2019-03-17 18:13:26 +00:00
|
|
|
--[[
|
|
|
|
Shooter Crossbow [shooter_crossbow]
|
|
|
|
Copyright (C) 2013-2019 stujones11, Stuart Jones
|
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU Lesser General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
|
|
]]--
|
|
|
|
|
2018-01-05 20:02:18 +00:00
|
|
|
local config = {
|
|
|
|
crossbow_uses = 50,
|
|
|
|
arrow_lifetime = 180,
|
2019-03-20 19:25:00 +00:00
|
|
|
arrow_fleshy = 2,
|
2019-03-15 17:55:37 +00:00
|
|
|
arrow_object_attach = false,
|
2018-01-05 20:02:18 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
-- Legacy Config Support
|
|
|
|
|
|
|
|
for name, _ in pairs(config) do
|
|
|
|
local global = "SHOOTER_"..name:upper()
|
|
|
|
if minetest.global_exists(global) then
|
|
|
|
config[name] = _G[global]
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2019-03-20 19:25:00 +00:00
|
|
|
-- Load configuration
|
|
|
|
|
|
|
|
config = shooter.get_configuration(config)
|
|
|
|
|
|
|
|
local arrow_tool_caps = {damage_groups={fleshy=config.arrow_fleshy}}
|
2018-01-05 20:02:18 +00:00
|
|
|
if minetest.global_exists("SHOOTER_ARROW_TOOL_CAPS") then
|
|
|
|
arrow_tool_caps = table.copy(SHOOTER_ARROW_TOOL_CAPS)
|
|
|
|
end
|
2014-10-24 19:53:18 +00:00
|
|
|
|
2015-01-30 22:57:33 +00:00
|
|
|
local dye_basecolors = (dye and dye.basecolors) or
|
2018-01-05 20:02:18 +00:00
|
|
|
{"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"}
|
2015-01-30 21:49:40 +00:00
|
|
|
|
2019-03-15 17:55:37 +00:00
|
|
|
-- name is the overlay texture name, colour is used to select the wool texture
|
|
|
|
local function get_texture(name, colour)
|
|
|
|
return "wool_"..colour..".png^shooter_"..name..".png^[makealpha:255,126,126"
|
|
|
|
end
|
|
|
|
|
2014-10-24 19:53:18 +00:00
|
|
|
local function get_animation_frame(dir)
|
|
|
|
local angle = math.atan(dir.y)
|
|
|
|
local frame = 90 - math.floor(angle * 360 / math.pi)
|
|
|
|
if frame < 1 then
|
|
|
|
frame = 1
|
|
|
|
elseif frame > 180 then
|
|
|
|
frame = 180
|
|
|
|
end
|
|
|
|
return frame
|
|
|
|
end
|
|
|
|
|
2019-03-15 17:55:37 +00:00
|
|
|
local function get_pointed_thing(pos, dir, dist)
|
|
|
|
local p1 = vector.add(pos, dir)
|
|
|
|
local p2 = vector.add(pos, vector.multiply(dir, dist))
|
|
|
|
local ray = minetest.raycast(p1, p2, true, true)
|
|
|
|
return ray:next()
|
2014-10-24 19:53:18 +00:00
|
|
|
end
|
|
|
|
|
2019-03-15 17:55:37 +00:00
|
|
|
local function strike(arrow, pointed_thing, name)
|
|
|
|
local puncher = minetest.get_player_by_name(name)
|
|
|
|
if not puncher then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
local object = arrow.object
|
|
|
|
local hit_pos = pointed_thing.intersection_point or object:get_pos()
|
|
|
|
local dir = vector.normalize(object:get_velocity())
|
|
|
|
if pointed_thing.type == "object" then
|
|
|
|
local target = pointed_thing.ref
|
2019-03-16 19:33:08 +00:00
|
|
|
if shooter.is_valid_object(target) then
|
2019-03-15 17:55:37 +00:00
|
|
|
if puncher and puncher ~= target then
|
|
|
|
local groups = target:get_armor_groups() or {}
|
|
|
|
if groups.fleshy then
|
2019-03-17 16:46:27 +00:00
|
|
|
shooter.spawn_particles(hit_pos)
|
2019-03-15 17:55:37 +00:00
|
|
|
end
|
2020-04-26 16:09:07 +00:00
|
|
|
target:punch(puncher, nil, arrow_tool_caps, dir)
|
2019-03-15 17:55:37 +00:00
|
|
|
if config.arrow_object_attach then
|
|
|
|
local pos = vector.multiply(vector.subtract(target:get_pos(),
|
|
|
|
hit_pos), -10)
|
|
|
|
local rot = vector.new()
|
|
|
|
rot.y = (target:get_yaw() - object:get_yaw()) * 57.2958
|
|
|
|
object:set_attach(target, "", pos, rot)
|
|
|
|
arrow.state = "stuck"
|
|
|
|
else
|
|
|
|
arrow.state = "dropped"
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
elseif pointed_thing.type == "node" then
|
|
|
|
local pos = minetest.get_pointed_thing_position(pointed_thing, false)
|
|
|
|
local node = minetest.get_node(pos)
|
|
|
|
hit_pos = vector.subtract(hit_pos, vector.multiply(dir, 0.25))
|
|
|
|
arrow.node_pos = pos
|
|
|
|
arrow.state = "stuck"
|
2019-03-16 19:33:08 +00:00
|
|
|
shooter.play_node_sound(node, pos)
|
2019-03-15 17:55:37 +00:00
|
|
|
else
|
|
|
|
return
|
|
|
|
end
|
|
|
|
arrow:stop(hit_pos)
|
2015-01-23 21:33:58 +00:00
|
|
|
end
|
|
|
|
|
2017-07-13 12:33:00 +00:00
|
|
|
minetest.register_entity("shooter_crossbow:arrow_entity", {
|
2014-10-24 19:53:18 +00:00
|
|
|
physical = false,
|
|
|
|
visual = "mesh",
|
|
|
|
mesh = "shooter_arrow.b3d",
|
|
|
|
visual_size = {x=1, y=1},
|
|
|
|
textures = {
|
2015-01-23 21:33:58 +00:00
|
|
|
get_texture("arrow_uv", "white"),
|
2014-10-24 19:53:18 +00:00
|
|
|
},
|
2015-01-25 17:18:10 +00:00
|
|
|
color = "white",
|
2014-10-24 19:53:18 +00:00
|
|
|
timer = 0,
|
2018-01-05 20:02:18 +00:00
|
|
|
lifetime = config.arrow_lifetime,
|
2019-03-15 17:55:37 +00:00
|
|
|
user = nil,
|
2014-10-24 19:53:18 +00:00
|
|
|
state = "init",
|
|
|
|
node_pos = nil,
|
|
|
|
collisionbox = {0,0,0, 0,0,0},
|
2015-03-14 19:51:10 +00:00
|
|
|
stop = function(self, pos)
|
|
|
|
local acceleration = {x=0, y=-10, z=0}
|
|
|
|
if self.state == "stuck" then
|
2019-03-15 17:55:37 +00:00
|
|
|
pos = pos or self.object:get_pos()
|
2015-03-14 19:51:10 +00:00
|
|
|
acceleration = {x=0, y=0, z=0}
|
|
|
|
end
|
|
|
|
if pos then
|
2019-03-23 17:53:40 +00:00
|
|
|
self.object:move_to(pos)
|
2015-03-14 19:51:10 +00:00
|
|
|
end
|
|
|
|
self.object:set_properties({
|
|
|
|
physical = true,
|
|
|
|
collisionbox = {-1/8,-1/8,-1/8, 1/8,1/8,1/8},
|
|
|
|
})
|
2019-03-15 17:55:37 +00:00
|
|
|
self.object:set_velocity({x=0, y=0, z=0})
|
|
|
|
self.object:set_acceleration(acceleration)
|
2015-03-14 19:51:10 +00:00
|
|
|
end,
|
2014-10-24 19:53:18 +00:00
|
|
|
on_activate = function(self, staticdata)
|
|
|
|
self.object:set_armor_groups({immortal=1})
|
|
|
|
if staticdata == "expired" then
|
|
|
|
self.object:remove()
|
|
|
|
end
|
|
|
|
end,
|
|
|
|
on_punch = function(self, puncher)
|
|
|
|
if puncher then
|
|
|
|
if puncher:is_player() then
|
2017-07-13 12:33:00 +00:00
|
|
|
local stack = "shooter_crossbow:arrow_"..self.color
|
2014-10-24 19:53:18 +00:00
|
|
|
local inv = puncher:get_inventory()
|
|
|
|
if inv:room_for_item("main", stack) then
|
|
|
|
inv:add_item("main", stack)
|
|
|
|
self.object:remove()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end,
|
|
|
|
on_step = function(self, dtime)
|
|
|
|
if self.state == "init" then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
self.timer = self.timer + dtime
|
|
|
|
self.lifetime = self.lifetime - dtime
|
|
|
|
if self.lifetime < 0 then
|
|
|
|
self.object:remove()
|
|
|
|
return
|
|
|
|
elseif self.state == "dropped" then
|
|
|
|
return
|
|
|
|
elseif self.state == "stuck" then
|
|
|
|
if self.timer > 1 then
|
|
|
|
if self.node_pos then
|
|
|
|
local node = minetest.get_node(self.node_pos)
|
|
|
|
if node.name then
|
|
|
|
local item = minetest.registered_items[node.name]
|
|
|
|
if item then
|
|
|
|
if not item.walkable then
|
|
|
|
self.state = "dropped"
|
2015-03-14 19:51:10 +00:00
|
|
|
self:stop()
|
2014-10-24 19:53:18 +00:00
|
|
|
return
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
self.timer = 0
|
|
|
|
end
|
|
|
|
return
|
|
|
|
end
|
|
|
|
if self.timer > 0.2 then
|
2019-03-15 17:55:37 +00:00
|
|
|
local dir = vector.normalize(self.object:get_velocity())
|
2014-10-24 19:53:18 +00:00
|
|
|
local frame = get_animation_frame(dir)
|
2019-03-15 17:55:37 +00:00
|
|
|
local pos = self.object:get_pos()
|
|
|
|
local pointed_thing = get_pointed_thing(pos, dir, 5)
|
|
|
|
if pointed_thing then
|
|
|
|
strike(self, pointed_thing, self.user)
|
2014-10-24 19:53:18 +00:00
|
|
|
end
|
2019-03-13 18:24:22 +00:00
|
|
|
self.object:set_animation({x=frame, y=frame}, 0)
|
2014-10-24 19:53:18 +00:00
|
|
|
self.timer = 0
|
|
|
|
end
|
|
|
|
end,
|
2019-03-19 19:23:23 +00:00
|
|
|
get_staticdata = function()
|
2014-10-24 19:53:18 +00:00
|
|
|
return "expired"
|
|
|
|
end,
|
|
|
|
})
|
|
|
|
|
2015-01-30 21:49:40 +00:00
|
|
|
for _, color in pairs(dye_basecolors) do
|
2017-07-13 12:33:00 +00:00
|
|
|
minetest.register_craftitem("shooter_crossbow:arrow_"..color, {
|
2015-01-25 17:18:10 +00:00
|
|
|
description = color:gsub("%a", string.upper, 1).." Arrow",
|
|
|
|
inventory_image = get_texture("arrow_inv", color),
|
|
|
|
})
|
2017-07-13 12:33:00 +00:00
|
|
|
minetest.register_tool("shooter_crossbow:crossbow_loaded_"..color, {
|
2015-01-25 17:18:10 +00:00
|
|
|
description = "Crossbow",
|
|
|
|
inventory_image = get_texture("crossbow_loaded", color),
|
|
|
|
groups = {not_in_creative_inventory=1},
|
2019-03-19 19:23:23 +00:00
|
|
|
on_use = function(itemstack, user)
|
2015-01-25 17:18:10 +00:00
|
|
|
minetest.sound_play("shooter_click", {object=user})
|
|
|
|
if not minetest.setting_getbool("creative_mode") then
|
2019-03-15 17:55:37 +00:00
|
|
|
itemstack:add_wear(65535 / config.crossbow_uses)
|
2014-10-24 19:53:18 +00:00
|
|
|
end
|
2017-07-13 12:33:00 +00:00
|
|
|
itemstack = "shooter_crossbow:crossbow 1 "..itemstack:get_wear()
|
2019-03-15 17:55:37 +00:00
|
|
|
local pos = user:get_pos()
|
2015-01-25 17:18:10 +00:00
|
|
|
local dir = user:get_look_dir()
|
2019-03-15 17:55:37 +00:00
|
|
|
local yaw = user:get_look_horizontal()
|
2015-01-25 17:18:10 +00:00
|
|
|
if pos and dir and yaw then
|
2019-04-02 14:38:23 +00:00
|
|
|
pos.y = pos.y + user:get_properties().eye_height
|
2019-03-15 17:55:37 +00:00
|
|
|
local obj = minetest.add_entity(pos,
|
|
|
|
"shooter_crossbow:arrow_entity")
|
2015-01-25 17:18:10 +00:00
|
|
|
local ent = nil
|
|
|
|
if obj then
|
|
|
|
ent = obj:get_luaentity()
|
|
|
|
end
|
|
|
|
if ent then
|
2019-03-15 17:55:37 +00:00
|
|
|
ent.user = user:get_player_name()
|
2015-03-14 19:51:10 +00:00
|
|
|
ent.state = "flight"
|
2015-01-25 17:18:10 +00:00
|
|
|
ent.color = color
|
|
|
|
obj:set_properties({
|
|
|
|
textures = {get_texture("arrow_uv", color)}
|
|
|
|
})
|
2019-03-15 17:55:37 +00:00
|
|
|
minetest.sound_play("shooter_throw", {object=obj})
|
2015-01-25 17:18:10 +00:00
|
|
|
local frame = get_animation_frame(dir)
|
2019-03-15 17:55:37 +00:00
|
|
|
obj:set_yaw(yaw - math.pi / 2)
|
2015-01-25 17:18:10 +00:00
|
|
|
obj:set_animation({x=frame, y=frame}, 0)
|
2019-03-15 17:55:37 +00:00
|
|
|
obj:set_velocity({x=dir.x * 14, y=dir.y * 14, z=dir.z * 14})
|
|
|
|
obj:set_acceleration({x=dir.x * -3, y=-5, z=dir.z * -3})
|
2019-03-19 19:23:23 +00:00
|
|
|
local pointed_thing = get_pointed_thing(pos, dir, 5)
|
2019-03-15 17:55:37 +00:00
|
|
|
if pointed_thing then
|
|
|
|
strike(ent, pointed_thing, ent.user)
|
2014-10-24 19:53:18 +00:00
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
2015-01-25 17:18:10 +00:00
|
|
|
return itemstack
|
|
|
|
end,
|
|
|
|
})
|
|
|
|
end
|
2014-10-24 19:53:18 +00:00
|
|
|
|
2017-07-13 12:33:00 +00:00
|
|
|
minetest.register_tool("shooter_crossbow:crossbow", {
|
2014-10-25 01:20:00 +00:00
|
|
|
description = "Crossbow",
|
2014-10-24 19:53:18 +00:00
|
|
|
inventory_image = "shooter_crossbow.png",
|
2019-03-19 19:23:23 +00:00
|
|
|
on_use = function(itemstack, user)
|
2014-10-24 19:53:18 +00:00
|
|
|
local inv = user:get_inventory()
|
2015-01-30 18:41:23 +00:00
|
|
|
local stack = inv:get_stack("main", user:get_wield_index() + 1)
|
2017-07-13 12:33:00 +00:00
|
|
|
local color = string.match(stack:get_name(), "shooter_crossbow:arrow_(%a+)")
|
2015-01-30 18:41:23 +00:00
|
|
|
if color then
|
2015-01-30 19:44:52 +00:00
|
|
|
minetest.sound_play("shooter_reload", {object=user})
|
2015-01-30 18:41:23 +00:00
|
|
|
if not minetest.setting_getbool("creative_mode") then
|
2017-07-13 12:33:00 +00:00
|
|
|
inv:remove_item("main", "shooter_crossbow:arrow_"..color.." 1")
|
2015-01-30 18:41:23 +00:00
|
|
|
end
|
2017-07-13 12:33:00 +00:00
|
|
|
return "shooter_crossbow:crossbow_loaded_"..color.." 1 "..itemstack:get_wear()
|
2015-01-30 18:41:23 +00:00
|
|
|
end
|
2019-03-19 19:23:23 +00:00
|
|
|
for _, clr in pairs(dye_basecolors) do
|
|
|
|
if inv:contains_item("main", "shooter_crossbow:arrow_"..clr) then
|
2015-01-25 17:18:10 +00:00
|
|
|
minetest.sound_play("shooter_reload", {object=user})
|
|
|
|
if not minetest.setting_getbool("creative_mode") then
|
2019-03-19 19:23:23 +00:00
|
|
|
inv:remove_item("main", "shooter_crossbow:arrow_"..clr.." 1")
|
2015-01-25 17:18:10 +00:00
|
|
|
end
|
2019-03-19 19:23:23 +00:00
|
|
|
return "shooter_crossbow:crossbow_loaded_"..clr.." 1 "..itemstack:get_wear()
|
2014-10-24 19:53:18 +00:00
|
|
|
end
|
|
|
|
end
|
2015-01-25 17:18:10 +00:00
|
|
|
minetest.sound_play("shooter_click", {object=user})
|
2014-10-24 19:53:18 +00:00
|
|
|
end,
|
|
|
|
})
|
|
|
|
|
2018-01-05 20:02:18 +00:00
|
|
|
if shooter.config.enable_crafting == true then
|
2014-10-24 19:53:18 +00:00
|
|
|
minetest.register_craft({
|
2017-07-13 12:33:00 +00:00
|
|
|
output = "shooter_crossbow:crossbow",
|
2014-10-24 19:53:18 +00:00
|
|
|
recipe = {
|
|
|
|
{"default:stick", "default:stick", "default:stick"},
|
|
|
|
{"default:stick", "default:stick", ""},
|
|
|
|
{"default:stick", "", "default:bronze_ingot"},
|
|
|
|
},
|
|
|
|
})
|
|
|
|
minetest.register_craft({
|
2017-07-13 12:33:00 +00:00
|
|
|
output = "shooter_crossbow:arrow_white",
|
2014-10-24 19:53:18 +00:00
|
|
|
recipe = {
|
|
|
|
{"default:steel_ingot", "", ""},
|
|
|
|
{"", "default:stick", "default:paper"},
|
|
|
|
{"", "default:paper", "default:stick"},
|
|
|
|
},
|
|
|
|
})
|
2019-03-21 21:08:40 +00:00
|
|
|
if minetest.get_modpath("dye") then
|
|
|
|
for _, color in pairs(dye_basecolors) do
|
|
|
|
if color ~= "white" then
|
|
|
|
minetest.register_craft({
|
|
|
|
output = "shooter_crossbow:arrow_"..color,
|
|
|
|
recipe = {
|
|
|
|
{"", "dye:"..color, "shooter_crossbow:arrow_white"},
|
|
|
|
},
|
|
|
|
})
|
|
|
|
end
|
2015-01-25 17:18:10 +00:00
|
|
|
end
|
|
|
|
end
|
2014-10-24 19:53:18 +00:00
|
|
|
end
|
|
|
|
|
2017-07-13 12:33:00 +00:00
|
|
|
--Backwards compatibility
|
|
|
|
minetest.register_alias("shooter:crossbow", "shooter_crossbow:crossbow")
|
|
|
|
for _, color in pairs(dye_basecolors) do
|
|
|
|
minetest.register_alias("shooter:arrow_"..color, "shooter_crossbow:arrow_"..color)
|
|
|
|
minetest.register_alias("shooter:crossbow_loaded_"..color, "shooter_crossbow:crossbow_loaded_"..color)
|
|
|
|
end
|