shooter: Fix invalid particlespawner definition
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1 changed files with 3 additions and 3 deletions
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@ -214,9 +214,9 @@ shooter.punch_node = function(pos, spec)
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minetest.remove_node(pos)
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shooter.play_node_sound(node, pos)
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if item.tiles then
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if item.tiles[1] then
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shooter.spawn_particles(pos, {texture=item.tiles[1]})
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end
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local texture = item.tiles[1]
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texture = (type(texture) == "table") and texture.name or texture
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shooter.spawn_particles(pos, {texture=texture})
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end
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if config.node_drops then
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local object = minetest.add_item(pos, item)
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