Crossbow improvements

Update turret mod

Fix undeclared global in blast function

Update rockets and grenades

Update grapple hook and flares

Unlink model textures
This commit is contained in:
stujones11 2019-03-15 17:55:37 +00:00
parent 49d6fe5741
commit cff296d70b
10 changed files with 252 additions and 220 deletions

View file

@ -17,7 +17,7 @@ minetest.register_entity("shooter_rocket:rocket_entity", {
"shooter_bullet.png",
"shooter_bullet.png",
},
player = nil,
user = nil,
collisionbox = {0,0,0, 0,0,0},
on_activate = function(self, staticdata)
if staticdata == "expired" then
@ -27,11 +27,16 @@ minetest.register_entity("shooter_rocket:rocket_entity", {
on_step = function(self, dtime)
self.timer = self.timer + dtime
if self.timer > 0.2 then
local pos = self.object:getpos()
local pos = self.object:get_pos()
local above = {x=pos.x, y=pos.y + 1, z=pos.z}
if minetest.get_node(pos).name ~= "air" then
if self.user then
local player = minetest.get_player_by_name(self.user)
if player then
shooter:blast(above, 4, 50, 8, player)
end
end
self.object:remove()
shooter:blast(above, 4, 50, 8, self.player)
end
self.timer = 0
end
@ -47,30 +52,30 @@ minetest.register_tool("shooter_rocket:rocket_gun_loaded", {
groups = {not_in_creative_inventory=1},
on_use = function(itemstack, user, pointed_thing)
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/50)
itemstack:add_wear(65535 / 50)
end
itemstack = "shooter_rocket:rocket_gun 1 "..itemstack:get_wear()
if pointed_thing.type ~= "nothing" then
local pointed = minetest.get_pointed_thing_position(pointed_thing)
if vector.distance(user:getpos(), pointed) < 8 then
if vector.distance(user:get_pos(), pointed) < 8 then
shooter:blast(pointed, 2, 50, 7)
return itemstack
end
end
local pos = user:getpos()
local pos = user:get_pos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
local yaw = user:get_look_horizontal()
if pos and dir and yaw then
pos.y = pos.y + 1.5
pos.y = pos.y + shooter.config.camera_height
local obj = minetest.add_entity(pos, "shooter_rocket:rocket_entity")
if obj then
minetest.sound_play("shooter_rocket_fire", {object=obj})
obj:setvelocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20})
obj:setacceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
obj:setyaw(yaw + math.pi)
obj:set_velocity(vector.multiply(dir, 20))
obj:set_acceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
obj:set_yaw(yaw + math.pi / 2)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
ent.user = user:get_player_name()
end
end
end