Allow particle effect overrides in gun spec
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parent
52ed0d2340
commit
18e22a38fb
3 changed files with 68 additions and 38 deletions
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@ -16,6 +16,23 @@ shooter.config = {
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camera_height = 1.5,
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camera_height = 1.5,
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}
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}
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shooter.default_particles = {
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amount = 15,
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time = 0.3,
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minpos = {x=-0.1, y=-0.1, z=-0.1},
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maxpos = {x=0.1, y=0.1, z=0.1},
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minvel = {x=-1, y=1, z=-1},
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maxvel = {x=1, y=2, z=1},
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minacc = {x=-2, y=-2, z=-2},
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maxacc = {x=2, y=-2, z=2},
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minexptime = 0.1,
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maxexptime = 0.75,
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minsize = 1,
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maxsize = 2,
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collisiondetection = false,
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texture = "shooter_hit.png",
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}
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local rounds = {}
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local rounds = {}
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local shots = {}
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local shots = {}
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local shooting = {}
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local shooting = {}
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@ -74,29 +91,21 @@ shooter.register_weapon = function(name, def)
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})
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})
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end
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end
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shooter.spawn_particles = function(pos, texture)
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shooter.spawn_particles = function(pos, particles)
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if config.enable_particle_fx == true then
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particles = particles or {}
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if type(texture) ~= "string" then
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if not config.enable_particle_fx == true or particles.amount == 0 then
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texture = config.explosion_texture
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return
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end
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local spread = {x=0.1, y=0.1, z=0.1}
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minetest.add_particlespawner({
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amount = 15,
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time = 0.3,
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minpos = vector.subtract(pos, spread),
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maxpos = vector.add(pos, spread),
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minvel = {x=-1, y=1, z=-1},
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maxvel = {x=1, y=2, z=1},
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minacc = {x=-2, y=-2, z=-2},
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maxacc = {x=2, y=-2, z=2},
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minexptime = 0.1,
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maxexptime = 0.75,
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minsize = 1,
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maxsize = 2,
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collisiondetection = false,
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texture = texture,
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})
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end
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end
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local copy = function(v)
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return type(v) == "table" and table.copy(v) or v
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end
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local p = {}
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for k, v in pairs(shooter.default_particles) do
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p[k] = particles[k] and copy(particles[k]) or copy(v)
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end
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p.minpos = vector.subtract(pos, p.minpos)
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p.maxpos = vector.add(pos, p.maxpos)
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minetest.add_particlespawner(p)
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end
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end
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shooter.play_node_sound = function(node, pos)
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shooter.play_node_sound = function(node, pos)
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@ -134,7 +143,7 @@ shooter.punch_node = function(pos, spec)
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shooter.play_node_sound(node, pos)
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shooter.play_node_sound(node, pos)
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if item.tiles then
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if item.tiles then
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if item.tiles[1] then
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if item.tiles[1] then
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shooter.spawn_particles(pos, item.tiles[1])
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shooter.spawn_particles(pos, {texture=item.tiles[1]})
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end
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end
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end
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end
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break
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break
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@ -170,7 +179,7 @@ local function process_hit(pointed_thing, spec, dir)
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if player then
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if player then
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object:punch(player, nil, spec.tool_caps, dir)
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object:punch(player, nil, spec.tool_caps, dir)
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local pos = pointed_thing.intersection_point or object:get_pos()
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local pos = pointed_thing.intersection_point or object:get_pos()
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shooter.spawn_particles(pos, config.explosion_texture)
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shooter.spawn_particles(pos, spec.particles)
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end
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end
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end
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end
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end
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end
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@ -208,14 +217,16 @@ local function fire_weapon(player, itemstack, spec, extended)
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end
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end
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pos.y = pos.y + config.camera_height
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pos.y = pos.y + config.camera_height
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minetest.sound_play(spec.sound, {object=player})
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minetest.sound_play(spec.sound, {object=player})
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minetest.add_particle({
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if spec.bullet_image then
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pos = pos,
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minetest.add_particle({
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velocity = vector.multiply(dir, 30),
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pos = pos,
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acceleration = {x=0, y=0, z=0},
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velocity = vector.multiply(dir, 30),
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expirationtime = 0.5,
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acceleration = {x=0, y=0, z=0},
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size = 0.25,
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expirationtime = 0.5,
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texture = spec.particle,
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size = 0.25,
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})
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texture = spec.bullet_image,
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})
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end
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process_round({
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process_round({
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spec = spec,
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spec = spec,
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pos = vector.add(pos, dir),
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pos = vector.add(pos, dir),
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@ -63,8 +63,7 @@ local function strike(arrow, pointed_thing, name)
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if puncher and puncher ~= target then
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if puncher and puncher ~= target then
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local groups = target:get_armor_groups() or {}
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local groups = target:get_armor_groups() or {}
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if groups.fleshy then
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if groups.fleshy then
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shooter.spawn_particles(hit_pos,
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shooter.spawn_particles(hit_pos)
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shooter.config.explosion_texture)
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end
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end
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target:punch(object, nil, arrow_tool_caps, dir)
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target:punch(object, nil, arrow_tool_caps, dir)
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if config.arrow_object_attach then
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if config.arrow_object_attach then
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@ -8,7 +8,12 @@ shooter.register_weapon("shooter_guns:pistol", {
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tool_caps = {full_punch_interval=0.5, damage_groups={fleshy=2}},
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tool_caps = {full_punch_interval=0.5, damage_groups={fleshy=2}},
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groups = {snappy=3, fleshy=3, oddly_breakable_by_hand=3},
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groups = {snappy=3, fleshy=3, oddly_breakable_by_hand=3},
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sound = "shooter_pistol",
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sound = "shooter_pistol",
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particle = "shooter_cap.png",
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bullet_image = "shooter_cap.png",
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particles = {
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amount = 8,
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minsize = 0.25,
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maxsize = 0.75,
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},
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},
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},
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})
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})
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@ -22,7 +27,12 @@ shooter.register_weapon("shooter_guns:rifle", {
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tool_caps = {full_punch_interval=1.0, damage_groups={fleshy=3}},
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tool_caps = {full_punch_interval=1.0, damage_groups={fleshy=3}},
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groups = {snappy=3, crumbly=3, choppy=3, fleshy=2, oddly_breakable_by_hand=2},
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groups = {snappy=3, crumbly=3, choppy=3, fleshy=2, oddly_breakable_by_hand=2},
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sound = "shooter_rifle",
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sound = "shooter_rifle",
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particle = "shooter_bullet.png",
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bullet_image = "shooter_bullet.png",
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particles = {
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amount = 12,
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minsize = 0.75,
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maxsize = 1.5,
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},
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},
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},
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})
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})
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@ -36,7 +46,12 @@ shooter.register_weapon("shooter_guns:shotgun", {
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tool_caps = {full_punch_interval=1.5, damage_groups={fleshy=4}},
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tool_caps = {full_punch_interval=1.5, damage_groups={fleshy=4}},
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groups = {cracky=3, snappy=2, crumbly=2, choppy=2, fleshy=1, oddly_breakable_by_hand=1},
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groups = {cracky=3, snappy=2, crumbly=2, choppy=2, fleshy=1, oddly_breakable_by_hand=1},
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sound = "shooter_shotgun",
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sound = "shooter_shotgun",
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particle = "smoke_puff.png",
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bullet_image = "smoke_puff.png",
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particles = {
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amount = 16,
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minsize = 1,
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maxsize = 2,
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},
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},
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},
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})
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})
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@ -51,7 +66,12 @@ shooter.register_weapon("shooter_guns:machine_gun", {
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tool_caps = {full_punch_interval=0.1, damage_groups={fleshy=2}},
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tool_caps = {full_punch_interval=0.1, damage_groups={fleshy=2}},
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groups = {snappy=3, fleshy=3, oddly_breakable_by_hand=3},
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groups = {snappy=3, fleshy=3, oddly_breakable_by_hand=3},
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sound = "shooter_pistol",
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sound = "shooter_pistol",
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particle = "shooter_cap.png",
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bullet_image = "shooter_cap.png",
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particles = {
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amount = 4,
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minsize = 0.25,
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maxsize = 0.75,
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},
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},
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},
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})
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})
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