Separate weapons and API
Use less generic mod names to avoid conflicts
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0533d52142
commit
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68 changed files with 134 additions and 102 deletions
2
shooter_hook/depends.txt
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2
shooter_hook/depends.txt
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shooter
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shooter_guns
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136
shooter_hook/init.lua
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136
shooter_hook/init.lua
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local function throw_hook(itemstack, user, vel)
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local inv = user:get_inventory()
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local pos = user:getpos()
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local dir = user:get_look_dir()
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local yaw = user:get_look_yaw()
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if pos and dir and yaw then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/100)
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end
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pos.y = pos.y + 1.5
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local obj = minetest.add_entity(pos, "shooter_hook:hook")
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if obj then
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minetest.sound_play("shooter_throw", {object=obj})
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obj:setvelocity({x=dir.x * vel, y=dir.y * vel, z=dir.z * vel})
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obj:setacceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
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obj:setyaw(yaw + math.pi)
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local ent = obj:get_luaentity()
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if ent then
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ent.player = ent.player or user
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ent.itemstack = itemstack
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end
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end
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end
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end
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minetest.register_entity("shooter_hook:hook", {
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physical = true,
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timer = 0,
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visual = "wielditem",
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visual_size = {x=1/2, y=1/2},
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textures = {"shooter_hook:grapple_hook"},
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player = nil,
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itemstack = "",
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collisionbox = {-1/4,-1/4,-1/4, 1/4,1/4,1/4},
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on_activate = function(self, staticdata)
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self.object:set_armor_groups({fleshy=0})
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if staticdata == "expired" then
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self.object:remove()
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end
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end,
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on_step = function(self, dtime)
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if not self.player then
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return
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end
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self.timer = self.timer + dtime
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if self.timer > 0.25 then
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local pos = self.object:getpos()
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local below = {x=pos.x, y=pos.y - 1, z=pos.z}
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local node = minetest.get_node(below)
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if node.name ~= "air" then
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self.object:setvelocity({x=0, y=-10, z=0})
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self.object:setacceleration({x=0, y=0, z=0})
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if minetest.get_item_group(node.name, "liquid") == 0 and
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minetest.get_node(pos).name == "air" then
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self.player:moveto(pos)
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end
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if minetest.get_item_group(node.name, "lava") == 0 then
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minetest.add_item(pos, self.itemstack)
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end
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self.object:remove()
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end
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self.timer = 0
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end
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end,
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get_staticdata = function(self)
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return "expired"
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end,
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})
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minetest.register_tool("shooter_hook:grapple_hook", {
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description = "Grappling Hook",
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inventory_image = "shooter_hook.png",
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "nothing" then
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return itemstack
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end
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throw_hook(itemstack, user, 14)
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return ""
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end,
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})
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minetest.register_tool("shooter_hook:grapple_gun", {
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description = "Grappling Gun",
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inventory_image = "shooter_hook_gun.png",
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on_use = function(itemstack, user, pointed_thing)
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local inv = user:get_inventory()
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if inv:contains_item("main", "shooter_hook:grapple_hook") and
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inv:contains_item("main", "tnt:gunpowder") then
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inv:remove_item("main", "tnt:gunpowder")
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minetest.sound_play("shooter_reload", {object=user})
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local stack = inv:remove_item("main", "shooter_hook:grapple_hook")
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itemstack = "shooter_hook:grapple_gun_loaded 1 "..stack:get_wear()
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else
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minetest.sound_play("shooter_click", {object=user})
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end
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return itemstack
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end,
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})
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minetest.register_tool("shooter_hook:grapple_gun_loaded", {
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description = "Grappling Gun",
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inventory_image = "shooter_hook_gun_loaded.png",
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groups = {not_in_creative_inventory=1},
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "nothing" then
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return itemstack
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end
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minetest.sound_play("shooter_pistol", {object=user})
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itemstack = ItemStack("shooter_hook:grapple_hook 1 "..itemstack:get_wear())
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throw_hook(itemstack, user, 20)
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return "shooter_hook:grapple_gun"
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end,
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})
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if SHOOTER_ENABLE_CRAFTING == true then
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minetest.register_craft({
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output = "shooter_hook:grapple_hook",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot", "default:diamond"},
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{"default:steel_ingot", "default:steel_ingot", ""},
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{"default:diamond", "", "default:steel_ingot"},
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},
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})
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minetest.register_craft({
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output = "shooter_hook:grapple_gun",
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recipe = {
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{"", "default:steel_ingot", "default:steel_ingot"},
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{"", "", "default:diamond"},
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},
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})
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end
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--Backwards compatibility
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minetest.register_alias("shooter:grapple_hook", "shooter_hook:grapple_hook")
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minetest.register_alias("shooter:grapple_gun", "shooter_hook:grapple_gun")
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minetest.register_alias("shooter:grapple_gun_loaded", "shooter_hook:grapple_gun_loaded")
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BIN
shooter_hook/textures/shooter_hook.png
Normal file
BIN
shooter_hook/textures/shooter_hook.png
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After Width: | Height: | Size: 567 B |
BIN
shooter_hook/textures/shooter_hook_gun.png
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shooter_hook/textures/shooter_hook_gun.png
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After Width: | Height: | Size: 537 B |
BIN
shooter_hook/textures/shooter_hook_gun_loaded.png
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shooter_hook/textures/shooter_hook_gun_loaded.png
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After Width: | Height: | Size: 569 B |
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