shooter/shooter_guns/init.lua
2021-06-23 16:13:50 +02:00

160 lines
4.3 KiB
Lua

--[[
Shooter Guns [shooter_guns]
Copyright (C) 2013-2019 stujones11, Stuart Jones
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
]]--
shooter.register_weapon("shooter_guns:pistol", {
description = "Pistol",
inventory_image = "shooter_pistol.png",
spec = {
rounds = 200,
range = 160,
step = 20,
tool_caps = {full_punch_interval=0.5, damage_groups={fleshy=2, ranged=1}},
groups = {snappy=3, fleshy=3, oddly_breakable_by_hand=3},
sounds = {
shot = "shooter_pistol",
},
bullet_image = "shooter_cap.png",
particles = {
amount = 8,
minsize = 0.25,
maxsize = 0.75,
},
},
})
shooter.register_weapon("shooter_guns:rifle", {
description = "Rifle",
inventory_image = "shooter_rifle.png",
spec = {
user_knockback = 4,
rounds = 100,
range = 240,
step = 30,
tool_caps = {full_punch_interval=1.0, damage_groups={fleshy=6, ranged=1}},
groups = {snappy=3, crumbly=3, choppy=3, fleshy=2, oddly_breakable_by_hand=2},
sounds = {
shot = "shooter_rifle",
},
bullet_image = "shooter_bullet.png",
particles = {
amount = 12,
minsize = 0.75,
maxsize = 1.5,
},
},
})
shooter.register_weapon("shooter_guns:shotgun", {
description = "Shotgun",
inventory_image = "shooter_shotgun.png",
spec = {
user_knockback = 12,
rounds = 12,
range = 30,
step = 15,
shots = 15,
spread = 10,
tool_caps = {full_punch_interval=1.7, damage_groups={fleshy=2, ranged=1, knockback=0}},
groups = {snappy=3, fleshy=3, oddly_breakable_by_hand=3},
sounds = {
shot = "shooter_shotgun",
},
bullet_image = "shooter_cap.png",
particles = {
amount = 8,
minsize = 0.25,
maxsize = 0.75,
},
},
})
shooter.register_weapon("shooter_guns:machine_gun", {
description = "Machine Gun",
inventory_image = "shooter_smgun.png",
spec = {
automatic = true,
user_knockback = 1,
rounds = 100,
range = 160,
step = 20,
tool_caps = {full_punch_interval=0.2, damage_groups={fleshy=3, ranged=1}},
groups = {snappy=3, fleshy=3, oddly_breakable_by_hand=3},
sounds = {
shot = "shooter_pistol",
},
bullet_image = "shooter_cap.png",
particles = {
amount = 4,
minsize = 0.25,
maxsize = 0.75,
},
},
})
minetest.register_craftitem("shooter_guns:ammo", {
description = "Ammo pack",
inventory_image = "shooter_ammo.png",
})
if shooter.config.enable_crafting == true then
minetest.register_craft({
output = "shooter_guns:pistol 1 65535",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"", "default:mese_crystal"},
},
})
minetest.register_craft({
output = "shooter_guns:rifle 1 65535",
recipe = {
{"default:steel_ingot", "", ""},
{"", "default:bronze_ingot", ""},
{"", "default:mese_crystal", "default:bronze_ingot"},
},
})
minetest.register_craft({
output = "shooter_guns:shotgun 1 65535",
recipe = {
{"default:steel_ingot", "", ""},
{"", "default:steel_ingot", ""},
{"", "default:mese_crystal", "default:bronze_ingot"},
},
})
minetest.register_craft({
output = "shooter_guns:machine_gun 1 65535",
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"", "default:bronze_ingot", "default:mese_crystal"},
{"", "default:bronze_ingot", ""},
},
})
minetest.register_craft({
output = "shooter_guns:ammo",
type = "shapeless",
recipe = {"shooter:gunpowder", "default:bronze_ingot"},
})
end
--Backwards compatibility
minetest.register_alias("shooter:shotgun", "shooter_guns:shotgun_loaded")
minetest.register_alias("shooter:pistol", "shooter_guns:pistol_loaded")
minetest.register_alias("shooter:machine_gun", "shooter_guns:machine_gun_loaded")
minetest.register_alias("shooter:rifle", "shooter_guns:rifle_loaded")
minetest.register_alias("shooter:ammo", "shooter_guns:ammo")