Separate weapons and API
Use less generic mod names to avoid conflicts
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parent
0533d52142
commit
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68 changed files with 134 additions and 102 deletions
2
shooter_rocket/depends.txt
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2
shooter_rocket/depends.txt
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tnt
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shooter
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120
shooter_rocket/init.lua
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120
shooter_rocket/init.lua
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minetest.register_craftitem("shooter_rocket:rocket", {
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description = "Rocket",
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stack_max = 1,
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inventory_image = "shooter_rocket_inv.png",
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})
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minetest.register_entity("shooter_rocket:rocket_entity", {
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physical = false,
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timer = 0,
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visual = "cube",
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visual_size = {x=1/8, y=1/8},
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textures = {
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"shooter_bullet.png",
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"shooter_bullet.png",
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"shooter_bullet.png",
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"shooter_bullet.png",
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"shooter_bullet.png",
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"shooter_bullet.png",
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},
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player = nil,
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collisionbox = {0,0,0, 0,0,0},
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on_activate = function(self, staticdata)
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if staticdata == "expired" then
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self.object:remove()
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end
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end,
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on_step = function(self, dtime)
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self.timer = self.timer + dtime
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if self.timer > 0.2 then
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local pos = self.object:getpos()
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local above = {x=pos.x, y=pos.y + 1, z=pos.z}
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if minetest.get_node(pos).name ~= "air" then
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self.object:remove()
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shooter:blast(above, 4, 50, 8, self.player)
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end
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self.timer = 0
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end
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end,
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get_staticdata = function(self)
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return "expired"
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end,
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})
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minetest.register_tool("shooter_rocket:rocket_gun_loaded", {
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description = "Rocket Gun",
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inventory_image = "shooter_rocket_gun_loaded.png",
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groups = {not_in_creative_inventory=1},
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on_use = function(itemstack, user, pointed_thing)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/50)
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end
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itemstack = "shooter_rocket:rocket_gun 1 "..itemstack:get_wear()
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if pointed_thing.type ~= "nothing" then
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local pointed = minetest.get_pointed_thing_position(pointed_thing)
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if vector.distance(user:getpos(), pointed) < 8 then
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shooter:blast(pointed, 2, 50, 7)
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return itemstack
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end
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end
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local pos = user:getpos()
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local dir = user:get_look_dir()
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local yaw = user:get_look_yaw()
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if pos and dir and yaw then
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pos.y = pos.y + 1.5
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local obj = minetest.add_entity(pos, "shooter_rocket:rocket_entity")
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if obj then
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minetest.sound_play("shooter_rocket_fire", {object=obj})
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obj:setvelocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20})
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obj:setacceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
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obj:setyaw(yaw + math.pi)
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local ent = obj:get_luaentity()
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if ent then
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ent.player = ent.player or user
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end
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end
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end
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return itemstack
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end,
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})
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minetest.register_tool("shooter_rocket:rocket_gun", {
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description = "Rocket Gun",
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inventory_image = "shooter_rocket_gun.png",
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on_use = function(itemstack, user, pointed_thing)
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local inv = user:get_inventory()
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if inv:contains_item("main", "shooter_rocket:rocket") then
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minetest.sound_play("shooter_reload", {object=user})
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if not minetest.setting_getbool("creative_mode") then
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inv:remove_item("main", "shooter_rocket:rocket 1")
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end
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itemstack = "shooter_rocket:rocket_gun_loaded 1 "..itemstack:get_wear()
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else
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minetest.sound_play("shooter_click", {object=user})
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end
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return itemstack
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end,
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})
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if SHOOTER_ENABLE_CRAFTING == true then
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minetest.register_craft({
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output = "shooter_rocket:rocket_gun",
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recipe = {
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{"default:bronze_ingot", "default:steel_ingot", "default:steel_ingot"},
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{"", "", "default:diamond"},
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},
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})
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minetest.register_craft({
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output = "shooter_rocket:rocket",
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recipe = {
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{"default:bronze_ingot", "tnt:gunpowder", "default:bronze_ingot"},
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},
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})
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end
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--Backwards compatibility
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minetest.register_alias("shooter:rocket", "shooter_rocket:rocket")
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minetest.register_alias("shooter:rocket_gun", "shooter_rocket:rocket_gun")
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minetest.register_alias("shooter:rocket_gun_loaded", "shooter_rocket:rocket_gun_loaded")
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BIN
shooter_rocket/sounds/shooter_rocket_fire.ogg
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BIN
shooter_rocket/sounds/shooter_rocket_fire.ogg
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BIN
shooter_rocket/textures/shooter_rocket_gun.png
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shooter_rocket/textures/shooter_rocket_gun.png
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After Width: | Height: | Size: 690 B |
BIN
shooter_rocket/textures/shooter_rocket_gun_loaded.png
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shooter_rocket/textures/shooter_rocket_gun_loaded.png
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After Width: | Height: | Size: 679 B |
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shooter_rocket/textures/shooter_rocket_inv.png
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shooter_rocket/textures/shooter_rocket_inv.png
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After Width: | Height: | Size: 376 B |
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