114 lines
3 KiB
Lua
114 lines
3 KiB
Lua
|
minetest.register_craftitem("shooter:rocket", {
|
||
|
description = "Rocket",
|
||
|
stack_max = 1,
|
||
|
inventory_image = "shooter_rocket_inv.png",
|
||
|
})
|
||
|
|
||
|
minetest.register_entity("shooter:rocket_entity", {
|
||
|
physical = false,
|
||
|
timer = 0,
|
||
|
visual = "cube",
|
||
|
visual_size = {x=1/8, y=1/8},
|
||
|
textures = {
|
||
|
"shooter_bullet.png",
|
||
|
"shooter_bullet.png",
|
||
|
"shooter_bullet.png",
|
||
|
"shooter_bullet.png",
|
||
|
"shooter_bullet.png",
|
||
|
"shooter_bullet.png",
|
||
|
},
|
||
|
player = nil,
|
||
|
collisionbox = {0,0,0, 0,0,0},
|
||
|
on_activate = function(self, staticdata)
|
||
|
if staticdata == "expired" then
|
||
|
self.object:remove()
|
||
|
end
|
||
|
end,
|
||
|
on_step = function(self, dtime)
|
||
|
self.timer = self.timer + dtime
|
||
|
if self.timer > 0.2 then
|
||
|
local pos = self.object:getpos()
|
||
|
if minetest.get_node(pos).name ~= "air" then
|
||
|
self.object:remove()
|
||
|
shooter:blast(pos, 2, 50, 7)
|
||
|
end
|
||
|
self.timer = 0
|
||
|
end
|
||
|
end,
|
||
|
get_staticdata = function(self)
|
||
|
return "expired"
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
minetest.register_tool("shooter:rocket_gun_loaded", {
|
||
|
description = "Rocket Gun",
|
||
|
inventory_image = "shooter_rocket_gun_loaded.png",
|
||
|
groups = {not_in_creative_inventory=1},
|
||
|
on_use = function(itemstack, user, pointed_thing)
|
||
|
if not minetest.setting_getbool("creative_mode") then
|
||
|
itemstack:add_wear(65535/50)
|
||
|
end
|
||
|
itemstack = "shooter:rocket_gun 1 "..itemstack:get_wear()
|
||
|
if pointed_thing.type ~= "nothing" then
|
||
|
local pointed = minetest.get_pointed_thing_position(pointed_thing)
|
||
|
if vector.distance(user:getpos(), pointed) < 8 then
|
||
|
shooter:blast(pointed, 2, 50, 7)
|
||
|
return itemstack
|
||
|
end
|
||
|
end
|
||
|
local pos = user:getpos()
|
||
|
local dir = user:get_look_dir()
|
||
|
local yaw = user:get_look_yaw()
|
||
|
if pos and dir and yaw then
|
||
|
pos.y = pos.y + 1.5
|
||
|
local obj = minetest.add_entity(pos, "shooter:rocket_entity")
|
||
|
if obj then
|
||
|
minetest.sound_play("shooter_rocket_fire", {object=obj})
|
||
|
obj:setvelocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20})
|
||
|
obj:setacceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
|
||
|
obj:setyaw(yaw + math.pi)
|
||
|
local ent = obj:get_luaentity()
|
||
|
if ent then
|
||
|
ent.player = ent.player or user
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
return itemstack
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
minetest.register_tool("shooter:rocket_gun", {
|
||
|
description = "Rocket Gun",
|
||
|
inventory_image = "shooter_rocket_gun.png",
|
||
|
on_use = function(itemstack, user, pointed_thing)
|
||
|
local inv = user:get_inventory()
|
||
|
if inv:contains_item("main", "shooter:rocket") then
|
||
|
minetest.sound_play("shooter_reload", {object=user})
|
||
|
if not minetest.setting_getbool("creative_mode") then
|
||
|
inv:remove_item("main", "shooter:rocket 1")
|
||
|
end
|
||
|
itemstack = "shooter:rocket_gun_loaded 1 "..itemstack:get_wear()
|
||
|
else
|
||
|
minetest.sound_play("shooter_click", {object=user})
|
||
|
end
|
||
|
return itemstack
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
if SHOOTER_ENABLE_CRAFTING == true then
|
||
|
minetest.register_craft({
|
||
|
output = "shooter:rocket_gun",
|
||
|
recipe = {
|
||
|
{"default:bronze_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||
|
{"", "", "default:diamond"},
|
||
|
},
|
||
|
})
|
||
|
minetest.register_craft({
|
||
|
output = "shooter:rocket",
|
||
|
recipe = {
|
||
|
{"default:bronze_ingot", "tnt:gunpowder", "default:bronze_ingot"},
|
||
|
},
|
||
|
})
|
||
|
end
|
||
|
|