Crossbow improvements

Update turret mod

Fix undeclared global in blast function

Update rockets and grenades

Update grapple hook and flares

Unlink model textures
This commit is contained in:
stujones11 2019-03-15 17:55:37 +00:00
parent 49d6fe5741
commit cff296d70b
10 changed files with 252 additions and 220 deletions

View file

@ -12,7 +12,7 @@ minetest.register_node("shooter_flaregun:flare_light", {
walkable = false,
buildable_to = true,
sunlight_propagates = true,
light_source = LIGHT_MAX,
light_source = 14,
pointable = false,
})
@ -47,7 +47,7 @@ minetest.register_entity("shooter_flaregun:flare_entity", {
"shooter_flare.png",
"shooter_flare.png",
},
player = nil,
glow = 14,
collisionbox = {-1/16,-1/16,-1/16, 1/16,1/16,1/16},
on_activate = function(self, staticdata)
if staticdata == "expired" then
@ -57,29 +57,41 @@ minetest.register_entity("shooter_flaregun:flare_entity", {
on_step = function(self, dtime)
self.timer = self.timer + dtime
if self.timer > 0.2 then
local pos = self.object:getpos()
local pos = self.object:get_pos()
local below = {x=pos.x, y=pos.y - 1, z=pos.z}
local node = minetest.get_node(below)
if node.name ~= "air" then
self.object:setvelocity({x=0, y=-10, z=0})
self.object:setacceleration({x=0, y=0, z=0})
self.object:set_velocity({x=0, y=-10, z=0})
self.object:set_acceleration({x=0, y=0, z=0})
if minetest.get_node(pos).name == "air" and
node.name ~= "default:water_source" and
node.name ~= "default:water_flowing" then
minetest.place_node(pos, {name="shooter_flaregun:flare_light"})
local meta = minetest.get_meta(pos)
pos.y = pos.y - 0.1
local id = minetest.add_particlespawner(
1000, 30, pos, pos,
{x=-1, y=1, z=-1}, {x=1, y=1, z=1},
{x=2, y=-2, z=-2}, {x=2, y=-2, z=2},
0.1, 0.75, 1, 8, false, "shooter_flare_particle.png"
)
local id = minetest.add_particlespawner({
amount = 1000,
time = 30,
minpos = pos,
maxpos = pos,
minvel = {x=-1, y=1, z=-1},
maxvel = {x=1, y=1, z=1},
minacc = {x=2, y=-2, z=-2},
maxacc = {x=2, y=-2, z=2},
minexptime = 0.1,
maxexptime = 0.75,
minsize = 1,
maxsize = 8,
collisiondetection = false,
texture = "shooter_flare_particle.png",
glow = 14,
})
meta:set_int("particle_id", id)
meta:set_int("init_time", os.time())
local sound = minetest.sound_play("shooter_flare_burn", {
object = self.player,
pos = pos,
loop = true,
max_hear_distance = 8,
})
minetest.after(30, function(sound)
minetest.sound_stop(sound)
@ -106,23 +118,19 @@ minetest.register_tool("shooter_flaregun:flaregun", {
end
if not minetest.setting_getbool("creative_mode") then
inv:remove_item("main", "shooter:flare 1")
itemstack:add_wear(65535/100)
itemstack:add_wear(65535 / 100)
end
local pos = user:getpos()
local pos = user:get_pos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
local yaw = user:get_look_horizontal()
if pos and dir and yaw then
pos.y = pos.y + 1.5
local obj = minetest.add_entity(pos, "shooter_flaregun:flare_entity")
if obj then
minetest.sound_play("shooter_flare_fire", {object=obj})
obj:setvelocity({x=dir.x * 16, y=dir.y * 16, z=dir.z * 16})
obj:setacceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
end
obj:set_velocity(vector.multiply(dir, 16))
obj:set_acceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
obj:set_yaw(yaw + math.pi / 2)
end
end
return itemstack