Crossbow improvements

Update turret mod

Fix undeclared global in blast function

Update rockets and grenades

Update grapple hook and flares

Unlink model textures
This commit is contained in:
stujones11 2019-03-15 17:55:37 +00:00
parent 49d6fe5741
commit cff296d70b
10 changed files with 252 additions and 220 deletions

View file

@ -1 +1,2 @@
shooter
shooter_rocket
player_api?

View file

@ -1,3 +1,5 @@
local use_player_api = minetest.get_modpath("player_api")
local function get_turret_entity(pos)
local entity = nil
local objects = minetest.get_objects_inside_radius(pos, 1)
@ -17,42 +19,6 @@ local function get_turret_entity(pos)
return entity
end
minetest.register_entity("shooter_turret:tnt_entity", {
physical = false,
timer = 0,
visual = "cube",
visual_size = {x=1/4, y=1/4},
textures = {
"tnt_top.png",
"tnt_bottom.png",
"tnt_side.png",
"tnt_side.png",
"tnt_side.png",
"tnt_side.png",
},
player = nil,
collisionbox = {0,0,0, 0,0,0},
on_activate = function(self, staticdata)
if staticdata == "expired" then
self.object:remove()
end
end,
on_step = function(self, dtime)
self.timer = self.timer + dtime
if self.timer > 0.2 then
local pos = self.object:getpos()
if minetest.get_node(pos).name ~= "air" then
self.object:remove()
shooter:blast(pos, 4, 80, 10, self.player)
end
self.timer = 0
end
end,
get_staticdata = function(self)
return "expired"
end,
})
minetest.register_entity("shooter_turret:turret_entity", {
physical = true,
visual = "mesh",
@ -63,13 +29,13 @@ minetest.register_entity("shooter_turret:turret_entity", {
"shooter_turret_uv.png",
},
timer = 0,
player = nil,
user = nil,
pitch = 40,
yaw = 0,
firing = false,
on_activate = function(self, staticdata)
self.pos = self.object:getpos()
self.yaw = self.object:getyaw()
self.pos = self.object:get_pos()
self.yaw = self.object:get_yaw()
if minetest.get_node(self.pos).name ~= "shooter_turret:turret" then
self.object:remove()
return
@ -80,23 +46,36 @@ minetest.register_entity("shooter_turret:turret_entity", {
get_turret_entity(self.pos)
end,
on_rightclick = function(self, clicker)
if self.player then
self.player:set_detach()
self.player = nil
if self.user then
local player = minetest.get_player_by_name(self.user)
if player then
player:set_detach()
if use_player_api then
player_api.player_attached[self.user] = false
end
end
self.user = nil
else
clicker:set_attach(self.object, "", {x=0,y=5,z=-8}, {x=0,y=0,z=0})
self.player = clicker
clicker:set_attach(self.object, "", {x=0,y=-5,z=-8}, {x=0,y=0,z=0})
self.user = clicker:get_player_name()
if use_player_api then
player_api.player_attached[self.user] = true
end
end
end,
on_step = function(self, dtime)
self.timer = self.timer + dtime
if self.timer < 0.1 then
if not self.user then
return
end
if self.player then
end
self.timer = self.timer + dtime
if self.timer < 0.2 then
return
end
local player = minetest.get_player_by_name(self.user)
if player then
local pitch = self.pitch
local yaw = self.object:getyaw()
local ctrl = self.player:get_player_control()
local yaw = self.object:get_yaw()
local ctrl = player:get_player_control()
local step = 2
if ctrl then
if ctrl.sneak then
@ -130,7 +109,7 @@ minetest.register_entity("shooter_turret:turret_entity", {
self.pitch = pitch
end
if self.yaw ~= yaw then
self.object:setyaw(yaw)
self.object:set_yaw(yaw)
self.yaw = yaw
end
end
@ -138,19 +117,20 @@ minetest.register_entity("shooter_turret:turret_entity", {
self.timer = 0
end,
fire = function(self)
if not self.user then
return
end
local meta = minetest.get_meta(self.pos)
local inv = meta:get_inventory()
if not inv then
return
end
if not inv:contains_item("main", "tnt:tnt") then
if not inv:contains_item("main", "shooter_rocket:rocket") then
minetest.sound_play("shooter_click", {object=self.object})
return
end
inv:remove_item("main", "shooter_rocket:rocket")
minetest.sound_play("shooter_shotgun", {object=self.object})
if not minetest.setting_getbool("creative_mode") then
inv:remove_item("main", "tnt:tnt")
end
local pitch = math.rad(self.pitch - 40)
local len = math.cos(pitch)
local dir = vector.normalize({
@ -159,26 +139,35 @@ minetest.register_entity("shooter_turret:turret_entity", {
z = len * math.cos(self.yaw),
})
local pos = {x=self.pos.x, y=self.pos.y + 0.87, z=self.pos.z}
pos = vector.add(pos, {x=dir.x * 1.5, y=dir.y * 1.5, z=dir.z * 1.5})
local obj = minetest.add_entity(pos, "shooter_turret:tnt_entity")
pos = vector.add(pos, vector.multiply(dir, 1.5))
local obj = minetest.add_entity(pos, "shooter_rocket:rocket_entity")
if obj then
local ent = obj:get_luaentity()
if ent then
minetest.sound_play("shooter_rocket_fire", {object=obj})
ent.player = self.player
obj:setyaw(self.yaw)
obj:setvelocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20})
obj:setacceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
ent.user = self.user
obj:set_yaw(self.yaw)
obj:set_velocity(vector.multiply(dir, 30))
obj:set_acceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
end
end
if shooter.config.enable_particle_fx == true then
minetest.add_particlespawner(10, 0.1,
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
{x=0, y=0, z=0}, {x=0, y=0, z=0},
{x=-0.5, y=-0.5, z=-0.5}, {x=0.5, y=0.5, z=0.5},
0.1, 1, 8, 15, false, "tnt_smoke.png"
)
minetest.add_particlespawner({
amount = 10,
time = 0.1,
minpos = {x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
maxpos = {x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
minvel = {x=0, y=0, z=0},
maxvel = {x=0, y=0, z=0},
minacc = {x=-0.5, y=-0.5, z=-0.5},
maxacc = {x=0.5, y=0.5, z=0.5},
minexptime = 0.1,
maxexptime = 1,
minsize = 8,
maxsize = 15,
collisiondetection = false,
texture = "tnt_smoke.png",
})
end
end
})
@ -191,7 +180,7 @@ minetest.register_node("shooter_turret:turret", {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=3},
node_box = {
type = "fixed",
fixed = {
@ -207,7 +196,8 @@ minetest.register_node("shooter_turret:turret", {
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[8,9]"..
"list[current_name;main;2,0;4,4;]"..
"list[current_player;main;0,5;8,4;]"
"list[current_player;main;0,5;8,4;]"..
"listring[]"
)
meta:set_string("infotext", "Turret Gun")
local inv = meta:get_inventory()