Update init.lua
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1 changed files with 8 additions and 5 deletions
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@ -139,20 +139,23 @@ local timer = 0
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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timer = timer + dtime
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if timer >= 1 then
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if timer >= 1 then
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timer = 0
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timer = 0
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in ipairs(minetest.get_connected_players()) do
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local name = player and player:get_player_name()
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local name = player and player:get_player_name()
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local wielditem = player:get_wielded_item()
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local wielditem = player:get_wielded_item()
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if wielditem:get_name() == "shooter_rocket:rocket_gun_loaded" then
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if wielditem:get_name() == "shooter_rocket:rocket_gun_loaded" then
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local wielditem = player:get_wielded_item()
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local wielditem = player:get_wielded_item()
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player:set_physics_override({
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physics.set(name, "shooter_rocket:physics", {
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speed = 0.7
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speed = 0.7
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})
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})
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end
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else
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physics.remove(name, "shooter_rocket:physics")
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end
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end
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end
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end
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end
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end)
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end)
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--Backwards compatibility
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--Backwards compatibility
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minetest.register_alias("shooter:rocket", "shooter_rocket:rocket")
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minetest.register_alias("shooter:rocket", "shooter_rocket:rocket")
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minetest.register_alias("shooter:rocket_gun", "shooter_rocket:rocket_gun")
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minetest.register_alias("shooter:rocket_gun", "shooter_rocket:rocket_gun")
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