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olliy 2021-04-22 21:21:58 +05:00 committed by GitHub
parent 13e981799e
commit 38bab6ea38
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@ -20,7 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
local plcooldown = {}
local COOLDOWN = 5
minetest.register_on_leaveplayer(function(player)
plcooldown[player:get_player_name()] = nil
end)
@ -78,14 +77,14 @@ minetest.register_tool("shooter_rocket:rocket_gun_loaded", {
inventory_image = "shooter_rocket_gun_loaded.png",
groups = {not_in_creative_inventory=1},
on_use = function(itemstack, user, pointed_thing)
if plcooldown[user:get_player_name()] ~= 0 then
if plcooldown[user:get_player_name()] then
hud_event.new(user:get_player_name(), {
name = "shooter_rocket:cooldown",
color = "0xC1FF44",
value = "Your rocket has a cooldown!"
})
else
if not minetest.settings:get_bool("creative_mode") then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535 / 50)
end
itemstack = "shooter_rocket:rocket_gun 1 "..itemstack:get_wear()
@ -99,6 +98,7 @@ minetest.register_tool("shooter_rocket:rocket_gun_loaded", {
local pos = user:get_pos()
local dir = user:get_look_dir()
local yaw = user:get_look_horizontal()
local username = user:get_player_name()
if pos and dir and yaw then
pos.y = pos.y + user:get_properties().eye_height
local obj = minetest.add_entity(pos, "shooter_rocket:rocket_entity")
@ -109,14 +109,14 @@ minetest.register_tool("shooter_rocket:rocket_gun_loaded", {
obj:set_yaw(yaw + math.pi / 2)
local ent = obj:get_luaentity()
if ent then
ent.user = user:get_player_name()
ent.user = username
end
end
end
plcooldown[user:get_player_name()] = COOLDOWN
plcooldown[username] = COOLDOWN
minetest.after(COOLDOWN, function(user)
if plcooldown[user:get_player_name()] then
plcooldown[user:get_player_name()] = nil
if plcooldown[username] then
plcooldown[username] = nil
end
end, user)
end
@ -181,3 +181,4 @@ end)
minetest.register_alias("shooter:rocket", "shooter_rocket:rocket")
minetest.register_alias("shooter:rocket_gun", "shooter_rocket:rocket_gun")
minetest.register_alias("shooter:rocket_gun_loaded", "shooter_rocket:rocket_gun_loaded")