Add fleshy node group

This commit is contained in:
stujones11 2013-12-13 19:18:48 +00:00
parent d81fe9a728
commit 058356cba2

View file

@ -7,7 +7,7 @@ minetest.register_tool("shooter:pistol", {
shooter:fire_weapon(user, pointed_thing, {
range = 30,
tool_caps = {full_punch_interval=0.5, damage_groups={fleshy=1}},
groups = {snappy=3, oddly_breakable_by_hand=3},
groups = {snappy=3, fleshy=3, oddly_breakable_by_hand=3},
sound = "shooter_pistol",
particle = "default_obsidian.png",
})
@ -23,7 +23,7 @@ minetest.register_tool("shooter:riffle", {
shooter:fire_weapon(user, pointed_thing, {
range = 80,
tool_caps = {full_punch_interval=1.0, damage_groups={fleshy=2}},
groups = {snappy=3, crumbly=3, choppy=3, oddly_breakable_by_hand=2},
groups = {snappy=3, crumbly=3, choppy=3, fleshy=2, oddly_breakable_by_hand=2},
sound = "shooter_riffle",
particle = "default_gold_block.png",
})
@ -39,7 +39,7 @@ minetest.register_tool("shooter:shotgun", {
shooter:fire_weapon(user, pointed_thing, {
range = 15,
tool_caps = {full_punch_interval=1.5, damage_groups={fleshy=4}},
groups = {cracky=3, snappy=2, crumbly=2, choppy=2, oddly_breakable_by_hand=1},
groups = {cracky=3, snappy=2, crumbly=2, choppy=2, fleshy=1, oddly_breakable_by_hand=1},
sound = "shooter_shotgun",
particle = "smoke_puff.png",
})