Make get_weapon_spec a little more robust
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35ddb6c038
commit
4d8aa37f72
1 changed files with 4 additions and 4 deletions
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@ -83,7 +83,8 @@ shooter.register_weapon = function(name, def)
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itemstack = def.on_use(itemstack, user, pointed_thing)
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itemstack = def.on_use(itemstack, user, pointed_thing)
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end
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end
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if itemstack then
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if itemstack then
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local spec = shooter.get_weapon_spec(nil, name)
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local spec = shooter.get_weapon_spec(nil, name) or
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table.copy(def.spec)
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if shooter.fire_weapon(user, itemstack, spec) then
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if shooter.fire_weapon(user, itemstack, spec) then
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itemstack:add_wear(def.spec.wear)
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itemstack:add_wear(def.spec.wear)
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if itemstack:get_count() == 0 then
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if itemstack:get_count() == 0 then
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@ -120,10 +121,9 @@ end
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shooter.get_weapon_spec = function(_, name)
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shooter.get_weapon_spec = function(_, name)
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local def = shooter.registered_weapons[name]
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local def = shooter.registered_weapons[name]
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if not def then
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if def then
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return nil
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end
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return table.copy(def.spec)
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return table.copy(def.spec)
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end
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end
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end
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shooter.get_configuration = function(conf)
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shooter.get_configuration = function(conf)
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