shooter/shooter_grenade/init.lua

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Lua
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minetest.register_entity("shooter_grenade:grenade_entity", {
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physical = false,
timer = 0,
visual = "cube",
visual_size = {x=1/8, y=1/8},
textures = {
"shooter_grenade.png",
"shooter_grenade.png",
"shooter_grenade.png",
"shooter_grenade.png",
"shooter_grenade.png",
"shooter_grenade.png",
},
user = nil,
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collisionbox = {0,0,0, 0,0,0},
on_activate = function(self, staticdata)
if staticdata == "expired" then
self.object:remove()
end
end,
on_step = function(self, dtime)
self.timer = self.timer + dtime
if self.timer > 0.2 then
local pos = self.object:get_pos()
local above = {x=pos.x, y=pos.y + 1, z=pos.z}
if minetest.get_node(pos).name ~= "air" then
if self.user then
local player = minetest.get_player_by_name(self.user)
if player then
shooter.blast(above, 2, 25, 5, player)
end
end
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self.object:remove()
end
self.timer = 0
end
end,
get_staticdata = function(self)
return "expired"
end,
})
minetest.register_tool("shooter_grenade:grenade", {
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description = "Grenade",
inventory_image = "shooter_hand_grenade.png",
on_use = function(itemstack, user, pointed_thing)
if not minetest.setting_getbool("creative_mode") then
itemstack:clear()
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end
if pointed_thing.type ~= "nothing" then
local pointed = minetest.get_pointed_thing_position(pointed_thing)
if vector.distance(user:get_pos(), pointed) < 8 then
shooter.blast(pointed, 1, 25, 5)
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return
end
end
local pos = user:get_pos()
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local dir = user:get_look_dir()
local yaw = user:get_look_horizontal()
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if pos and dir then
pos.y = pos.y + shooter.config.camera_height
local obj = minetest.add_entity(pos, "shooter_grenade:grenade_entity")
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if obj then
minetest.sound_play("shooter_throw", {object=obj})
obj:set_velocity(vector.multiply(dir, 15))
obj:set_acceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
obj:set_yaw(yaw + math.pi / 2)
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local ent = obj:get_luaentity()
if ent then
ent.user = user:get_player_name()
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end
end
end
return itemstack
end,
})
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if shooter.config.enable_crafting == true then
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minetest.register_craft({
output = "shooter_grenade:grenade",
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recipe = {
{"tnt:gunpowder", "default:steel_ingot"},
},
})
end
--Backwards compatibility
minetest.register_alias("shooter:grenade", "shooter_grenade:grenade")