Crossbow improvements
Update turret mod Fix undeclared global in blast function Update rockets and grenades Update grapple hook and flares Unlink model textures
This commit is contained in:
parent
49d6fe5741
commit
cff296d70b
10 changed files with 252 additions and 220 deletions
|
@ -17,7 +17,7 @@ minetest.register_entity("shooter_rocket:rocket_entity", {
|
|||
"shooter_bullet.png",
|
||||
"shooter_bullet.png",
|
||||
},
|
||||
player = nil,
|
||||
user = nil,
|
||||
collisionbox = {0,0,0, 0,0,0},
|
||||
on_activate = function(self, staticdata)
|
||||
if staticdata == "expired" then
|
||||
|
@ -27,11 +27,16 @@ minetest.register_entity("shooter_rocket:rocket_entity", {
|
|||
on_step = function(self, dtime)
|
||||
self.timer = self.timer + dtime
|
||||
if self.timer > 0.2 then
|
||||
local pos = self.object:getpos()
|
||||
local pos = self.object:get_pos()
|
||||
local above = {x=pos.x, y=pos.y + 1, z=pos.z}
|
||||
if minetest.get_node(pos).name ~= "air" then
|
||||
if self.user then
|
||||
local player = minetest.get_player_by_name(self.user)
|
||||
if player then
|
||||
shooter:blast(above, 4, 50, 8, player)
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
shooter:blast(above, 4, 50, 8, self.player)
|
||||
end
|
||||
self.timer = 0
|
||||
end
|
||||
|
@ -47,30 +52,30 @@ minetest.register_tool("shooter_rocket:rocket_gun_loaded", {
|
|||
groups = {not_in_creative_inventory=1},
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:add_wear(65535/50)
|
||||
itemstack:add_wear(65535 / 50)
|
||||
end
|
||||
itemstack = "shooter_rocket:rocket_gun 1 "..itemstack:get_wear()
|
||||
if pointed_thing.type ~= "nothing" then
|
||||
local pointed = minetest.get_pointed_thing_position(pointed_thing)
|
||||
if vector.distance(user:getpos(), pointed) < 8 then
|
||||
if vector.distance(user:get_pos(), pointed) < 8 then
|
||||
shooter:blast(pointed, 2, 50, 7)
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
local pos = user:getpos()
|
||||
local pos = user:get_pos()
|
||||
local dir = user:get_look_dir()
|
||||
local yaw = user:get_look_yaw()
|
||||
local yaw = user:get_look_horizontal()
|
||||
if pos and dir and yaw then
|
||||
pos.y = pos.y + 1.5
|
||||
pos.y = pos.y + shooter.config.camera_height
|
||||
local obj = minetest.add_entity(pos, "shooter_rocket:rocket_entity")
|
||||
if obj then
|
||||
minetest.sound_play("shooter_rocket_fire", {object=obj})
|
||||
obj:setvelocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20})
|
||||
obj:setacceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
|
||||
obj:setyaw(yaw + math.pi)
|
||||
obj:set_velocity(vector.multiply(dir, 20))
|
||||
obj:set_acceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
|
||||
obj:set_yaw(yaw + math.pi / 2)
|
||||
local ent = obj:get_luaentity()
|
||||
if ent then
|
||||
ent.player = ent.player or user
|
||||
ent.user = user:get_player_name()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue