shooter_flaregun:flaregun")
minetest.register_alias("shooter:flare", "shooter_flaregun:flare")