Initial commit
3
.idea/.gitignore
vendored
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# Default ignored files
|
||||||
|
/shelf/
|
||||||
|
/workspace.xml
|
9
.idea/maps.iml
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<module type="JAVA_MODULE" version="4">
|
||||||
|
<component name="NewModuleRootManager" inherit-compiler-output="true">
|
||||||
|
<exclude-output />
|
||||||
|
<content url="file://$MODULE_DIR$" />
|
||||||
|
<orderEntry type="inheritedJdk" />
|
||||||
|
<orderEntry type="sourceFolder" forTests="false" />
|
||||||
|
</component>
|
||||||
|
</module>
|
6
.idea/misc.xml
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="ProjectRootManager">
|
||||||
|
<output url="file://$PROJECT_DIR$/out" />
|
||||||
|
</component>
|
||||||
|
</project>
|
8
.idea/modules.xml
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="ProjectModuleManager">
|
||||||
|
<modules>
|
||||||
|
<module fileurl="file://$PROJECT_DIR$/.idea/maps.iml" filepath="$PROJECT_DIR$/.idea/maps.iml" />
|
||||||
|
</modules>
|
||||||
|
</component>
|
||||||
|
</project>
|
6
.idea/vcs.xml
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<project version="4">
|
||||||
|
<component name="VcsDirectoryMappings">
|
||||||
|
<mapping directory="$PROJECT_DIR$" vcs="Git" />
|
||||||
|
</component>
|
||||||
|
</project>
|
8
README.md
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
# Maps for CTF (Fork)
|
||||||
|
|
||||||
|
**Note**: *Please submit new maps to the official [CTF maps repository](https://github.com/MT-CTF/maps.git). Maps added there are usually added here as well.*
|
||||||
|
|
||||||
|
Feel free to create PRs for new maps, but please create them properly (include all required files, i.e. `map.mts`, `map.conf` and `screenshot.png`). Checkout map_maker's [README.md](https://github.com/MT-CTF/capturetheflag/tree/master/mods/ctf/ctf_map/map_maker#ctf-map---map-maker) for more documentation.
|
||||||
|
|
||||||
|
## License
|
||||||
|
All individual maps are published under their own license, as given by the `license` field in `map.conf` file. Learn more about licenses in the [CTF Map documentation](https://github.com/MT-CTF/capturetheflag/tree/master/mods/ctf/ctf_map/map_maker#license).
|
27
abandoned_battlefield/map.conf
Normal file
|
@ -0,0 +1,27 @@
|
||||||
|
initial_stuff = default:cobble 40,shooter:pistol,default:pick_steel,default:torch 8
|
||||||
|
author = HobbitPower
|
||||||
|
name = Abandoned Battlefield
|
||||||
|
h = 140
|
||||||
|
rotation = z
|
||||||
|
team.1.pos = (75,2,90)
|
||||||
|
r = 115
|
||||||
|
team.1 = red
|
||||||
|
team.1.color = red
|
||||||
|
team.2.pos = (-75,2,-90)
|
||||||
|
team.2 = blue
|
||||||
|
team.2.color = blue
|
||||||
|
license = CC BY-SA 4.0
|
||||||
|
base_node = ctf_map:stone_block
|
||||||
|
chests.1.n = 25
|
||||||
|
chests.1.from = (-66,1,79)
|
||||||
|
chests.1.to = (-84,1,101)
|
||||||
|
chests.2.n = 25
|
||||||
|
chests.2.from = (-27,1,79)
|
||||||
|
chests.2.to = (-45,1,101)
|
||||||
|
chests.3.n = 25
|
||||||
|
chests.3.from = (66,1,-79)
|
||||||
|
chests.3.to = (84,1,-101)
|
||||||
|
chests.4.n = 25
|
||||||
|
chests.4.from = (27,1,-79)
|
||||||
|
chests.4.to = (45,1,-101)
|
||||||
|
hint = Find hidden ores on a secret place!
|
BIN
abandoned_battlefield/map.mts
Normal file
BIN
abandoned_battlefield/screenshot.png
Normal file
After Width: | Height: | Size: 878 KiB |
28
abandoned_isles/map.conf
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
name = Abandoned Isles
|
||||||
|
author = gimp, caoutiouspotato, SoulSeeker
|
||||||
|
|
||||||
|
r = 110
|
||||||
|
h = 140
|
||||||
|
rotation = x
|
||||||
|
|
||||||
|
team.1 = red
|
||||||
|
team.1.color = red
|
||||||
|
team.1.pos = (-79,-4,91)
|
||||||
|
team.2 = blue
|
||||||
|
team.2.color = blue
|
||||||
|
team.2.pos = (86,-4,-101)
|
||||||
|
|
||||||
|
initial_stuff = shooter:pistol,default:pick_stone,default:mossycobble 50,default:torch 10
|
||||||
|
license = CC BY 4.0
|
||||||
|
others = Maps were originally created by gimp and caoutiouspotato and licensed under CC BY 4.0. It was improved by SoulSeeker: desert theme was converted into mossy cobble theme, holes were filled with dirt, some more bridges were added between bases and main path, lava was replaced with water, all mese blocks were removed and then replaced with 6 meseblocks on each side, designs of the bases were changed to Japanese buildings and some more trees, buildings and waterfalls were added across the map.
|
||||||
|
phys_speed = 1.2
|
||||||
|
base_node = ctf_map:stone
|
||||||
|
|
||||||
|
# red side
|
||||||
|
chests.1.n = 100
|
||||||
|
chests.1.from = (-109,-28,109)
|
||||||
|
chests.1.to = (109,0,1)
|
||||||
|
# blue side
|
||||||
|
chests.2.n = 100
|
||||||
|
chests.2.from = (-109,-28,-1)
|
||||||
|
chests.2.to = (109,0,-109)
|
BIN
abandoned_isles/map.mts
Normal file
BIN
abandoned_isles/screenshot.png
Normal file
After Width: | Height: | Size: 587 KiB |
18
ahkmenrah_pyramids/map.conf
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
name = Pyramids of Ahkmenrah
|
||||||
|
author = Darkf4antom and SoulSeeker
|
||||||
|
hint = There is an invisible labyrinth under your base and a treasure at the end of it!
|
||||||
|
|
||||||
|
team.1 = red
|
||||||
|
team.1.color = red
|
||||||
|
team.1.pos = (-75,14,77)
|
||||||
|
team.2 = blue
|
||||||
|
team.2.color = blue
|
||||||
|
team.2.pos = (75,14,-78)
|
||||||
|
|
||||||
|
rotation = z
|
||||||
|
h = 60
|
||||||
|
r = 109
|
||||||
|
|
||||||
|
initial_stuff = default:pick_stone,default:desert_cobble 30,default:torch 10
|
||||||
|
license = CC BY-SA 4.0
|
||||||
|
base_node = ctf_map:desert_sandstone_block
|
BIN
ahkmenrah_pyramids/map.mts
Normal file
BIN
ahkmenrah_pyramids/screenshot.png
Normal file
After Width: | Height: | Size: 1 MiB |
21
ancient_pyramids/map.conf
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
team.1.color = red
|
||||||
|
team.1 = red
|
||||||
|
team.1.pos = (60,-8,60)
|
||||||
|
team.2.pos = (-60,-8,-60)
|
||||||
|
team.2.color = blue
|
||||||
|
author = Xenon
|
||||||
|
rotation = z
|
||||||
|
h = 38
|
||||||
|
r = 115
|
||||||
|
name = Ancient Pyramids
|
||||||
|
team.2 = blue
|
||||||
|
initial_stuff = default:pick_steel,default:torch 10
|
||||||
|
base_node = ctf_map:sandstonebrick
|
||||||
|
hint = Beware of the Pyramids' Labyrinth!
|
||||||
|
chests.1.n = 50
|
||||||
|
chests.1.from = (29,-9,-29)
|
||||||
|
chests.1.to = (54,-10,-54)
|
||||||
|
chests.2.n = 50
|
||||||
|
chests.2.from = (-29,-9,29)
|
||||||
|
chests.2.to = (-54,-10,54)
|
||||||
|
license = CC BY-SA 4.0
|
BIN
ancient_pyramids/map.mts
Normal file
BIN
ancient_pyramids/screenshot.png
Normal file
After Width: | Height: | Size: 217 KiB |
13
big_ocean/map.conf
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
name = Big Ocean
|
||||||
|
author = gameit
|
||||||
|
r = 110
|
||||||
|
h = 140
|
||||||
|
rotation = x
|
||||||
|
team.1 = red
|
||||||
|
team.1.color = red
|
||||||
|
team.1.pos = (-1,-9,100)
|
||||||
|
team.2 = blue
|
||||||
|
team.2.color = blue
|
||||||
|
team.2.pos = (-1,-9,-100)
|
||||||
|
initial_stuff = default:pick_steel,shooter:pistol,default:torch 5
|
||||||
|
license = CC BY-SA 4.0
|
BIN
big_ocean/map.mts
Normal file
BIN
big_ocean/screenshot.png
Normal file
After Width: | Height: | Size: 349 KiB |
12
bridge/map.conf
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
name = The Bridge
|
||||||
|
author = rubenwardy
|
||||||
|
rotation = x
|
||||||
|
r = 115
|
||||||
|
h = 140
|
||||||
|
team.1 = red
|
||||||
|
team.1.color = red
|
||||||
|
team.1.pos = -57,-20,93
|
||||||
|
team.2 = blue
|
||||||
|
team.2.color = blue
|
||||||
|
team.2.pos = -74,-16,-70
|
||||||
|
license = CC BY-SA 4.0
|
BIN
bridge/map.mts
Normal file
BIN
bridge/screenshot.png
Normal file
After Width: | Height: | Size: 150 KiB |
45
bunkers/map.conf
Normal file
|
@ -0,0 +1,45 @@
|
||||||
|
name = Bunkers
|
||||||
|
author = realyg, winniepee0, -sniper-, smugler5, Soulseeker, Darkf4antom and Tryhard_
|
||||||
|
|
||||||
|
r = 110
|
||||||
|
h = 140
|
||||||
|
rotation = z
|
||||||
|
|
||||||
|
team.1 = red
|
||||||
|
team.1.color = red
|
||||||
|
team.1.pos = (6,-28,101)
|
||||||
|
team.2 = blue
|
||||||
|
team.2.color = blue
|
||||||
|
team.2.pos = (6,-26,-98)
|
||||||
|
|
||||||
|
license = CC BY-SA 4.0. Skybox textures adapted from the skybox "Måskonåive 2" (https://www.humus.name/index.php?page=Textures&ID=78) by Humus (Emil Persson), originally licensed under CC BY 3.0 (https://creativecommons.org/licenses/by/3.0/).
|
||||||
|
others = Thanks to j45 for hosting the server to create the map.
|
||||||
|
initial_stuff = shooter:pistol,default:pick_stone,default:torch 10
|
||||||
|
base_node = ctf_map:stonebrick
|
||||||
|
|
||||||
|
phys_speed = 1.1
|
||||||
|
|
||||||
|
# Red side
|
||||||
|
chests.1.n = 12
|
||||||
|
chests.1.from = (109,-20,108)
|
||||||
|
chests.1.to = (-109,-33,2)
|
||||||
|
|
||||||
|
# Blue side
|
||||||
|
chests.2.n = 12
|
||||||
|
chests.2.from = (-109,-20,-108)
|
||||||
|
chests.2.to = (109,-33,-2)
|
||||||
|
|
||||||
|
# Treasure room at the middle
|
||||||
|
chests.3.n = 25
|
||||||
|
chests.3.from = (16,-39,3)
|
||||||
|
chests.3.to = (-2,-39,-3)
|
||||||
|
|
||||||
|
# Room underground red side
|
||||||
|
chests.4.n = 11
|
||||||
|
chests.4.from = (31,-55,59)
|
||||||
|
chests.4.to = (13,-55,80)
|
||||||
|
|
||||||
|
# Room underground blue side
|
||||||
|
chests.5.n = 11
|
||||||
|
chests.5.from = (33,-55,-23)
|
||||||
|
chests.5.to = (18,-55,-44)
|
BIN
bunkers/map.mts
Normal file
BIN
bunkers/screenshot.png
Normal file
After Width: | Height: | Size: 908 KiB |
BIN
bunkers/skybox_1.png
Normal file
After Width: | Height: | Size: 2.5 MiB |
BIN
bunkers/skybox_2.png
Normal file
After Width: | Height: | Size: 5.6 MiB |
BIN
bunkers/skybox_3.png
Normal file
After Width: | Height: | Size: 4 MiB |
BIN
bunkers/skybox_4.png
Normal file
After Width: | Height: | Size: 4.3 MiB |
BIN
bunkers/skybox_5.png
Normal file
After Width: | Height: | Size: 3.6 MiB |
BIN
bunkers/skybox_6.png
Normal file
After Width: | Height: | Size: 4.4 MiB |
13
burning_sands/map.conf
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
team.1.color = red
|
||||||
|
team.1 = red
|
||||||
|
team.1.pos = (61,2,63)
|
||||||
|
team.2.pos = (-63,2,-78)
|
||||||
|
team.2.color = blue
|
||||||
|
author = Waterbug
|
||||||
|
rotation = x
|
||||||
|
h = 140
|
||||||
|
team.2 = blue
|
||||||
|
name = Burning Sands
|
||||||
|
r = 115
|
||||||
|
license = CC BY-SA 3.0
|
||||||
|
base_node = ctf_map:stone_block
|
BIN
burning_sands/map.mts
Normal file
BIN
burning_sands/screenshot.png
Normal file
After Width: | Height: | Size: 510 KiB |
20
capture_legend/map.conf
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
team.1.color = red
|
||||||
|
team.1 = red
|
||||||
|
team.1.pos = (-27,-32,55)
|
||||||
|
team.2.pos = (24,-26,-48)
|
||||||
|
team.2.color = blue
|
||||||
|
author = gameit
|
||||||
|
rotation = z
|
||||||
|
h = 108
|
||||||
|
r = 87
|
||||||
|
name = The Legend of Capturing
|
||||||
|
initial_stuff = shooter:pistol,default:pick_steel,default:ladder_wood 20,default:stonebrick 30,default:torch 5
|
||||||
|
license = CC BY-SA 4.0
|
||||||
|
hint = Look in the castle for some chests.
|
||||||
|
team.2 = blue
|
||||||
|
chests.1.n = 80
|
||||||
|
chests.1.from = (-80,-50,-80)
|
||||||
|
chests.1.to = (80,50,80)
|
||||||
|
chests.2.n = 25
|
||||||
|
chests.2.from = (-35,-45,-35)
|
||||||
|
chests.2.to = (35,-30,35)
|
BIN
capture_legend/map.mts
Normal file
BIN
capture_legend/screenshot.png
Normal file
After Width: | Height: | Size: 880 KiB |
13
castle_trouble/map.conf
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
team.2.pos = (-11,-5,-43)
|
||||||
|
r = 61
|
||||||
|
team.1.pos = (11,-5,43)
|
||||||
|
initial_stuff = default:pick_stone,default:torch 3
|
||||||
|
team.2 = blue
|
||||||
|
rotation = z
|
||||||
|
name = Trouble in the Castle
|
||||||
|
author = Waterbug
|
||||||
|
h = 50
|
||||||
|
team.1.color = red
|
||||||
|
team.1 = red
|
||||||
|
team.2.color = blue
|
||||||
|
license = CC BY-SA 4.0
|
BIN
castle_trouble/map.mts
Normal file
BIN
castle_trouble/screenshot.png
Normal file
After Width: | Height: | Size: 1 MiB |
23
caverns/map.conf
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
name = Caverns
|
||||||
|
author = rubenwardy
|
||||||
|
hint = Dig to reach the enemy!
|
||||||
|
rotation = z
|
||||||
|
r = 115
|
||||||
|
h = 230
|
||||||
|
initial_stuff = default:pick_steel,default:stick 3,default:torch 20
|
||||||
|
team.1 = red
|
||||||
|
team.1.color = red
|
||||||
|
team.1.pos = -22,-2,81
|
||||||
|
team.2 = blue
|
||||||
|
team.2.color = blue
|
||||||
|
team.2.pos = -45,0,-90
|
||||||
|
chests.1.n = 12
|
||||||
|
chests.1.from = -63,-4,41
|
||||||
|
chests.1.to = -6,20,88
|
||||||
|
chests.2.n = 15
|
||||||
|
chests.2.from = -72,-4,-97
|
||||||
|
chests.2.to = 7,15,-33
|
||||||
|
chests.3.n = 15
|
||||||
|
chests.3.from = -55,-9,-13
|
||||||
|
chests.3.to = 7.5,17,17
|
||||||
|
license = CC BY-SA 4.0
|
BIN
caverns/map.mts
Normal file
BIN
caverns/screenshot.png
Normal file
After Width: | Height: | Size: 81 KiB |
12
coast/map.conf
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
r = 110
|
||||||
|
name = Coast of Nostalgia
|
||||||
|
h = 140
|
||||||
|
rotation = z
|
||||||
|
author = rubenwardy
|
||||||
|
team.1 = red
|
||||||
|
team.1.color = red
|
||||||
|
team.1.pos = 15,3,39
|
||||||
|
team.2 = blue
|
||||||
|
team.2.color = blue
|
||||||
|
team.2.pos = -50,11,-76
|
||||||
|
license = CC BY-SA 4.0
|
BIN
coast/map.mts
Normal file
BIN
coast/screenshot.png
Normal file
After Width: | Height: | Size: 125 KiB |
16
desert_spikes/map.conf
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
name = Desert Spikes
|
||||||
|
author = WHYjustbecause
|
||||||
|
|
||||||
|
r = 115
|
||||||
|
h = 122
|
||||||
|
rotation = x
|
||||||
|
|
||||||
|
team.1 = red
|
||||||
|
team.1.color = red
|
||||||
|
team.1.pos = -32,-33,83
|
||||||
|
team.2 = blue
|
||||||
|
team.2.color = blue
|
||||||
|
team.2.pos = 28,-17,-73
|
||||||
|
|
||||||
|
license = CC BY-SA 4.0
|
||||||
|
initial_stuff = default:ladder 30,default:pick_steel,default:torch 5
|
BIN
desert_spikes/map.mts
Normal file
BIN
desert_spikes/screenshot.png
Normal file
After Width: | Height: | Size: 146 KiB |
13
forest/map.conf
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
name = Forest map
|
||||||
|
author = -sniper-
|
||||||
|
r = 115
|
||||||
|
h = 140
|
||||||
|
rotation = z
|
||||||
|
team.1 = red
|
||||||
|
team.1.color = red
|
||||||
|
team.1.pos = (3,1,102)
|
||||||
|
team.2 = blue
|
||||||
|
team.2.color = blue
|
||||||
|
team.2.pos = (-24,-8,-101)
|
||||||
|
initial_stuff = default:pick_stone,default:axe_stone,default:torch 3
|
||||||
|
license = CC BY-SA 4.0
|
BIN
forest/map.mts
Normal file
BIN
forest/screenshot.png
Normal file
After Width: | Height: | Size: 161 KiB |
14
green_hills/map.conf
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
team.2.color = blue
|
||||||
|
team.2.pos = (0,0,-83)
|
||||||
|
team.1.pos = (0,0,83)
|
||||||
|
team.1.color = red
|
||||||
|
team.1 = red
|
||||||
|
author = DiamondPlane
|
||||||
|
rotation = z
|
||||||
|
h = 140
|
||||||
|
team.2 = blue
|
||||||
|
name = Green Hills
|
||||||
|
initial_stuff = default:pick_steel,default:torch 15,default:ladder 30,default:stick 2
|
||||||
|
r = 115
|
||||||
|
license = CC BY-SA 4.0
|
||||||
|
hint = You can find some ores in the mine!
|
BIN
green_hills/map.mts
Normal file
BIN
green_hills/screenshot.png
Normal file
After Width: | Height: | Size: 1,020 KiB |
20
hunting_season/map.conf
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
name = Hunting season
|
||||||
|
author = -sniper-, solars and Peters
|
||||||
|
license = CC-BY-SA 4.0. Adaptation of "Karsthafen" (https://forum.minetest.net/viewtopic.php?f=12&t=6642), by solars and Peters, from the Minetest forums (forum.minetest.net).
|
||||||
|
others = This map was taken from Jägerhof village in the original Karsthafen map, created by solars and Peters and converted into a CTF map by -sniper-.
|
||||||
|
r = 115
|
||||||
|
h = 140
|
||||||
|
rotation = z
|
||||||
|
team.1 = red
|
||||||
|
team.1.color = red
|
||||||
|
team.1.pos = (-14,-11,105)
|
||||||
|
team.2 = blue
|
||||||
|
team.2.color = blue
|
||||||
|
team.2.pos = (17,-2,-97)
|
||||||
|
initial_stuff = default:pick_stone,default:torch 5
|
||||||
|
chests.1.n = 50
|
||||||
|
chests.1.from = -109,-35,-109
|
||||||
|
chests.1.to = 109,30,-1
|
||||||
|
chests.2.n = 50
|
||||||
|
chests.2.from = 110,-35,110
|
||||||
|
chests.2.to = -110,30,0
|
BIN
hunting_season/map.mts
Normal file
BIN
hunting_season/screenshot.png
Normal file
After Width: | Height: | Size: 461 KiB |
13
iceage/map.conf
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
name = Intervention in the Ice Age
|
||||||
|
author = ANAND
|
||||||
|
rotation = z
|
||||||
|
r = 115
|
||||||
|
h = 140
|
||||||
|
team.1 = red
|
||||||
|
team.1.color = red
|
||||||
|
team.1.pos = 26,-62,100
|
||||||
|
team.2 = blue
|
||||||
|
team.2.color = blue
|
||||||
|
team.2.pos = -74,-62,-79
|
||||||
|
initial_stuff = default:pick_steel,default:torch 5
|
||||||
|
license = CC BY-SA 4.0
|
BIN
iceage/map.mts
Normal file
BIN
iceage/screenshot.png
Normal file
After Width: | Height: | Size: 133 KiB |
20
karsthafen/map.conf
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
name = Karsthafen
|
||||||
|
author = -sniper-, solars and Peters
|
||||||
|
license = CC-BY-SA 4.0. Adaptation of "Karsthafen" (https://forum.minetest.net/viewtopic.php?f=12&t=6642), by solars and Peters, from the Minetest forums (forum.minetest.net).
|
||||||
|
others = This map was taken from Karsthafen town region in the original Karsthafen map, created by solars and Peters and converted into a CTF map by -sniper-.
|
||||||
|
r = 115
|
||||||
|
h = 140
|
||||||
|
rotation = x
|
||||||
|
team.1 = red
|
||||||
|
team.1.color = red
|
||||||
|
team.1.pos = (46,-4,105)
|
||||||
|
team.2 = blue
|
||||||
|
team.2.color = blue
|
||||||
|
team.2.pos = (-25,-2,-99)
|
||||||
|
initial_stuff = default:cobble 40,default:pick_stone,default:torch 5
|
||||||
|
chests.1.n = 50
|
||||||
|
chests.1.from = -109,-25,-109
|
||||||
|
chests.1.to = 109,30,-1
|
||||||
|
chests.2.n = 50
|
||||||
|
chests.2.from = 110,-25,110
|
||||||
|
chests.2.to = -110,30,0
|
BIN
karsthafen/map.mts
Normal file
BIN
karsthafen/screenshot.png
Normal file
After Width: | Height: | Size: 431 KiB |
14
lava_puddles/map.conf
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
team.1.pos = (-98,1,102)
|
||||||
|
r = 115
|
||||||
|
initial_stuff = default:pick_steel,default:dirt 40
|
||||||
|
team.2 = blue
|
||||||
|
rotation = z
|
||||||
|
name = Lava Puddles
|
||||||
|
author = smugler5
|
||||||
|
h = 140
|
||||||
|
team.1.color = red
|
||||||
|
team.2.color = blue
|
||||||
|
team.2.pos = (101,1,-102)
|
||||||
|
team.1 = red
|
||||||
|
licence = CC BY-SA 4.0
|
||||||
|
hint = Find a hole to an underground treasure. Get advantage by collecting all the enemy swords!
|
BIN
lava_puddles/map.mts
Normal file
BIN
lava_puddles/screenshot.png
Normal file
After Width: | Height: | Size: 518 KiB |
14
mayan_legend/map.conf
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
team.1.pos = (4,21,77)
|
||||||
|
r = 80
|
||||||
|
initial_stuff = default:pick_mese,default:torch 10,default:mossycobble 20
|
||||||
|
team.2 = blue
|
||||||
|
rotation = z
|
||||||
|
name = A Mayan Legend
|
||||||
|
author = KOLLEGAH
|
||||||
|
hint = Look for a secret passage and a hidden Mayan treasure!
|
||||||
|
license = CC BY-SA 4.0
|
||||||
|
h = 50
|
||||||
|
team.1.color = red
|
||||||
|
team.2.color = blue
|
||||||
|
team.2.pos = (7,-6,-53)
|
||||||
|
team.1 = red
|
BIN
mayan_legend/map.mts
Normal file
BIN
mayan_legend/screenshot.png
Normal file
After Width: | Height: | Size: 655 KiB |
53
maze/map.conf
Normal file
|
@ -0,0 +1,53 @@
|
||||||
|
name = The Maze
|
||||||
|
author = Waterbug
|
||||||
|
hint = Look for several rooms with chests
|
||||||
|
license = CC BY-SA 3.0
|
||||||
|
|
||||||
|
rotation = x
|
||||||
|
r = 61
|
||||||
|
h = 76
|
||||||
|
phys_speed = 1.2
|
||||||
|
initial_stuff = default:pick_stone,default:torch 10
|
||||||
|
|
||||||
|
team.1 = red
|
||||||
|
team.1.color = red
|
||||||
|
team.1.pos = (24,2,48)
|
||||||
|
|
||||||
|
team.2 = blue
|
||||||
|
team.2.color = blue
|
||||||
|
team.2.pos = (-24,2,-48)
|
||||||
|
|
||||||
|
# blue base room
|
||||||
|
chests.1.n = 10
|
||||||
|
chests.1.from = (-31,1,-39)
|
||||||
|
chests.1.to = (-15,1,-55)
|
||||||
|
|
||||||
|
# red base room
|
||||||
|
chests.2.n = 10
|
||||||
|
chests.2.from = (15,1,39)
|
||||||
|
chests.2.to = (31,1,55)
|
||||||
|
|
||||||
|
# room with trees, blue side
|
||||||
|
chests.3.n = 25
|
||||||
|
chests.3.from = (17,14,-17)
|
||||||
|
chests.3.to = (59,24,-59)
|
||||||
|
|
||||||
|
#room with trees, red side
|
||||||
|
chests.4.n = 25
|
||||||
|
chests.4.from = (-17,14,17)
|
||||||
|
chests.4.to = (-59,24,59)
|
||||||
|
|
||||||
|
# middle room, red side
|
||||||
|
chests.5.n = 10
|
||||||
|
chests.5.from = (7,-11,9)
|
||||||
|
chests.5.to = (-7,-11,1)
|
||||||
|
|
||||||
|
# middle room, blue side
|
||||||
|
chests.6.n = 10
|
||||||
|
chests.6.from = (7,-11,-1)
|
||||||
|
chests.6.to = (-7,-11,-9)
|
||||||
|
|
||||||
|
# upper middle room
|
||||||
|
chests.7.n = 15
|
||||||
|
chests.7.from = (-9,25,9)
|
||||||
|
chests.7.to = (9,25,-9)
|
BIN
maze/map.mts
Normal file
BIN
maze/screenshot.png
Normal file
After Width: | Height: | Size: 306 KiB |
13
mini_village/map.conf
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
team.1.color = red
|
||||||
|
team.1 = red
|
||||||
|
team.1.pos = (-8, -8, 101)
|
||||||
|
team.2.pos = (0, -8, -101)
|
||||||
|
team.2.color = blue
|
||||||
|
author = DiamondPlane and Elvis26
|
||||||
|
rotation = z
|
||||||
|
h = 140
|
||||||
|
team.2 = blue
|
||||||
|
name = Mini Village
|
||||||
|
initial_stuff = default:pick_steel,default:torch 5
|
||||||
|
r = 115
|
||||||
|
license = CC BY-SA 4.0
|
BIN
mini_village/map.mts
Normal file
BIN
mini_village/screenshot.png
Normal file
After Width: | Height: | Size: 1 MiB |
21
moon/map.conf
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
name = Moon
|
||||||
|
author = -sniper-
|
||||||
|
|
||||||
|
r = 110
|
||||||
|
h = 100
|
||||||
|
rotation = z
|
||||||
|
|
||||||
|
team.1 = red
|
||||||
|
team.1.color = red
|
||||||
|
team.1.pos = (-96,-25,97)
|
||||||
|
team.2 = blue
|
||||||
|
team.2.color = blue
|
||||||
|
team.2.pos = (85,-20,-90)
|
||||||
|
|
||||||
|
phys_gravity = 0.16
|
||||||
|
phys_speed = 1.2
|
||||||
|
phys_jump = 0.8
|
||||||
|
|
||||||
|
base_node = ctf_map:gravel
|
||||||
|
initial_stuff = default:shovel_steel,shooter:pistol,default:torch 3
|
||||||
|
license = CC BY-SA 4.0. Skybox textures adapted from the skybox "Ulukai's space skyboxes" (from https://opengameart.org/content/ulukais-space-skyboxes) by Ulukai, originally licensed under CC BY 3.0. Earth with CC0 license (from https://purepng.com/photo/13214/nature-earth) was added to skybox_4.png. Rockets, machines, satellite dish, tunnels and ice were added by gimp and caoutiouspotato.
|
BIN
moon/map.mts
Normal file
BIN
moon/screenshot.png
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
moon/skybox_1.png
Normal file
After Width: | Height: | Size: 1 MiB |
BIN
moon/skybox_2.png
Normal file
After Width: | Height: | Size: 852 KiB |
BIN
moon/skybox_3.png
Normal file
After Width: | Height: | Size: 920 KiB |
BIN
moon/skybox_4.png
Normal file
After Width: | Height: | Size: 796 KiB |
BIN
moon/skybox_5.png
Normal file
After Width: | Height: | Size: 992 KiB |
BIN
moon/skybox_6.png
Normal file
After Width: | Height: | Size: 803 KiB |
13
nether_kingdom/map.conf
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
name = A Kingdom In The Nether
|
||||||
|
author = Waterbug
|
||||||
|
license = CC BY-SA 3.0
|
||||||
|
r = 106
|
||||||
|
h = 62
|
||||||
|
rotation = x
|
||||||
|
team.1 = red
|
||||||
|
team.1.color = red
|
||||||
|
team.1.pos = (-55,-9,35)
|
||||||
|
team.2 = blue
|
||||||
|
team.2.color = blue
|
||||||
|
team.2.pos = (50,-9,-45)
|
||||||
|
initial_stuff = default:pick_bronze,default:desert_cobble 50,default:torch 10
|
BIN
nether_kingdom/map.mts
Normal file
BIN
nether_kingdom/screenshot.png
Normal file
After Width: | Height: | Size: 422 KiB |
13
pine_forest/map.conf
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
team.1.color = red
|
||||||
|
team.1 = red
|
||||||
|
team.1.pos = (53,-31,97)
|
||||||
|
team.2.pos = (-82,-35,-70)
|
||||||
|
team.2.color = blue
|
||||||
|
author = mzf53
|
||||||
|
rotation = z
|
||||||
|
h = 140
|
||||||
|
team.2 = blue
|
||||||
|
name = Pine Forest
|
||||||
|
initial_stuff = default:pick_stone,default:torch 10
|
||||||
|
r = 115
|
||||||
|
license = CC BY-SA 4.0
|
BIN
pine_forest/map.mts
Normal file
BIN
pine_forest/screenshot.png
Normal file
After Width: | Height: | Size: 461 KiB |
13
plain_battle/map.conf
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
team.2.color = blue
|
||||||
|
team.2.pos = (6,1,-103)
|
||||||
|
team.1.pos = (6,1,103)
|
||||||
|
team.1.color = red
|
||||||
|
team.1 = red
|
||||||
|
author = -sniper-
|
||||||
|
rotation = z
|
||||||
|
h = 140
|
||||||
|
team.2 = blue
|
||||||
|
name = Plain battle
|
||||||
|
initial_stuff = default:pick_stone,shooter:pistol,default:torch 5
|
||||||
|
r = 110
|
||||||
|
license = CC BY-SA 4.0
|
BIN
plain_battle/map.mts
Normal file
BIN
plain_battle/screenshot.png
Normal file
After Width: | Height: | Size: 339 KiB |
12
plains/map.conf
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
r = 112
|
||||||
|
name = Plains of the Past
|
||||||
|
h = 140
|
||||||
|
rotation = z
|
||||||
|
author = rubenwardy
|
||||||
|
team.1 = red
|
||||||
|
team.1.color = red
|
||||||
|
team.1.pos = -64,16,85
|
||||||
|
team.2 = blue
|
||||||
|
team.2.color = blue
|
||||||
|
team.2.pos = 23,14,-77
|
||||||
|
license = CC BY-SA 4.0
|
BIN
plains/map.mts
Normal file
BIN
plains/screenshot.png
Normal file
After Width: | Height: | Size: 147 KiB |
13
river_valley/map.conf
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
name = River valley
|
||||||
|
r = 115
|
||||||
|
rotation = z
|
||||||
|
h = 140
|
||||||
|
team.1 = red
|
||||||
|
team.1.color = red
|
||||||
|
team.1.pos = (19,19,81)
|
||||||
|
team.2 = blue
|
||||||
|
team.2.color = blue
|
||||||
|
team.2.pos = (-1,11,-103)
|
||||||
|
author = -sniper-
|
||||||
|
initial_stuff = default:pick_stone,default:torch 3
|
||||||
|
license = CC BY-SA 4.0
|