Make automatic firing a config option
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parent
18e22a38fb
commit
8ef3b1d379
2 changed files with 25 additions and 13 deletions
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@ -3,7 +3,8 @@ shooter = {
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}
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shooter.config = {
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admin_weapons = true,
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automatic_weapons = true,
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admin_weapons = false,
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enable_blasting = false,
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enable_particle_fx = true,
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enable_protection = false,
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@ -260,11 +261,13 @@ shooter.fire_weapon = function(player, itemstack, spec)
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if shots[name] and time <= shots[name] then
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return false
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end
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if config.admin_weapons and minetest.check_player_privs(name,
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{server=true}) then
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spec.automatic = true
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if config.automatic_weapons then
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if config.admin_weapons and minetest.check_player_privs(name,
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{server=true}) then
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spec.automatic = true
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end
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shooting[name] = true
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end
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shooting[name] = true
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spec.user = name
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fire_weapon(player, itemstack, spec)
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return true
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@ -357,11 +360,6 @@ shooter.blast = function(pos, radius, fleshy, distance, user)
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end
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end
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minetest.register_globalstep(function(dtime)
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for _,player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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if name then
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shooting[name] = player:get_player_control().LMB == true
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end
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end
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end)
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shooter.set_shooting = function(name, is_shooting)
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shooting[name] = is_shooting and true or nil
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end
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@ -54,3 +54,17 @@ minetest.register_entity("shooter:turret_entity", {
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self.object:remove()
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end,
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})
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-- Automatic Firing
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if shooter.config.automatic_weapons == true then
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minetest.register_globalstep(function(dtime)
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for _,player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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if name then
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shooter.set_shooting(name,
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player:get_player_control().LMB == true)
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end
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end
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end)
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end
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