Crossbow improvements
Update turret mod Fix undeclared global in blast function Update rockets and grenades Update grapple hook and flares Unlink model textures
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49d6fe5741
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10 changed files with 252 additions and 220 deletions
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@ -1,22 +1,22 @@
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local function throw_hook(itemstack, user, vel)
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local inv = user:get_inventory()
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local pos = user:getpos()
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local pos = user:get_pos()
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local dir = user:get_look_dir()
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local yaw = user:get_look_yaw()
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local yaw = user:get_look_horizontal()
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if pos and dir and yaw then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/100)
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itemstack:add_wear(65535 / 100)
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end
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pos.y = pos.y + 1.5
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local obj = minetest.add_entity(pos, "shooter_hook:hook")
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if obj then
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minetest.sound_play("shooter_throw", {object=obj})
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obj:setvelocity({x=dir.x * vel, y=dir.y * vel, z=dir.z * vel})
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obj:setacceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
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obj:setyaw(yaw + math.pi)
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obj:set_velocity(vector.multiply(dir, vel))
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obj:set_acceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
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obj:set_yaw(yaw + math.pi / 2)
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local ent = obj:get_luaentity()
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if ent then
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ent.player = ent.player or user
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ent.user = user:get_player_name()
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ent.itemstack = itemstack
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end
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end
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@ -29,7 +29,7 @@ minetest.register_entity("shooter_hook:hook", {
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visual = "wielditem",
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visual_size = {x=1/2, y=1/2},
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textures = {"shooter_hook:grapple_hook"},
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player = nil,
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user = nil,
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itemstack = "",
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collisionbox = {-1/4,-1/4,-1/4, 1/4,1/4,1/4},
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on_activate = function(self, staticdata)
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@ -39,20 +39,23 @@ minetest.register_entity("shooter_hook:hook", {
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end
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end,
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on_step = function(self, dtime)
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if not self.player then
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if not self.user then
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return
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end
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self.timer = self.timer + dtime
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if self.timer > 0.25 then
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local pos = self.object:getpos()
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local pos = self.object:get_pos()
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local below = {x=pos.x, y=pos.y - 1, z=pos.z}
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local node = minetest.get_node(below)
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if node.name ~= "air" then
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self.object:setvelocity({x=0, y=-10, z=0})
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self.object:setacceleration({x=0, y=0, z=0})
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self.object:set_velocity({x=0, y=-10, z=0})
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self.object:set_acceleration({x=0, y=0, z=0})
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if minetest.get_item_group(node.name, "liquid") == 0 and
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minetest.get_node(pos).name == "air" then
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self.player:moveto(pos)
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local player = minetest.get_player_by_name(self.user)
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if player then
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player:moveto(pos)
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end
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end
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if minetest.get_item_group(node.name, "lava") == 0 then
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minetest.add_item(pos, self.itemstack)
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