Prevent a random crash when particle texture is not valid
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@ -20,6 +20,9 @@ local timer = 0
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local shots = {}
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local function spawn_particles(p, v, d, texture)
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if texture.type ~= "string" then
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texture = SHOOTER_EXPLOSION_TEXTURE
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end
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local pos = vector.add(p, vector.multiply(v, {x=d, y=d, z=d}))
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pos.y = pos.y + 0.75
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local spread = {x=0.1, y=0.1, z=0.1}
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