Crossbow improvements

Update turret mod

Fix undeclared global in blast function

Update rockets and grenades

Update grapple hook and flares

Unlink model textures
This commit is contained in:
stujones11 2019-03-15 17:55:37 +00:00
parent 49d6fe5741
commit cff296d70b
10 changed files with 252 additions and 220 deletions

View file

@ -80,12 +80,22 @@ function shooter:spawn_particles(pos, texture)
texture = config.explosion_texture
end
local spread = {x=0.1, y=0.1, z=0.1}
minetest.add_particlespawner(15, 0.3,
vector.subtract(pos, spread), vector.add(pos, spread),
{x=-1, y=1, z=-1}, {x=1, y=2, z=1},
{x=-2, y=-2, z=-2}, {x=2, y=-2, z=2},
0.1, 0.75, 1, 2, false, texture
)
minetest.add_particlespawner({
amount = 15,
time = 0.3,
minpos = vector.subtract(pos, spread),
maxpos = vector.add(pos, spread),
minvel = {x=-1, y=1, z=-1},
maxvel = {x=1, y=2, z=1},
minacc = {x=-2, y=-2, z=-2},
maxacc = {x=2, y=-2, z=2},
minexptime = 0.1,
maxexptime = 0.75,
minsize = 1,
maxsize = 2,
collisiondetection = false,
texture = texture,
})
end
end
@ -261,21 +271,32 @@ function shooter:blast(pos, radius, fleshy, distance, user)
end
end
if config.enable_particle_fx == true then
minetest.add_particlespawner(50, 0.1,
p1, p2, {x=-0, y=-0, z=-0}, {x=0, y=0, z=0},
{x=-0.5, y=5, z=-0.5}, {x=0.5, y=5, z=0.5},
0.1, 1, 8, 15, false, "tnt_smoke.png"
)
minetest.add_particlespawner({
amount = 50,
time = 0.1,
minpos = p1,
maxpos = p2,
minvel = {x=0, y=0, z=0},
maxvel = {x=0, y=0, z=0},
minacc = {x=-0.5, y=5, z=-0.5},
maxacc = {x=0.5, y=5, z=0.5},
minexptime = 0.1,
maxexptime = 1,
minsize = 8,
maxsize = 15,
collisiondetection = false,
texture = "tnt_smoke.png",
})
end
local objects = minetest.get_objects_inside_radius(pos, distance)
for _,obj in ipairs(objects) do
if shooter:is_valid_object(obj) then
local obj_pos = obj:getpos()
local obj_pos = obj:get_pos()
local dist = vector.distance(obj_pos, pos)
local damage = (fleshy * 0.5 ^ dist) * 2
if dist ~= 0 then
obj_pos.y = obj_pos.y + 1
blast_pos = {x=pos.x, y=pos.y + 4, z=pos.z}
local blast_pos = {x=pos.x, y=pos.y + 4, z=pos.z}
if minetest.line_of_sight(obj_pos, blast_pos, 1) then
obj:punch(user, 1.0, {
full_punch_interval = 1.0,