Update init.lua
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1 changed files with 45 additions and 25 deletions
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@ -17,6 +17,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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]]--
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]]--
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local plcooldown = {}
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local COOLDOWN = 5
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minetest.register_on_joinplayer(function(player)
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plcooldown[player:get_player_name()] = 0
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end)
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minetest.register_on_leaveplayer(function(player)
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plcooldown[player:get_player_name()] = nil
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end)
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minetest.register_craftitem("shooter_rocket:rocket", {
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minetest.register_craftitem("shooter_rocket:rocket", {
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description = "Rocket",
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description = "Rocket",
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stack_max = 1,
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stack_max = 1,
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@ -70,33 +81,43 @@ minetest.register_tool("shooter_rocket:rocket_gun_loaded", {
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inventory_image = "shooter_rocket_gun_loaded.png",
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inventory_image = "shooter_rocket_gun_loaded.png",
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groups = {not_in_creative_inventory=1},
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groups = {not_in_creative_inventory=1},
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on_use = function(itemstack, user, pointed_thing)
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on_use = function(itemstack, user, pointed_thing)
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if not minetest.setting_getbool("creative_mode") then
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if plcooldown[user:get_player_name()] ~= 0 then
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itemstack:add_wear(65535 / 50)
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minetest.chat_send_player(user:get_player_name(), "Your rocket has a cooldown!")
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end
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else
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itemstack = "shooter_rocket:rocket_gun 1 "..itemstack:get_wear()
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if not minetest.setting_getbool("creative_mode") then
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if pointed_thing.type ~= "nothing" then
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itemstack:add_wear(65535 / 50)
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local pointed = minetest.get_pointed_thing_position(pointed_thing)
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if vector.distance(user:get_pos(), pointed) < 8 then
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shooter.blast(pointed, 2, 50, 7)
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return itemstack
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end
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end
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end
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itemstack = "shooter_rocket:rocket_gun 1 "..itemstack:get_wear()
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local pos = user:get_pos()
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if pointed_thing.type ~= "nothing" then
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local dir = user:get_look_dir()
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local pointed = minetest.get_pointed_thing_position(pointed_thing)
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local yaw = user:get_look_horizontal()
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if vector.distance(user:get_pos(), pointed) < 8 then
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if pos and dir and yaw then
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shooter.blast(pointed, 2, 50, 7)
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pos.y = pos.y + user:get_properties().eye_height
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return itemstack
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local obj = minetest.add_entity(pos, "shooter_rocket:rocket_entity")
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if obj then
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minetest.sound_play("shooter_rocket_fire", {object=obj})
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obj:set_velocity(vector.multiply(dir, 20))
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obj:set_acceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
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obj:set_yaw(yaw + math.pi / 2)
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local ent = obj:get_luaentity()
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if ent then
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ent.user = user:get_player_name()
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end
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end
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end
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end
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local pos = user:get_pos()
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local dir = user:get_look_dir()
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local yaw = user:get_look_horizontal()
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if pos and dir and yaw then
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pos.y = pos.y + user:get_properties().eye_height
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local obj = minetest.add_entity(pos, "shooter_rocket:rocket_entity")
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if obj then
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minetest.sound_play("shooter_rocket_fire", {object=obj})
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obj:set_velocity(vector.multiply(dir, 20))
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obj:set_acceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
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obj:set_yaw(yaw + math.pi / 2)
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local ent = obj:get_luaentity()
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if ent then
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ent.user = user:get_player_name()
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end
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end
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end
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plcooldown[user:get_player_name()] = COOLDOWN
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minetest.after(COOLDOWN, function(user)
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if plcooldown[user:get_player_name()] then
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plcooldown[user:get_player_name()] = 0
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end
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end, user)
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end
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end
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return itemstack
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return itemstack
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end,
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end,
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@ -159,4 +180,3 @@ end)
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minetest.register_alias("shooter:rocket", "shooter_rocket:rocket")
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minetest.register_alias("shooter:rocket", "shooter_rocket:rocket")
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minetest.register_alias("shooter:rocket_gun", "shooter_rocket:rocket_gun")
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minetest.register_alias("shooter:rocket_gun", "shooter_rocket:rocket_gun")
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minetest.register_alias("shooter:rocket_gun_loaded", "shooter_rocket:rocket_gun_loaded")
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minetest.register_alias("shooter:rocket_gun_loaded", "shooter_rocket:rocket_gun_loaded")
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