Crossbow improvements

Update turret mod

Fix undeclared global in blast function

Update rockets and grenades

Update grapple hook and flares

Unlink model textures
This commit is contained in:
stujones11 2019-03-15 17:55:37 +00:00
parent 49d6fe5741
commit cff296d70b
10 changed files with 252 additions and 220 deletions

View file

@ -1,22 +1,22 @@
local function throw_hook(itemstack, user, vel)
local inv = user:get_inventory()
local pos = user:getpos()
local pos = user:get_pos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
local yaw = user:get_look_horizontal()
if pos and dir and yaw then
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/100)
itemstack:add_wear(65535 / 100)
end
pos.y = pos.y + 1.5
local obj = minetest.add_entity(pos, "shooter_hook:hook")
if obj then
minetest.sound_play("shooter_throw", {object=obj})
obj:setvelocity({x=dir.x * vel, y=dir.y * vel, z=dir.z * vel})
obj:setacceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
obj:setyaw(yaw + math.pi)
obj:set_velocity(vector.multiply(dir, vel))
obj:set_acceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
obj:set_yaw(yaw + math.pi / 2)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
ent.user = user:get_player_name()
ent.itemstack = itemstack
end
end
@ -29,7 +29,7 @@ minetest.register_entity("shooter_hook:hook", {
visual = "wielditem",
visual_size = {x=1/2, y=1/2},
textures = {"shooter_hook:grapple_hook"},
player = nil,
user = nil,
itemstack = "",
collisionbox = {-1/4,-1/4,-1/4, 1/4,1/4,1/4},
on_activate = function(self, staticdata)
@ -39,20 +39,23 @@ minetest.register_entity("shooter_hook:hook", {
end
end,
on_step = function(self, dtime)
if not self.player then
if not self.user then
return
end
self.timer = self.timer + dtime
if self.timer > 0.25 then
local pos = self.object:getpos()
local pos = self.object:get_pos()
local below = {x=pos.x, y=pos.y - 1, z=pos.z}
local node = minetest.get_node(below)
if node.name ~= "air" then
self.object:setvelocity({x=0, y=-10, z=0})
self.object:setacceleration({x=0, y=0, z=0})
self.object:set_velocity({x=0, y=-10, z=0})
self.object:set_acceleration({x=0, y=0, z=0})
if minetest.get_item_group(node.name, "liquid") == 0 and
minetest.get_node(pos).name == "air" then
self.player:moveto(pos)
local player = minetest.get_player_by_name(self.user)
if player then
player:moveto(pos)
end
end
if minetest.get_item_group(node.name, "lava") == 0 then
minetest.add_item(pos, self.itemstack)