Merge branch 'master' of https://github.com/MT-CTF/shooter
Conflicts: shooter_rocket/init.lua
This commit is contained in:
commit
4733f7e6c7
5 changed files with 9 additions and 9 deletions
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@ -217,7 +217,7 @@ for _, color in pairs(dye_basecolors) do
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groups = {not_in_creative_inventory=1},
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groups = {not_in_creative_inventory=1},
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on_use = function(itemstack, user)
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on_use = function(itemstack, user)
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minetest.sound_play("shooter_click", {object=user})
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minetest.sound_play("shooter_click", {object=user})
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:add_wear(65535 / config.crossbow_uses)
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itemstack:add_wear(65535 / config.crossbow_uses)
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end
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end
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itemstack = "shooter_crossbow:crossbow 1 "..itemstack:get_wear()
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itemstack = "shooter_crossbow:crossbow 1 "..itemstack:get_wear()
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@ -265,7 +265,7 @@ minetest.register_tool("shooter_crossbow:crossbow", {
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local color = string.match(stack:get_name(), "shooter_crossbow:arrow_(%a+)")
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local color = string.match(stack:get_name(), "shooter_crossbow:arrow_(%a+)")
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if color then
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if color then
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minetest.sound_play("shooter_reload", {object=user})
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minetest.sound_play("shooter_reload", {object=user})
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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inv:remove_item("main", "shooter_crossbow:arrow_"..color.." 1")
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inv:remove_item("main", "shooter_crossbow:arrow_"..color.." 1")
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end
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end
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return "shooter_crossbow:crossbow_loaded_"..color.." 1 "..itemstack:get_wear()
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return "shooter_crossbow:crossbow_loaded_"..color.." 1 "..itemstack:get_wear()
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@ -273,7 +273,7 @@ minetest.register_tool("shooter_crossbow:crossbow", {
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for _, clr in pairs(dye_basecolors) do
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for _, clr in pairs(dye_basecolors) do
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if inv:contains_item("main", "shooter_crossbow:arrow_"..clr) then
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if inv:contains_item("main", "shooter_crossbow:arrow_"..clr) then
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minetest.sound_play("shooter_reload", {object=user})
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minetest.sound_play("shooter_reload", {object=user})
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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inv:remove_item("main", "shooter_crossbow:arrow_"..clr.." 1")
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inv:remove_item("main", "shooter_crossbow:arrow_"..clr.." 1")
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end
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end
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return "shooter_crossbow:crossbow_loaded_"..clr.." 1 "..itemstack:get_wear()
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return "shooter_crossbow:crossbow_loaded_"..clr.." 1 "..itemstack:get_wear()
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@ -85,7 +85,7 @@ minetest.register_entity("shooter_flaregun:flare_entity", {
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if minetest.get_node(pos).name == "air" and
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if minetest.get_node(pos).name == "air" and
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node.name ~= "default:water_source" and
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node.name ~= "default:water_source" and
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node.name ~= "default:water_flowing" then
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node.name ~= "default:water_flowing" then
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minetest.place_node(pos, {name="shooter_flaregun:flare_light"})
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minetest.set_node(pos, {name="shooter_flaregun:flare_light"})
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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pos.y = pos.y - 0.1
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pos.y = pos.y - 0.1
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local id = minetest.add_particlespawner({
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local id = minetest.add_particlespawner({
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@ -135,7 +135,7 @@ minetest.register_tool("shooter_flaregun:flaregun", {
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minetest.sound_play("shooter_click", {object=user})
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minetest.sound_play("shooter_click", {object=user})
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return itemstack
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return itemstack
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end
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end
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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inv:remove_item("main", "shooter:flare 1")
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inv:remove_item("main", "shooter:flare 1")
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itemstack:add_wear(65535 / 100)
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itemstack:add_wear(65535 / 100)
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end
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end
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@ -63,7 +63,7 @@ minetest.register_tool("shooter_grenade:grenade", {
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description = "Grenade",
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description = "Grenade",
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inventory_image = "shooter_hand_grenade.png",
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inventory_image = "shooter_hand_grenade.png",
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on_use = function(itemstack, user, pointed_thing)
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on_use = function(itemstack, user, pointed_thing)
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:clear()
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itemstack:clear()
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end
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end
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if pointed_thing.type ~= "nothing" then
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if pointed_thing.type ~= "nothing" then
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@ -22,7 +22,7 @@ local function throw_hook(itemstack, user, vel)
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local dir = user:get_look_dir()
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local dir = user:get_look_dir()
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local yaw = user:get_look_horizontal()
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local yaw = user:get_look_horizontal()
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if pos and dir and yaw then
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if pos and dir and yaw then
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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local before = itemstack:get_wear()
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local before = itemstack:get_wear()
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itemstack:add_wear(65535 / 100)
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itemstack:add_wear(65535 / 100)
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@ -84,7 +84,7 @@ minetest.register_tool("shooter_rocket:rocket_gun_loaded", {
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value = "Your rocket has a cooldown!"
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value = "Your rocket has a cooldown!"
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})
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})
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else
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else
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:add_wear(65535 / 50)
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itemstack:add_wear(65535 / 50)
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end
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end
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itemstack = "shooter_rocket:rocket_gun 1 "..itemstack:get_wear()
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itemstack = "shooter_rocket:rocket_gun 1 "..itemstack:get_wear()
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@ -131,7 +131,7 @@ minetest.register_tool("shooter_rocket:rocket_gun", {
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local inv = user:get_inventory()
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local inv = user:get_inventory()
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if inv:contains_item("main", "shooter_rocket:rocket") then
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if inv:contains_item("main", "shooter_rocket:rocket") then
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minetest.sound_play("shooter_reload", {object=user})
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minetest.sound_play("shooter_reload", {object=user})
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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inv:remove_item("main", "shooter_rocket:rocket 1")
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inv:remove_item("main", "shooter_rocket:rocket 1")
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end
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end
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itemstack = "shooter_rocket:rocket_gun_loaded 1 "..itemstack:get_wear()
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itemstack = "shooter_rocket:rocket_gun_loaded 1 "..itemstack:get_wear()
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