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philipmi 2021-09-25 21:36:12 +02:00
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# Default ignored files
/shelf/
/workspace.xml

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<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/maps.iml" filepath="$PROJECT_DIR$/.idea/maps.iml" />
</modules>
</component>
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

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# Maps for CTF (Fork)
**Note**: *Please submit new maps to the official [CTF maps repository](https://github.com/MT-CTF/maps.git). Maps added there are usually added here as well.*
Feel free to create PRs for new maps, but please create them properly (include all required files, i.e. `map.mts`, `map.conf` and `screenshot.png`). Checkout map_maker's [README.md](https://github.com/MT-CTF/capturetheflag/tree/master/mods/ctf/ctf_map/map_maker#ctf-map---map-maker) for more documentation.
## License
All individual maps are published under their own license, as given by the `license` field in `map.conf` file. Learn more about licenses in the [CTF Map documentation](https://github.com/MT-CTF/capturetheflag/tree/master/mods/ctf/ctf_map/map_maker#license).

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initial_stuff = default:cobble 40,shooter:pistol,default:pick_steel,default:torch 8
author = HobbitPower
name = Abandoned Battlefield
h = 140
rotation = z
team.1.pos = (75,2,90)
r = 115
team.1 = red
team.1.color = red
team.2.pos = (-75,2,-90)
team.2 = blue
team.2.color = blue
license = CC BY-SA 4.0
base_node = ctf_map:stone_block
chests.1.n = 25
chests.1.from = (-66,1,79)
chests.1.to = (-84,1,101)
chests.2.n = 25
chests.2.from = (-27,1,79)
chests.2.to = (-45,1,101)
chests.3.n = 25
chests.3.from = (66,1,-79)
chests.3.to = (84,1,-101)
chests.4.n = 25
chests.4.from = (27,1,-79)
chests.4.to = (45,1,-101)
hint = Find hidden ores on a secret place!

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name = Abandoned Isles
author = gimp, caoutiouspotato, SoulSeeker
r = 110
h = 140
rotation = x
team.1 = red
team.1.color = red
team.1.pos = (-79,-4,91)
team.2 = blue
team.2.color = blue
team.2.pos = (86,-4,-101)
initial_stuff = shooter:pistol,default:pick_stone,default:mossycobble 50,default:torch 10
license = CC BY 4.0
others = Maps were originally created by gimp and caoutiouspotato and licensed under CC BY 4.0. It was improved by SoulSeeker: desert theme was converted into mossy cobble theme, holes were filled with dirt, some more bridges were added between bases and main path, lava was replaced with water, all mese blocks were removed and then replaced with 6 meseblocks on each side, designs of the bases were changed to Japanese buildings and some more trees, buildings and waterfalls were added across the map.
phys_speed = 1.2
base_node = ctf_map:stone
# red side
chests.1.n = 100
chests.1.from = (-109,-28,109)
chests.1.to = (109,0,1)
# blue side
chests.2.n = 100
chests.2.from = (-109,-28,-1)
chests.2.to = (109,0,-109)

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name = Pyramids of Ahkmenrah
author = Darkf4antom and SoulSeeker
hint = There is an invisible labyrinth under your base and a treasure at the end of it!
team.1 = red
team.1.color = red
team.1.pos = (-75,14,77)
team.2 = blue
team.2.color = blue
team.2.pos = (75,14,-78)
rotation = z
h = 60
r = 109
initial_stuff = default:pick_stone,default:desert_cobble 30,default:torch 10
license = CC BY-SA 4.0
base_node = ctf_map:desert_sandstone_block

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team.1.color = red
team.1 = red
team.1.pos = (60,-8,60)
team.2.pos = (-60,-8,-60)
team.2.color = blue
author = Xenon
rotation = z
h = 38
r = 115
name = Ancient Pyramids
team.2 = blue
initial_stuff = default:pick_steel,default:torch 10
base_node = ctf_map:sandstonebrick
hint = Beware of the Pyramids' Labyrinth!
chests.1.n = 50
chests.1.from = (29,-9,-29)
chests.1.to = (54,-10,-54)
chests.2.n = 50
chests.2.from = (-29,-9,29)
chests.2.to = (-54,-10,54)
license = CC BY-SA 4.0

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name = Big Ocean
author = gameit
r = 110
h = 140
rotation = x
team.1 = red
team.1.color = red
team.1.pos = (-1,-9,100)
team.2 = blue
team.2.color = blue
team.2.pos = (-1,-9,-100)
initial_stuff = default:pick_steel,shooter:pistol,default:torch 5
license = CC BY-SA 4.0

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name = The Bridge
author = rubenwardy
rotation = x
r = 115
h = 140
team.1 = red
team.1.color = red
team.1.pos = -57,-20,93
team.2 = blue
team.2.color = blue
team.2.pos = -74,-16,-70
license = CC BY-SA 4.0

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name = Bunkers
author = realyg, winniepee0, -sniper-, smugler5, Soulseeker, Darkf4antom and Tryhard_
r = 110
h = 140
rotation = z
team.1 = red
team.1.color = red
team.1.pos = (6,-28,101)
team.2 = blue
team.2.color = blue
team.2.pos = (6,-26,-98)
license = CC BY-SA 4.0. Skybox textures adapted from the skybox "Måskonåive 2" (https://www.humus.name/index.php?page=Textures&ID=78) by Humus (Emil Persson), originally licensed under CC BY 3.0 (https://creativecommons.org/licenses/by/3.0/).
others = Thanks to j45 for hosting the server to create the map.
initial_stuff = shooter:pistol,default:pick_stone,default:torch 10
base_node = ctf_map:stonebrick
phys_speed = 1.1
# Red side
chests.1.n = 12
chests.1.from = (109,-20,108)
chests.1.to = (-109,-33,2)
# Blue side
chests.2.n = 12
chests.2.from = (-109,-20,-108)
chests.2.to = (109,-33,-2)
# Treasure room at the middle
chests.3.n = 25
chests.3.from = (16,-39,3)
chests.3.to = (-2,-39,-3)
# Room underground red side
chests.4.n = 11
chests.4.from = (31,-55,59)
chests.4.to = (13,-55,80)
# Room underground blue side
chests.5.n = 11
chests.5.from = (33,-55,-23)
chests.5.to = (18,-55,-44)

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team.1.color = red
team.1 = red
team.1.pos = (61,2,63)
team.2.pos = (-63,2,-78)
team.2.color = blue
author = Waterbug
rotation = x
h = 140
team.2 = blue
name = Burning Sands
r = 115
license = CC BY-SA 3.0
base_node = ctf_map:stone_block

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team.1.color = red
team.1 = red
team.1.pos = (-27,-32,55)
team.2.pos = (24,-26,-48)
team.2.color = blue
author = gameit
rotation = z
h = 108
r = 87
name = The Legend of Capturing
initial_stuff = shooter:pistol,default:pick_steel,default:ladder_wood 20,default:stonebrick 30,default:torch 5
license = CC BY-SA 4.0
hint = Look in the castle for some chests.
team.2 = blue
chests.1.n = 80
chests.1.from = (-80,-50,-80)
chests.1.to = (80,50,80)
chests.2.n = 25
chests.2.from = (-35,-45,-35)
chests.2.to = (35,-30,35)

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team.2.pos = (-11,-5,-43)
r = 61
team.1.pos = (11,-5,43)
initial_stuff = default:pick_stone,default:torch 3
team.2 = blue
rotation = z
name = Trouble in the Castle
author = Waterbug
h = 50
team.1.color = red
team.1 = red
team.2.color = blue
license = CC BY-SA 4.0

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name = Caverns
author = rubenwardy
hint = Dig to reach the enemy!
rotation = z
r = 115
h = 230
initial_stuff = default:pick_steel,default:stick 3,default:torch 20
team.1 = red
team.1.color = red
team.1.pos = -22,-2,81
team.2 = blue
team.2.color = blue
team.2.pos = -45,0,-90
chests.1.n = 12
chests.1.from = -63,-4,41
chests.1.to = -6,20,88
chests.2.n = 15
chests.2.from = -72,-4,-97
chests.2.to = 7,15,-33
chests.3.n = 15
chests.3.from = -55,-9,-13
chests.3.to = 7.5,17,17
license = CC BY-SA 4.0

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r = 110
name = Coast of Nostalgia
h = 140
rotation = z
author = rubenwardy
team.1 = red
team.1.color = red
team.1.pos = 15,3,39
team.2 = blue
team.2.color = blue
team.2.pos = -50,11,-76
license = CC BY-SA 4.0

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name = Desert Spikes
author = WHYjustbecause
r = 115
h = 122
rotation = x
team.1 = red
team.1.color = red
team.1.pos = -32,-33,83
team.2 = blue
team.2.color = blue
team.2.pos = 28,-17,-73
license = CC BY-SA 4.0
initial_stuff = default:ladder 30,default:pick_steel,default:torch 5

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name = Forest map
author = -sniper-
r = 115
h = 140
rotation = z
team.1 = red
team.1.color = red
team.1.pos = (3,1,102)
team.2 = blue
team.2.color = blue
team.2.pos = (-24,-8,-101)
initial_stuff = default:pick_stone,default:axe_stone,default:torch 3
license = CC BY-SA 4.0

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team.2.color = blue
team.2.pos = (0,0,-83)
team.1.pos = (0,0,83)
team.1.color = red
team.1 = red
author = DiamondPlane
rotation = z
h = 140
team.2 = blue
name = Green Hills
initial_stuff = default:pick_steel,default:torch 15,default:ladder 30,default:stick 2
r = 115
license = CC BY-SA 4.0
hint = You can find some ores in the mine!

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name = Hunting season
author = -sniper-, solars and Peters
license = CC-BY-SA 4.0. Adaptation of "Karsthafen" (https://forum.minetest.net/viewtopic.php?f=12&t=6642), by solars and Peters, from the Minetest forums (forum.minetest.net).
others = This map was taken from Jägerhof village in the original Karsthafen map, created by solars and Peters and converted into a CTF map by -sniper-.
r = 115
h = 140
rotation = z
team.1 = red
team.1.color = red
team.1.pos = (-14,-11,105)
team.2 = blue
team.2.color = blue
team.2.pos = (17,-2,-97)
initial_stuff = default:pick_stone,default:torch 5
chests.1.n = 50
chests.1.from = -109,-35,-109
chests.1.to = 109,30,-1
chests.2.n = 50
chests.2.from = 110,-35,110
chests.2.to = -110,30,0

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name = Intervention in the Ice Age
author = ANAND
rotation = z
r = 115
h = 140
team.1 = red
team.1.color = red
team.1.pos = 26,-62,100
team.2 = blue
team.2.color = blue
team.2.pos = -74,-62,-79
initial_stuff = default:pick_steel,default:torch 5
license = CC BY-SA 4.0

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name = Karsthafen
author = -sniper-, solars and Peters
license = CC-BY-SA 4.0. Adaptation of "Karsthafen" (https://forum.minetest.net/viewtopic.php?f=12&t=6642), by solars and Peters, from the Minetest forums (forum.minetest.net).
others = This map was taken from Karsthafen town region in the original Karsthafen map, created by solars and Peters and converted into a CTF map by -sniper-.
r = 115
h = 140
rotation = x
team.1 = red
team.1.color = red
team.1.pos = (46,-4,105)
team.2 = blue
team.2.color = blue
team.2.pos = (-25,-2,-99)
initial_stuff = default:cobble 40,default:pick_stone,default:torch 5
chests.1.n = 50
chests.1.from = -109,-25,-109
chests.1.to = 109,30,-1
chests.2.n = 50
chests.2.from = 110,-25,110
chests.2.to = -110,30,0

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team.1.pos = (-98,1,102)
r = 115
initial_stuff = default:pick_steel,default:dirt 40
team.2 = blue
rotation = z
name = Lava Puddles
author = smugler5
h = 140
team.1.color = red
team.2.color = blue
team.2.pos = (101,1,-102)
team.1 = red
licence = CC BY-SA 4.0
hint = Find a hole to an underground treasure. Get advantage by collecting all the enemy swords!

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team.1.pos = (4,21,77)
r = 80
initial_stuff = default:pick_mese,default:torch 10,default:mossycobble 20
team.2 = blue
rotation = z
name = A Mayan Legend
author = KOLLEGAH
hint = Look for a secret passage and a hidden Mayan treasure!
license = CC BY-SA 4.0
h = 50
team.1.color = red
team.2.color = blue
team.2.pos = (7,-6,-53)
team.1 = red

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name = The Maze
author = Waterbug
hint = Look for several rooms with chests
license = CC BY-SA 3.0
rotation = x
r = 61
h = 76
phys_speed = 1.2
initial_stuff = default:pick_stone,default:torch 10
team.1 = red
team.1.color = red
team.1.pos = (24,2,48)
team.2 = blue
team.2.color = blue
team.2.pos = (-24,2,-48)
# blue base room
chests.1.n = 10
chests.1.from = (-31,1,-39)
chests.1.to = (-15,1,-55)
# red base room
chests.2.n = 10
chests.2.from = (15,1,39)
chests.2.to = (31,1,55)
# room with trees, blue side
chests.3.n = 25
chests.3.from = (17,14,-17)
chests.3.to = (59,24,-59)
#room with trees, red side
chests.4.n = 25
chests.4.from = (-17,14,17)
chests.4.to = (-59,24,59)
# middle room, red side
chests.5.n = 10
chests.5.from = (7,-11,9)
chests.5.to = (-7,-11,1)
# middle room, blue side
chests.6.n = 10
chests.6.from = (7,-11,-1)
chests.6.to = (-7,-11,-9)
# upper middle room
chests.7.n = 15
chests.7.from = (-9,25,9)
chests.7.to = (9,25,-9)

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team.1.color = red
team.1 = red
team.1.pos = (-8, -8, 101)
team.2.pos = (0, -8, -101)
team.2.color = blue
author = DiamondPlane and Elvis26
rotation = z
h = 140
team.2 = blue
name = Mini Village
initial_stuff = default:pick_steel,default:torch 5
r = 115
license = CC BY-SA 4.0

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name = Moon
author = -sniper-
r = 110
h = 100
rotation = z
team.1 = red
team.1.color = red
team.1.pos = (-96,-25,97)
team.2 = blue
team.2.color = blue
team.2.pos = (85,-20,-90)
phys_gravity = 0.16
phys_speed = 1.2
phys_jump = 0.8
base_node = ctf_map:gravel
initial_stuff = default:shovel_steel,shooter:pistol,default:torch 3
license = CC BY-SA 4.0. Skybox textures adapted from the skybox "Ulukai's space skyboxes" (from https://opengameart.org/content/ulukais-space-skyboxes) by Ulukai, originally licensed under CC BY 3.0. Earth with CC0 license (from https://purepng.com/photo/13214/nature-earth) was added to skybox_4.png. Rockets, machines, satellite dish, tunnels and ice were added by gimp and caoutiouspotato.

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nether_kingdom/map.conf Normal file
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name = A Kingdom In The Nether
author = Waterbug
license = CC BY-SA 3.0
r = 106
h = 62
rotation = x
team.1 = red
team.1.color = red
team.1.pos = (-55,-9,35)
team.2 = blue
team.2.color = blue
team.2.pos = (50,-9,-45)
initial_stuff = default:pick_bronze,default:desert_cobble 50,default:torch 10

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13
pine_forest/map.conf Normal file
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team.1.color = red
team.1 = red
team.1.pos = (53,-31,97)
team.2.pos = (-82,-35,-70)
team.2.color = blue
author = mzf53
rotation = z
h = 140
team.2 = blue
name = Pine Forest
initial_stuff = default:pick_stone,default:torch 10
r = 115
license = CC BY-SA 4.0

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13
plain_battle/map.conf Normal file
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team.2.color = blue
team.2.pos = (6,1,-103)
team.1.pos = (6,1,103)
team.1.color = red
team.1 = red
author = -sniper-
rotation = z
h = 140
team.2 = blue
name = Plain battle
initial_stuff = default:pick_stone,shooter:pistol,default:torch 5
r = 110
license = CC BY-SA 4.0

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12
plains/map.conf Normal file
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r = 112
name = Plains of the Past
h = 140
rotation = z
author = rubenwardy
team.1 = red
team.1.color = red
team.1.pos = -64,16,85
team.2 = blue
team.2.color = blue
team.2.pos = 23,14,-77
license = CC BY-SA 4.0

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13
river_valley/map.conf Normal file
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name = River valley
r = 115
rotation = z
h = 140
team.1 = red
team.1.color = red
team.1.pos = (19,19,81)
team.2 = blue
team.2.color = blue
team.2.pos = (-1,11,-103)
author = -sniper-
initial_stuff = default:pick_stone,default:torch 3
license = CC BY-SA 4.0

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