Separate weapons and API
Use less generic mod names to avoid conflicts
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parent
0533d52142
commit
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68 changed files with 134 additions and 102 deletions
3
shooter_flaregun/depends.txt
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3
shooter_flaregun/depends.txt
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tnt
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wool
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shooter
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151
shooter_flaregun/init.lua
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151
shooter_flaregun/init.lua
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minetest.register_craftitem("shooter_flaregun:flare", {
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description = "Flare",
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inventory_image = "shooter_flare_inv.png",
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})
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minetest.register_node("shooter_flaregun:flare_light", {
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drawtype = "glasslike",
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tiles = {"shooter_flare_light.png"},
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paramtype = "light",
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groups = {not_in_creative_inventory=1},
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drop = "",
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walkable = false,
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buildable_to = true,
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sunlight_propagates = true,
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light_source = LIGHT_MAX,
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pointable = false,
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})
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minetest.register_abm({
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nodenames = "shooter_flaregun:flare_light",
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interval = 5,
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chance = 1,
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action = function(pos, node)
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local time = os.time()
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local meta = minetest.get_meta(pos)
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local init_time = meta:get_int("init_time") or 0
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if time > init_time + 30 then
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local id = meta:get_int("particle_id")
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if id then
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minetest.delete_particlespawner(id)
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end
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minetest.remove_node(pos)
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end
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end,
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})
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minetest.register_entity("shooter_flaregun:flare_entity", {
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physical = true,
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timer = 0,
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visual = "cube",
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visual_size = {x=1/8, y=1/8},
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textures = {
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"shooter_flare.png",
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"shooter_flare.png",
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"shooter_flare.png",
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"shooter_flare.png",
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"shooter_flare.png",
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"shooter_flare.png",
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},
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player = nil,
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collisionbox = {-1/16,-1/16,-1/16, 1/16,1/16,1/16},
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on_activate = function(self, staticdata)
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if staticdata == "expired" then
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self.object:remove()
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end
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end,
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on_step = function(self, dtime)
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self.timer = self.timer + dtime
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if self.timer > 0.2 then
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local pos = self.object:getpos()
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local below = {x=pos.x, y=pos.y - 1, z=pos.z}
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local node = minetest.get_node(below)
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if node.name ~= "air" then
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self.object:setvelocity({x=0, y=-10, z=0})
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self.object:setacceleration({x=0, y=0, z=0})
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if minetest.get_node(pos).name == "air" and
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node.name ~= "default:water_source" and
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node.name ~= "default:water_flowing" then
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minetest.place_node(pos, {name="shooter_flaregun:flare_light"})
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local meta = minetest.get_meta(pos)
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pos.y = pos.y - 0.1
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local id = minetest.add_particlespawner(
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1000, 30, pos, pos,
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{x=-1, y=1, z=-1}, {x=1, y=1, z=1},
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{x=2, y=-2, z=-2}, {x=2, y=-2, z=2},
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0.1, 0.75, 1, 8, false, "shooter_flare_particle.png"
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)
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meta:set_int("particle_id", id)
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meta:set_int("init_time", os.time())
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local sound = minetest.sound_play("shooter_flare_burn", {
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object = self.player,
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loop = true,
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})
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minetest.after(30, function(sound)
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minetest.sound_stop(sound)
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end, sound)
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end
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self.object:remove()
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end
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self.timer = 0
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end
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end,
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get_staticdata = function(self)
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return "expired"
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end,
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})
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minetest.register_tool("shooter_flaregun:flaregun", {
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description = "Flare Gun",
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inventory_image = "shooter_flaregun.png",
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on_use = function(itemstack, user, pointed_thing)
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local inv = user:get_inventory()
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if not inv:contains_item("main", "shooter_flaregun:flare") then
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minetest.sound_play("shooter_click", {object=user})
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return itemstack
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end
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if not minetest.setting_getbool("creative_mode") then
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inv:remove_item("main", "shooter:flare 1")
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itemstack:add_wear(65535/100)
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end
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local pos = user:getpos()
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local dir = user:get_look_dir()
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local yaw = user:get_look_yaw()
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if pos and dir and yaw then
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pos.y = pos.y + 1.5
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local obj = minetest.add_entity(pos, "shooter_flaregun:flare_entity")
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if obj then
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minetest.sound_play("shooter_flare_fire", {object=obj})
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obj:setvelocity({x=dir.x * 16, y=dir.y * 16, z=dir.z * 16})
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obj:setacceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
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obj:setyaw(yaw + math.pi)
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local ent = obj:get_luaentity()
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if ent then
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ent.player = ent.player or user
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end
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end
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end
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return itemstack
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end,
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})
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if SHOOTER_ENABLE_CRAFTING == true then
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minetest.register_craft({
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output = "shooter_flaregun:flare",
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recipe = {
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{"tnt:gunpowder", "wool:red"},
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},
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})
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minetest.register_craft({
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output = "shooter_flaregun:flaregun",
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recipe = {
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{"wool:red", "wool:red", "wool:red"},
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{"", "", "default:steel_ingot"}
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},
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})
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end
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--Backwards compatibility
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minetest.register_alias("shooter:flaregun", "shooter_flaregun:flaregun")
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minetest.register_alias("shooter:flare", "shooter_flaregun:flare")
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BIN
shooter_flaregun/sounds/shooter_flare_burn.ogg
Normal file
BIN
shooter_flaregun/sounds/shooter_flare_burn.ogg
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BIN
shooter_flaregun/sounds/shooter_flare_fire.ogg
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BIN
shooter_flaregun/sounds/shooter_flare_fire.ogg
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BIN
shooter_flaregun/textures/shooter_flare.png
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BIN
shooter_flaregun/textures/shooter_flare.png
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After Width: | Height: | Size: 173 B |
BIN
shooter_flaregun/textures/shooter_flare_inv.png
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BIN
shooter_flaregun/textures/shooter_flare_inv.png
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After Width: | Height: | Size: 278 B |
BIN
shooter_flaregun/textures/shooter_flare_light.png
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shooter_flaregun/textures/shooter_flare_light.png
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After Width: | Height: | Size: 291 B |
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shooter_flaregun/textures/shooter_flare_particle.png
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shooter_flaregun/textures/shooter_flare_particle.png
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After Width: | Height: | Size: 310 B |
BIN
shooter_flaregun/textures/shooter_flaregun.png
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BIN
shooter_flaregun/textures/shooter_flaregun.png
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After Width: | Height: | Size: 498 B |
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