shooter/shooter.lua
2013-11-26 21:22:21 +00:00

53 lines
1.3 KiB
Lua

shooter = {}
local function in_range(r, x)
local chance = r.a * (x * x) + r.b * x + r.c
if math.random(100) < chance then
return true
end
return false
end
function shooter:fire_weapon(user, def)
minetest.sound_play(def.sound, {object=user})
local target = {player=nil, distance=50}
local p1 = user:getpos()
for _,player in ipairs(minetest.get_connected_players()) do
local p2 = player:getpos()
if p1 and p2 then
local x = vector.distance(p1, p2)
p2.y = p2.y - 0.75
if x > 0 and x < target.distance and x < 50 then
if in_range(def.range_func, x) == true then
local v1 = user:get_look_dir()
local v2 = vector.normalize(vector.direction(p1, p2))
local vd = vector.subtract(v1, v2)
local yx = 0.00002 * (x * x) - 0.002 * x + 0.05
local yy = yx * 3
if math.abs(vd.x) < yx and
math.abs(vd.z) < yx and
math.abs(vd.y) < yy then
target = {
player = player,
distance = x,
direction = v1,
pos1 = {x=p1.x, z=p1.z, y=p1.y+1},
pos2 = {x=p2.x, z=p2.z, y=p2.y+1.75},
}
end
end
end
end
end
if target.player then
if minetest.line_of_sight(target.pos1, target.pos2, 1) then
target.player:punch(user, nil, def.tool_caps, target.direction)
end
end
end
minetest.register_on_joinplayer(function(player)
player:hud_set_flags({crosshair = true})
end)