Initial commit
|
@ -0,0 +1,3 @@
|
|||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
|
@ -0,0 +1,9 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="JAVA_MODULE" version="4">
|
||||
<component name="NewModuleRootManager" inherit-compiler-output="true">
|
||||
<exclude-output />
|
||||
<content url="file://$MODULE_DIR$" />
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectRootManager">
|
||||
<output url="file://$PROJECT_DIR$/out" />
|
||||
</component>
|
||||
</project>
|
|
@ -0,0 +1,8 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/maps.iml" filepath="$PROJECT_DIR$/.idea/maps.iml" />
|
||||
</modules>
|
||||
</component>
|
||||
</project>
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="$PROJECT_DIR$" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
|
@ -0,0 +1,8 @@
|
|||
# Maps for CTF (Fork)
|
||||
|
||||
**Note**: *Please submit new maps to the official [CTF maps repository](https://github.com/MT-CTF/maps.git). Maps added there are usually added here as well.*
|
||||
|
||||
Feel free to create PRs for new maps, but please create them properly (include all required files, i.e. `map.mts`, `map.conf` and `screenshot.png`). Checkout map_maker's [README.md](https://github.com/MT-CTF/capturetheflag/tree/master/mods/ctf/ctf_map/map_maker#ctf-map---map-maker) for more documentation.
|
||||
|
||||
## License
|
||||
All individual maps are published under their own license, as given by the `license` field in `map.conf` file. Learn more about licenses in the [CTF Map documentation](https://github.com/MT-CTF/capturetheflag/tree/master/mods/ctf/ctf_map/map_maker#license).
|
|
@ -0,0 +1,27 @@
|
|||
initial_stuff = default:cobble 40,shooter:pistol,default:pick_steel,default:torch 8
|
||||
author = HobbitPower
|
||||
name = Abandoned Battlefield
|
||||
h = 140
|
||||
rotation = z
|
||||
team.1.pos = (75,2,90)
|
||||
r = 115
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.2.pos = (-75,2,-90)
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
license = CC BY-SA 4.0
|
||||
base_node = ctf_map:stone_block
|
||||
chests.1.n = 25
|
||||
chests.1.from = (-66,1,79)
|
||||
chests.1.to = (-84,1,101)
|
||||
chests.2.n = 25
|
||||
chests.2.from = (-27,1,79)
|
||||
chests.2.to = (-45,1,101)
|
||||
chests.3.n = 25
|
||||
chests.3.from = (66,1,-79)
|
||||
chests.3.to = (84,1,-101)
|
||||
chests.4.n = 25
|
||||
chests.4.from = (27,1,-79)
|
||||
chests.4.to = (45,1,-101)
|
||||
hint = Find hidden ores on a secret place!
|
After Width: | Height: | Size: 878 KiB |
|
@ -0,0 +1,28 @@
|
|||
name = Abandoned Isles
|
||||
author = gimp, caoutiouspotato, SoulSeeker
|
||||
|
||||
r = 110
|
||||
h = 140
|
||||
rotation = x
|
||||
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = (-79,-4,91)
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = (86,-4,-101)
|
||||
|
||||
initial_stuff = shooter:pistol,default:pick_stone,default:mossycobble 50,default:torch 10
|
||||
license = CC BY 4.0
|
||||
others = Maps were originally created by gimp and caoutiouspotato and licensed under CC BY 4.0. It was improved by SoulSeeker: desert theme was converted into mossy cobble theme, holes were filled with dirt, some more bridges were added between bases and main path, lava was replaced with water, all mese blocks were removed and then replaced with 6 meseblocks on each side, designs of the bases were changed to Japanese buildings and some more trees, buildings and waterfalls were added across the map.
|
||||
phys_speed = 1.2
|
||||
base_node = ctf_map:stone
|
||||
|
||||
# red side
|
||||
chests.1.n = 100
|
||||
chests.1.from = (-109,-28,109)
|
||||
chests.1.to = (109,0,1)
|
||||
# blue side
|
||||
chests.2.n = 100
|
||||
chests.2.from = (-109,-28,-1)
|
||||
chests.2.to = (109,0,-109)
|
After Width: | Height: | Size: 587 KiB |
|
@ -0,0 +1,18 @@
|
|||
name = Pyramids of Ahkmenrah
|
||||
author = Darkf4antom and SoulSeeker
|
||||
hint = There is an invisible labyrinth under your base and a treasure at the end of it!
|
||||
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = (-75,14,77)
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = (75,14,-78)
|
||||
|
||||
rotation = z
|
||||
h = 60
|
||||
r = 109
|
||||
|
||||
initial_stuff = default:pick_stone,default:desert_cobble 30,default:torch 10
|
||||
license = CC BY-SA 4.0
|
||||
base_node = ctf_map:desert_sandstone_block
|
After Width: | Height: | Size: 1.0 MiB |
|
@ -0,0 +1,21 @@
|
|||
team.1.color = red
|
||||
team.1 = red
|
||||
team.1.pos = (60,-8,60)
|
||||
team.2.pos = (-60,-8,-60)
|
||||
team.2.color = blue
|
||||
author = Xenon
|
||||
rotation = z
|
||||
h = 38
|
||||
r = 115
|
||||
name = Ancient Pyramids
|
||||
team.2 = blue
|
||||
initial_stuff = default:pick_steel,default:torch 10
|
||||
base_node = ctf_map:sandstonebrick
|
||||
hint = Beware of the Pyramids' Labyrinth!
|
||||
chests.1.n = 50
|
||||
chests.1.from = (29,-9,-29)
|
||||
chests.1.to = (54,-10,-54)
|
||||
chests.2.n = 50
|
||||
chests.2.from = (-29,-9,29)
|
||||
chests.2.to = (-54,-10,54)
|
||||
license = CC BY-SA 4.0
|
After Width: | Height: | Size: 217 KiB |
|
@ -0,0 +1,13 @@
|
|||
name = Big Ocean
|
||||
author = gameit
|
||||
r = 110
|
||||
h = 140
|
||||
rotation = x
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = (-1,-9,100)
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = (-1,-9,-100)
|
||||
initial_stuff = default:pick_steel,shooter:pistol,default:torch 5
|
||||
license = CC BY-SA 4.0
|
After Width: | Height: | Size: 349 KiB |
|
@ -0,0 +1,12 @@
|
|||
name = The Bridge
|
||||
author = rubenwardy
|
||||
rotation = x
|
||||
r = 115
|
||||
h = 140
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = -57,-20,93
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = -74,-16,-70
|
||||
license = CC BY-SA 4.0
|
After Width: | Height: | Size: 150 KiB |
|
@ -0,0 +1,45 @@
|
|||
name = Bunkers
|
||||
author = realyg, winniepee0, -sniper-, smugler5, Soulseeker, Darkf4antom and Tryhard_
|
||||
|
||||
r = 110
|
||||
h = 140
|
||||
rotation = z
|
||||
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = (6,-28,101)
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = (6,-26,-98)
|
||||
|
||||
license = CC BY-SA 4.0. Skybox textures adapted from the skybox "Måskonåive 2" (https://www.humus.name/index.php?page=Textures&ID=78) by Humus (Emil Persson), originally licensed under CC BY 3.0 (https://creativecommons.org/licenses/by/3.0/).
|
||||
others = Thanks to j45 for hosting the server to create the map.
|
||||
initial_stuff = shooter:pistol,default:pick_stone,default:torch 10
|
||||
base_node = ctf_map:stonebrick
|
||||
|
||||
phys_speed = 1.1
|
||||
|
||||
# Red side
|
||||
chests.1.n = 12
|
||||
chests.1.from = (109,-20,108)
|
||||
chests.1.to = (-109,-33,2)
|
||||
|
||||
# Blue side
|
||||
chests.2.n = 12
|
||||
chests.2.from = (-109,-20,-108)
|
||||
chests.2.to = (109,-33,-2)
|
||||
|
||||
# Treasure room at the middle
|
||||
chests.3.n = 25
|
||||
chests.3.from = (16,-39,3)
|
||||
chests.3.to = (-2,-39,-3)
|
||||
|
||||
# Room underground red side
|
||||
chests.4.n = 11
|
||||
chests.4.from = (31,-55,59)
|
||||
chests.4.to = (13,-55,80)
|
||||
|
||||
# Room underground blue side
|
||||
chests.5.n = 11
|
||||
chests.5.from = (33,-55,-23)
|
||||
chests.5.to = (18,-55,-44)
|
After Width: | Height: | Size: 908 KiB |
After Width: | Height: | Size: 2.5 MiB |
After Width: | Height: | Size: 5.6 MiB |
After Width: | Height: | Size: 4.0 MiB |
After Width: | Height: | Size: 4.3 MiB |
After Width: | Height: | Size: 3.6 MiB |
After Width: | Height: | Size: 4.4 MiB |
|
@ -0,0 +1,13 @@
|
|||
team.1.color = red
|
||||
team.1 = red
|
||||
team.1.pos = (61,2,63)
|
||||
team.2.pos = (-63,2,-78)
|
||||
team.2.color = blue
|
||||
author = Waterbug
|
||||
rotation = x
|
||||
h = 140
|
||||
team.2 = blue
|
||||
name = Burning Sands
|
||||
r = 115
|
||||
license = CC BY-SA 3.0
|
||||
base_node = ctf_map:stone_block
|
After Width: | Height: | Size: 510 KiB |
|
@ -0,0 +1,20 @@
|
|||
team.1.color = red
|
||||
team.1 = red
|
||||
team.1.pos = (-27,-32,55)
|
||||
team.2.pos = (24,-26,-48)
|
||||
team.2.color = blue
|
||||
author = gameit
|
||||
rotation = z
|
||||
h = 108
|
||||
r = 87
|
||||
name = The Legend of Capturing
|
||||
initial_stuff = shooter:pistol,default:pick_steel,default:ladder_wood 20,default:stonebrick 30,default:torch 5
|
||||
license = CC BY-SA 4.0
|
||||
hint = Look in the castle for some chests.
|
||||
team.2 = blue
|
||||
chests.1.n = 80
|
||||
chests.1.from = (-80,-50,-80)
|
||||
chests.1.to = (80,50,80)
|
||||
chests.2.n = 25
|
||||
chests.2.from = (-35,-45,-35)
|
||||
chests.2.to = (35,-30,35)
|
After Width: | Height: | Size: 880 KiB |
|
@ -0,0 +1,13 @@
|
|||
team.2.pos = (-11,-5,-43)
|
||||
r = 61
|
||||
team.1.pos = (11,-5,43)
|
||||
initial_stuff = default:pick_stone,default:torch 3
|
||||
team.2 = blue
|
||||
rotation = z
|
||||
name = Trouble in the Castle
|
||||
author = Waterbug
|
||||
h = 50
|
||||
team.1.color = red
|
||||
team.1 = red
|
||||
team.2.color = blue
|
||||
license = CC BY-SA 4.0
|
After Width: | Height: | Size: 1.0 MiB |
|
@ -0,0 +1,23 @@
|
|||
name = Caverns
|
||||
author = rubenwardy
|
||||
hint = Dig to reach the enemy!
|
||||
rotation = z
|
||||
r = 115
|
||||
h = 230
|
||||
initial_stuff = default:pick_steel,default:stick 3,default:torch 20
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = -22,-2,81
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = -45,0,-90
|
||||
chests.1.n = 12
|
||||
chests.1.from = -63,-4,41
|
||||
chests.1.to = -6,20,88
|
||||
chests.2.n = 15
|
||||
chests.2.from = -72,-4,-97
|
||||
chests.2.to = 7,15,-33
|
||||
chests.3.n = 15
|
||||
chests.3.from = -55,-9,-13
|
||||
chests.3.to = 7.5,17,17
|
||||
license = CC BY-SA 4.0
|
After Width: | Height: | Size: 81 KiB |
|
@ -0,0 +1,12 @@
|
|||
r = 110
|
||||
name = Coast of Nostalgia
|
||||
h = 140
|
||||
rotation = z
|
||||
author = rubenwardy
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = 15,3,39
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = -50,11,-76
|
||||
license = CC BY-SA 4.0
|
After Width: | Height: | Size: 125 KiB |
|
@ -0,0 +1,16 @@
|
|||
name = Desert Spikes
|
||||
author = WHYjustbecause
|
||||
|
||||
r = 115
|
||||
h = 122
|
||||
rotation = x
|
||||
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = -32,-33,83
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = 28,-17,-73
|
||||
|
||||
license = CC BY-SA 4.0
|
||||
initial_stuff = default:ladder 30,default:pick_steel,default:torch 5
|
After Width: | Height: | Size: 146 KiB |
|
@ -0,0 +1,13 @@
|
|||
name = Forest map
|
||||
author = -sniper-
|
||||
r = 115
|
||||
h = 140
|
||||
rotation = z
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = (3,1,102)
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = (-24,-8,-101)
|
||||
initial_stuff = default:pick_stone,default:axe_stone,default:torch 3
|
||||
license = CC BY-SA 4.0
|
After Width: | Height: | Size: 161 KiB |
|
@ -0,0 +1,14 @@
|
|||
team.2.color = blue
|
||||
team.2.pos = (0,0,-83)
|
||||
team.1.pos = (0,0,83)
|
||||
team.1.color = red
|
||||
team.1 = red
|
||||
author = DiamondPlane
|
||||
rotation = z
|
||||
h = 140
|
||||
team.2 = blue
|
||||
name = Green Hills
|
||||
initial_stuff = default:pick_steel,default:torch 15,default:ladder 30,default:stick 2
|
||||
r = 115
|
||||
license = CC BY-SA 4.0
|
||||
hint = You can find some ores in the mine!
|
After Width: | Height: | Size: 1020 KiB |
|
@ -0,0 +1,20 @@
|
|||
name = Hunting season
|
||||
author = -sniper-, solars and Peters
|
||||
license = CC-BY-SA 4.0. Adaptation of "Karsthafen" (https://forum.minetest.net/viewtopic.php?f=12&t=6642), by solars and Peters, from the Minetest forums (forum.minetest.net).
|
||||
others = This map was taken from Jägerhof village in the original Karsthafen map, created by solars and Peters and converted into a CTF map by -sniper-.
|
||||
r = 115
|
||||
h = 140
|
||||
rotation = z
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = (-14,-11,105)
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = (17,-2,-97)
|
||||
initial_stuff = default:pick_stone,default:torch 5
|
||||
chests.1.n = 50
|
||||
chests.1.from = -109,-35,-109
|
||||
chests.1.to = 109,30,-1
|
||||
chests.2.n = 50
|
||||
chests.2.from = 110,-35,110
|
||||
chests.2.to = -110,30,0
|
After Width: | Height: | Size: 461 KiB |
|
@ -0,0 +1,13 @@
|
|||
name = Intervention in the Ice Age
|
||||
author = ANAND
|
||||
rotation = z
|
||||
r = 115
|
||||
h = 140
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = 26,-62,100
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = -74,-62,-79
|
||||
initial_stuff = default:pick_steel,default:torch 5
|
||||
license = CC BY-SA 4.0
|
After Width: | Height: | Size: 133 KiB |
|
@ -0,0 +1,20 @@
|
|||
name = Karsthafen
|
||||
author = -sniper-, solars and Peters
|
||||
license = CC-BY-SA 4.0. Adaptation of "Karsthafen" (https://forum.minetest.net/viewtopic.php?f=12&t=6642), by solars and Peters, from the Minetest forums (forum.minetest.net).
|
||||
others = This map was taken from Karsthafen town region in the original Karsthafen map, created by solars and Peters and converted into a CTF map by -sniper-.
|
||||
r = 115
|
||||
h = 140
|
||||
rotation = x
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = (46,-4,105)
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = (-25,-2,-99)
|
||||
initial_stuff = default:cobble 40,default:pick_stone,default:torch 5
|
||||
chests.1.n = 50
|
||||
chests.1.from = -109,-25,-109
|
||||
chests.1.to = 109,30,-1
|
||||
chests.2.n = 50
|
||||
chests.2.from = 110,-25,110
|
||||
chests.2.to = -110,30,0
|
After Width: | Height: | Size: 431 KiB |
|
@ -0,0 +1,14 @@
|
|||
team.1.pos = (-98,1,102)
|
||||
r = 115
|
||||
initial_stuff = default:pick_steel,default:dirt 40
|
||||
team.2 = blue
|
||||
rotation = z
|
||||
name = Lava Puddles
|
||||
author = smugler5
|
||||
h = 140
|
||||
team.1.color = red
|
||||
team.2.color = blue
|
||||
team.2.pos = (101,1,-102)
|
||||
team.1 = red
|
||||
licence = CC BY-SA 4.0
|
||||
hint = Find a hole to an underground treasure. Get advantage by collecting all the enemy swords!
|
After Width: | Height: | Size: 518 KiB |
|
@ -0,0 +1,14 @@
|
|||
team.1.pos = (4,21,77)
|
||||
r = 80
|
||||
initial_stuff = default:pick_mese,default:torch 10,default:mossycobble 20
|
||||
team.2 = blue
|
||||
rotation = z
|
||||
name = A Mayan Legend
|
||||
author = KOLLEGAH
|
||||
hint = Look for a secret passage and a hidden Mayan treasure!
|
||||
license = CC BY-SA 4.0
|
||||
h = 50
|
||||
team.1.color = red
|
||||
team.2.color = blue
|
||||
team.2.pos = (7,-6,-53)
|
||||
team.1 = red
|
After Width: | Height: | Size: 655 KiB |
|
@ -0,0 +1,53 @@
|
|||
name = The Maze
|
||||
author = Waterbug
|
||||
hint = Look for several rooms with chests
|
||||
license = CC BY-SA 3.0
|
||||
|
||||
rotation = x
|
||||
r = 61
|
||||
h = 76
|
||||
phys_speed = 1.2
|
||||
initial_stuff = default:pick_stone,default:torch 10
|
||||
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = (24,2,48)
|
||||
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = (-24,2,-48)
|
||||
|
||||
# blue base room
|
||||
chests.1.n = 10
|
||||
chests.1.from = (-31,1,-39)
|
||||
chests.1.to = (-15,1,-55)
|
||||
|
||||
# red base room
|
||||
chests.2.n = 10
|
||||
chests.2.from = (15,1,39)
|
||||
chests.2.to = (31,1,55)
|
||||
|
||||
# room with trees, blue side
|
||||
chests.3.n = 25
|
||||
chests.3.from = (17,14,-17)
|
||||
chests.3.to = (59,24,-59)
|
||||
|
||||
#room with trees, red side
|
||||
chests.4.n = 25
|
||||
chests.4.from = (-17,14,17)
|
||||
chests.4.to = (-59,24,59)
|
||||
|
||||
# middle room, red side
|
||||
chests.5.n = 10
|
||||
chests.5.from = (7,-11,9)
|
||||
chests.5.to = (-7,-11,1)
|
||||
|
||||
# middle room, blue side
|
||||
chests.6.n = 10
|
||||
chests.6.from = (7,-11,-1)
|
||||
chests.6.to = (-7,-11,-9)
|
||||
|
||||
# upper middle room
|
||||
chests.7.n = 15
|
||||
chests.7.from = (-9,25,9)
|
||||
chests.7.to = (9,25,-9)
|
After Width: | Height: | Size: 306 KiB |
|
@ -0,0 +1,13 @@
|
|||
team.1.color = red
|
||||
team.1 = red
|
||||
team.1.pos = (-8, -8, 101)
|
||||
team.2.pos = (0, -8, -101)
|
||||
team.2.color = blue
|
||||
author = DiamondPlane and Elvis26
|
||||
rotation = z
|
||||
h = 140
|
||||
team.2 = blue
|
||||
name = Mini Village
|
||||
initial_stuff = default:pick_steel,default:torch 5
|
||||
r = 115
|
||||
license = CC BY-SA 4.0
|
After Width: | Height: | Size: 1.0 MiB |
|
@ -0,0 +1,21 @@
|
|||
name = Moon
|
||||
author = -sniper-
|
||||
|
||||
r = 110
|
||||
h = 100
|
||||
rotation = z
|
||||
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = (-96,-25,97)
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = (85,-20,-90)
|
||||
|
||||
phys_gravity = 0.16
|
||||
phys_speed = 1.2
|
||||
phys_jump = 0.8
|
||||
|
||||
base_node = ctf_map:gravel
|
||||
initial_stuff = default:shovel_steel,shooter:pistol,default:torch 3
|
||||
license = CC BY-SA 4.0. Skybox textures adapted from the skybox "Ulukai's space skyboxes" (from https://opengameart.org/content/ulukais-space-skyboxes) by Ulukai, originally licensed under CC BY 3.0. Earth with CC0 license (from https://purepng.com/photo/13214/nature-earth) was added to skybox_4.png. Rockets, machines, satellite dish, tunnels and ice were added by gimp and caoutiouspotato.
|
After Width: | Height: | Size: 1.2 MiB |
After Width: | Height: | Size: 1.0 MiB |
After Width: | Height: | Size: 852 KiB |
After Width: | Height: | Size: 920 KiB |
After Width: | Height: | Size: 796 KiB |
After Width: | Height: | Size: 992 KiB |
After Width: | Height: | Size: 803 KiB |
|
@ -0,0 +1,13 @@
|
|||
name = A Kingdom In The Nether
|
||||
author = Waterbug
|
||||
license = CC BY-SA 3.0
|
||||
r = 106
|
||||
h = 62
|
||||
rotation = x
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = (-55,-9,35)
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = (50,-9,-45)
|
||||
initial_stuff = default:pick_bronze,default:desert_cobble 50,default:torch 10
|
After Width: | Height: | Size: 422 KiB |
|
@ -0,0 +1,13 @@
|
|||
team.1.color = red
|
||||
team.1 = red
|
||||
team.1.pos = (53,-31,97)
|
||||
team.2.pos = (-82,-35,-70)
|
||||
team.2.color = blue
|
||||
author = mzf53
|
||||
rotation = z
|
||||
h = 140
|
||||
team.2 = blue
|
||||
name = Pine Forest
|
||||
initial_stuff = default:pick_stone,default:torch 10
|
||||
r = 115
|
||||
license = CC BY-SA 4.0
|
After Width: | Height: | Size: 461 KiB |
|
@ -0,0 +1,13 @@
|
|||
team.2.color = blue
|
||||
team.2.pos = (6,1,-103)
|
||||
team.1.pos = (6,1,103)
|
||||
team.1.color = red
|
||||
team.1 = red
|
||||
author = -sniper-
|
||||
rotation = z
|
||||
h = 140
|
||||
team.2 = blue
|
||||
name = Plain battle
|
||||
initial_stuff = default:pick_stone,shooter:pistol,default:torch 5
|
||||
r = 110
|
||||
license = CC BY-SA 4.0
|
After Width: | Height: | Size: 339 KiB |
|
@ -0,0 +1,12 @@
|
|||
r = 112
|
||||
name = Plains of the Past
|
||||
h = 140
|
||||
rotation = z
|
||||
author = rubenwardy
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = -64,16,85
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = 23,14,-77
|
||||
license = CC BY-SA 4.0
|
After Width: | Height: | Size: 147 KiB |
|
@ -0,0 +1,13 @@
|
|||
name = River valley
|
||||
r = 115
|
||||
rotation = z
|
||||
h = 140
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = (19,19,81)
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = (-1,11,-103)
|
||||
author = -sniper-
|
||||
initial_stuff = default:pick_stone,default:torch 3
|
||||
license = CC BY-SA 4.0
|