Version 0.4.0 (rework)
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8 changed files with 325 additions and 141 deletions
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@ -2,18 +2,42 @@
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-- Global Constants (defaults)
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-- Particle texture used when target it hit
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-- Particle texture used when a player or entity it hit
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SHOOTER_EXPLOSION_TEXTURE = "shooter_hit.png"
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-- Allow node destruction
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SHOOTER_ALLOW_NODES = true
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-- Maximum node rage, applies only if nodes are allowed
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SHOOTER_NODE_RANGE = 50
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-- Allow entities in multiplayer mode
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SHOOTER_ALLOW_ENTITIES = false
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-- Maximum object range, applies only if entities are allowed
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SHOOTER_OBJECT_RANGE = 50
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-- Allow players in multiplayer mode
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SHOOTER_ALLOW_PLAYERS = true
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-- How often objects are fully reloaded
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SHOOTER_OBJECT_RELOAD_TIME = 1
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-- How often object positions are updated
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SHOOTER_OBJECT_UPDATE_TIME = 0.25
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-- How often rounds are processed
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SHOOTER_ROUNDS_UPDATE_TIME = 0.4
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-- Player collision box offset (may require adjustment for some games)
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SHOOTER_PLAYER_OFFSET = {x=0, y=1, z=0}
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-- Entity collision box offset (may require adjustment for other mobs)
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SHOOTER_ENTITY_OFFSET = {x=0, y=0, z=0}
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-- Shootable entities (default support for Simple Mobs)
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SHOOTER_ENTITIES = {
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"mobs:dirt_monster",
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"mobs:stone_monster",
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"mobs:sand_monster",
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"mobs:tree_monster",
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"mobs:sheep",
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"mobs:rat",
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"mobs:oerkki",
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"mobs:dungeon_master",
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}
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