Make rifle automatic and double damage (#3)
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1 changed files with 2 additions and 1 deletions
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@ -45,7 +45,8 @@ shooter.register_weapon("shooter_guns:rifle", {
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rounds = 100,
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range = 240,
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step = 30,
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tool_caps = {full_punch_interval=1.0, damage_groups={fleshy=3, ranged=1}},
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automatic = true,
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tool_caps = {full_punch_interval=1.0, damage_groups={fleshy=6, ranged=1}},
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groups = {snappy=3, crumbly=3, choppy=3, fleshy=2, oddly_breakable_by_hand=2},
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sounds = {
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shot = "shooter_rifle",
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