158 lines
4.3 KiB
Lua
158 lines
4.3 KiB
Lua
--[[
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Shooter Guns [shooter_guns]
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Copyright (C) 2013-2019 stujones11, Stuart Jones
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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]]--
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shooter.register_weapon("shooter_guns:pistol", {
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description = "Pistol",
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inventory_image = "shooter_pistol.png",
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spec = {
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rounds = 200,
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range = 160,
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step = 20,
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tool_caps = {full_punch_interval=0.5, damage_groups={fleshy=2, ranged=1}},
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groups = {snappy=3, fleshy=3, oddly_breakable_by_hand=3},
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sounds = {
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shot = "shooter_pistol",
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},
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bullet_image = "shooter_cap.png",
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particles = {
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amount = 8,
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minsize = 0.25,
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maxsize = 0.75,
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},
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},
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})
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shooter.register_weapon("shooter_guns:rifle", {
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description = "Rifle",
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inventory_image = "shooter_rifle.png",
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spec = {
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user_knockback = 4,
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rounds = 100,
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range = 240,
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step = 30,
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tool_caps = {full_punch_interval=1.0, damage_groups={fleshy=7, ranged=1}},
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groups = {snappy=3, crumbly=3, choppy=3, fleshy=2, oddly_breakable_by_hand=2},
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sounds = {
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shot = "shooter_rifle",
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},
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bullet_image = "shooter_bullet.png",
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particles = {
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amount = 12,
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minsize = 0.75,
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maxsize = 1.5,
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},
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},
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})
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shooter.register_weapon("shooter_guns:shotgun", {
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description = "Shotgun",
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inventory_image = "shooter_shotgun.png",
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spec = {
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user_knockback = 12,
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rounds = 12,
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range = 30,
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step = 15,
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shots = 15,
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spread = 10,
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tool_caps = {full_punch_interval=1.7, damage_groups={fleshy=2, ranged=1}},
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groups = {snappy=3, fleshy=3, oddly_breakable_by_hand=3},
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sounds = {
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shot = "shooter_shotgun",
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},
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bullet_image = "shooter_cap.png",
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particles = {
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amount = 8,
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minsize = 0.25,
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maxsize = 0.75,
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},
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},
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})
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shooter.register_weapon("shooter_guns:machine_gun", {
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description = "Machine Gun",
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inventory_image = "shooter_smgun.png",
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spec = {
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user_knockback = 1,
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rounds = 100,
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range = 160,
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step = 20,
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tool_caps = {full_punch_interval=0.2, damage_groups={fleshy=4, ranged=1}},
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groups = {snappy=3, fleshy=3, oddly_breakable_by_hand=3},
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sounds = {
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shot = "shooter_pistol",
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},
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bullet_image = "shooter_cap.png",
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particles = {
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amount = 4,
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minsize = 0.25,
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maxsize = 0.75,
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},
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},
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})
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minetest.register_craftitem("shooter_guns:ammo", {
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description = "Ammo pack",
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inventory_image = "shooter_ammo.png",
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})
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if shooter.config.enable_crafting == true then
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minetest.register_craft({
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output = "shooter_guns:pistol 1 65535",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"", "default:mese_crystal"},
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},
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})
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minetest.register_craft({
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output = "shooter_guns:rifle 1 65535",
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recipe = {
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{"default:steel_ingot", "", ""},
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{"", "default:bronze_ingot", ""},
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{"", "default:mese_crystal", "default:bronze_ingot"},
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},
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})
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minetest.register_craft({
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output = "shooter_guns:shotgun 1 65535",
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recipe = {
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{"default:steel_ingot", "", ""},
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{"", "default:steel_ingot", ""},
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{"", "default:mese_crystal", "default:bronze_ingot"},
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},
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})
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minetest.register_craft({
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output = "shooter_guns:machine_gun 1 65535",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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{"", "default:bronze_ingot", "default:mese_crystal"},
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{"", "default:bronze_ingot", ""},
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},
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})
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minetest.register_craft({
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output = "shooter_guns:ammo",
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type = "shapeless",
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recipe = {"shooter:gunpowder", "default:bronze_ingot"},
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})
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end
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--Backwards compatibility
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minetest.register_alias("shooter:shotgun", "shooter_guns:shotgun_loaded")
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minetest.register_alias("shooter:pistol", "shooter_guns:pistol_loaded")
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minetest.register_alias("shooter:machine_gun", "shooter_guns:machine_gun_loaded")
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minetest.register_alias("shooter:rifle", "shooter_guns:rifle_loaded")
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minetest.register_alias("shooter:ammo", "shooter_guns:ammo")
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