First Person Shooter Mod for Minetest
sounds | ||
textures | ||
.gitignore | ||
depends.txt | ||
init.lua | ||
LICENSE.txt | ||
README.txt | ||
shooter.conf.example | ||
shooter.lua |
Minetest Mod - Simple Shooter [shooter] ======================================= Mod Version: 0.2.0 Minetest Version: 0.4.8 Depends: default An experimental first person shooter mod using simple vector mathematics in an effort to find a more server-firendly method of hit detection from that which is currently being used by the firearms mod. For the most part I think I have achieved this for straight pvp, however, the jury is still out as to whether it is any faster against entities (mobs) One big downside of this method is that it only works against ordinary nodes within pointable range of the player. By default this mod is configured to work only against other players in multiplayer (server) mode. This is overridden in singleplayer mode to work against all registered entities instead. Default configuration can be customised by adding a shooter.conf file to the mod's main directory, see shooter.conf.example for more details. This is still very much a work in progress which I plan to eventually use as the base for a 'Spades' style FPS game using the minetest engine. Crafting ======== S = Steel Ingot [default:steel_ingot] B = Bronze Ingot [default:bronze_ingot] M = Mese Crystal [default:mese_crysytal] Pistol: [shooter:pistol] +---+---+ | S | B | +---+---+ | | M | +---+---+ Riffle: [shooter:riffle] +---+---+---+ | S | | | +---+---+---+ | | B | | +---+---+---+ | | M | B | +---+---+---+ Shotgun: [shooter:shotgun] +---+---+---+ | S | | | +---+---+---+ | | S | | +---+---+---+ | | M | B | +---+---+---+