Use moveto rather than setpos for the grappling hook. This makes the movement while using the grappling hook look more realistic to other players.
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1 changed files with 1 additions and 1 deletions
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@ -52,7 +52,7 @@ minetest.register_entity("shooter:hook", {
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self.object:setacceleration({x=0, y=0, z=0})
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self.object:setacceleration({x=0, y=0, z=0})
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if minetest.get_item_group(node.name, "liquid") == 0 and
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if minetest.get_item_group(node.name, "liquid") == 0 and
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minetest.get_node(pos).name == "air" then
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minetest.get_node(pos).name == "air" then
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self.player:setpos(pos)
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self.player:moveto(pos)
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end
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end
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if minetest.get_item_group(node.name, "lava") == 0 then
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if minetest.get_item_group(node.name, "lava") == 0 then
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minetest.add_item(pos, self.itemstack)
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minetest.add_item(pos, self.itemstack)
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