Make get_weapon_spec a little more robust
This commit is contained in:
parent
35ddb6c038
commit
4d8aa37f72
1 changed files with 4 additions and 4 deletions
|
@ -83,7 +83,8 @@ shooter.register_weapon = function(name, def)
|
|||
itemstack = def.on_use(itemstack, user, pointed_thing)
|
||||
end
|
||||
if itemstack then
|
||||
local spec = shooter.get_weapon_spec(nil, name)
|
||||
local spec = shooter.get_weapon_spec(nil, name) or
|
||||
table.copy(def.spec)
|
||||
if shooter.fire_weapon(user, itemstack, spec) then
|
||||
itemstack:add_wear(def.spec.wear)
|
||||
if itemstack:get_count() == 0 then
|
||||
|
@ -120,10 +121,9 @@ end
|
|||
|
||||
shooter.get_weapon_spec = function(_, name)
|
||||
local def = shooter.registered_weapons[name]
|
||||
if not def then
|
||||
return nil
|
||||
if def then
|
||||
return table.copy(def.spec)
|
||||
end
|
||||
return table.copy(def.spec)
|
||||
end
|
||||
|
||||
shooter.get_configuration = function(conf)
|
||||
|
|
Loading…
Reference in a new issue