Initial commit

This commit is contained in:
philipmi 2021-09-25 21:36:12 +02:00
commit c3fe72627f
150 changed files with 842 additions and 0 deletions

3
.idea/.gitignore vendored Normal file
View file

@ -0,0 +1,3 @@
# Default ignored files
/shelf/
/workspace.xml

9
.idea/maps.iml Normal file
View file

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

6
.idea/misc.xml Normal file
View file

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

8
.idea/modules.xml Normal file
View file

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/maps.iml" filepath="$PROJECT_DIR$/.idea/maps.iml" />
</modules>
</component>
</project>

6
.idea/vcs.xml Normal file
View file

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

8
README.md Normal file
View file

@ -0,0 +1,8 @@
# Maps for CTF (Fork)
**Note**: *Please submit new maps to the official [CTF maps repository](https://github.com/MT-CTF/maps.git). Maps added there are usually added here as well.*
Feel free to create PRs for new maps, but please create them properly (include all required files, i.e. `map.mts`, `map.conf` and `screenshot.png`). Checkout map_maker's [README.md](https://github.com/MT-CTF/capturetheflag/tree/master/mods/ctf/ctf_map/map_maker#ctf-map---map-maker) for more documentation.
## License
All individual maps are published under their own license, as given by the `license` field in `map.conf` file. Learn more about licenses in the [CTF Map documentation](https://github.com/MT-CTF/capturetheflag/tree/master/mods/ctf/ctf_map/map_maker#license).

View file

@ -0,0 +1,27 @@
initial_stuff = default:cobble 40,shooter:pistol,default:pick_steel,default:torch 8
author = HobbitPower
name = Abandoned Battlefield
h = 140
rotation = z
team.1.pos = (75,2,90)
r = 115
team.1 = red
team.1.color = red
team.2.pos = (-75,2,-90)
team.2 = blue
team.2.color = blue
license = CC BY-SA 4.0
base_node = ctf_map:stone_block
chests.1.n = 25
chests.1.from = (-66,1,79)
chests.1.to = (-84,1,101)
chests.2.n = 25
chests.2.from = (-27,1,79)
chests.2.to = (-45,1,101)
chests.3.n = 25
chests.3.from = (66,1,-79)
chests.3.to = (84,1,-101)
chests.4.n = 25
chests.4.from = (27,1,-79)
chests.4.to = (45,1,-101)
hint = Find hidden ores on a secret place!

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 878 KiB

28
abandoned_isles/map.conf Normal file
View file

@ -0,0 +1,28 @@
name = Abandoned Isles
author = gimp, caoutiouspotato, SoulSeeker
r = 110
h = 140
rotation = x
team.1 = red
team.1.color = red
team.1.pos = (-79,-4,91)
team.2 = blue
team.2.color = blue
team.2.pos = (86,-4,-101)
initial_stuff = shooter:pistol,default:pick_stone,default:mossycobble 50,default:torch 10
license = CC BY 4.0
others = Maps were originally created by gimp and caoutiouspotato and licensed under CC BY 4.0. It was improved by SoulSeeker: desert theme was converted into mossy cobble theme, holes were filled with dirt, some more bridges were added between bases and main path, lava was replaced with water, all mese blocks were removed and then replaced with 6 meseblocks on each side, designs of the bases were changed to Japanese buildings and some more trees, buildings and waterfalls were added across the map.
phys_speed = 1.2
base_node = ctf_map:stone
# red side
chests.1.n = 100
chests.1.from = (-109,-28,109)
chests.1.to = (109,0,1)
# blue side
chests.2.n = 100
chests.2.from = (-109,-28,-1)
chests.2.to = (109,0,-109)

BIN
abandoned_isles/map.mts Normal file

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 587 KiB

View file

@ -0,0 +1,18 @@
name = Pyramids of Ahkmenrah
author = Darkf4antom and SoulSeeker
hint = There is an invisible labyrinth under your base and a treasure at the end of it!
team.1 = red
team.1.color = red
team.1.pos = (-75,14,77)
team.2 = blue
team.2.color = blue
team.2.pos = (75,14,-78)
rotation = z
h = 60
r = 109
initial_stuff = default:pick_stone,default:desert_cobble 30,default:torch 10
license = CC BY-SA 4.0
base_node = ctf_map:desert_sandstone_block

BIN
ahkmenrah_pyramids/map.mts Normal file

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 1 MiB

21
ancient_pyramids/map.conf Normal file
View file

@ -0,0 +1,21 @@
team.1.color = red
team.1 = red
team.1.pos = (60,-8,60)
team.2.pos = (-60,-8,-60)
team.2.color = blue
author = Xenon
rotation = z
h = 38
r = 115
name = Ancient Pyramids
team.2 = blue
initial_stuff = default:pick_steel,default:torch 10
base_node = ctf_map:sandstonebrick
hint = Beware of the Pyramids' Labyrinth!
chests.1.n = 50
chests.1.from = (29,-9,-29)
chests.1.to = (54,-10,-54)
chests.2.n = 50
chests.2.from = (-29,-9,29)
chests.2.to = (-54,-10,54)
license = CC BY-SA 4.0

BIN
ancient_pyramids/map.mts Normal file

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 217 KiB

13
big_ocean/map.conf Normal file
View file

@ -0,0 +1,13 @@
name = Big Ocean
author = gameit
r = 110
h = 140
rotation = x
team.1 = red
team.1.color = red
team.1.pos = (-1,-9,100)
team.2 = blue
team.2.color = blue
team.2.pos = (-1,-9,-100)
initial_stuff = default:pick_steel,shooter:pistol,default:torch 5
license = CC BY-SA 4.0

BIN
big_ocean/map.mts Normal file

Binary file not shown.

BIN
big_ocean/screenshot.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 349 KiB

12
bridge/map.conf Normal file
View file

@ -0,0 +1,12 @@
name = The Bridge
author = rubenwardy
rotation = x
r = 115
h = 140
team.1 = red
team.1.color = red
team.1.pos = -57,-20,93
team.2 = blue
team.2.color = blue
team.2.pos = -74,-16,-70
license = CC BY-SA 4.0

BIN
bridge/map.mts Normal file

Binary file not shown.

BIN
bridge/screenshot.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 150 KiB

45
bunkers/map.conf Normal file
View file

@ -0,0 +1,45 @@
name = Bunkers
author = realyg, winniepee0, -sniper-, smugler5, Soulseeker, Darkf4antom and Tryhard_
r = 110
h = 140
rotation = z
team.1 = red
team.1.color = red
team.1.pos = (6,-28,101)
team.2 = blue
team.2.color = blue
team.2.pos = (6,-26,-98)
license = CC BY-SA 4.0. Skybox textures adapted from the skybox "Måskonåive 2" (https://www.humus.name/index.php?page=Textures&ID=78) by Humus (Emil Persson), originally licensed under CC BY 3.0 (https://creativecommons.org/licenses/by/3.0/).
others = Thanks to j45 for hosting the server to create the map.
initial_stuff = shooter:pistol,default:pick_stone,default:torch 10
base_node = ctf_map:stonebrick
phys_speed = 1.1
# Red side
chests.1.n = 12
chests.1.from = (109,-20,108)
chests.1.to = (-109,-33,2)
# Blue side
chests.2.n = 12
chests.2.from = (-109,-20,-108)
chests.2.to = (109,-33,-2)
# Treasure room at the middle
chests.3.n = 25
chests.3.from = (16,-39,3)
chests.3.to = (-2,-39,-3)
# Room underground red side
chests.4.n = 11
chests.4.from = (31,-55,59)
chests.4.to = (13,-55,80)
# Room underground blue side
chests.5.n = 11
chests.5.from = (33,-55,-23)
chests.5.to = (18,-55,-44)

BIN
bunkers/map.mts Normal file

Binary file not shown.

BIN
bunkers/screenshot.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 908 KiB

BIN
bunkers/skybox_1.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 MiB

BIN
bunkers/skybox_2.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.6 MiB

BIN
bunkers/skybox_3.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4 MiB

BIN
bunkers/skybox_4.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.3 MiB

BIN
bunkers/skybox_5.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 MiB

BIN
bunkers/skybox_6.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.4 MiB

13
burning_sands/map.conf Normal file
View file

@ -0,0 +1,13 @@
team.1.color = red
team.1 = red
team.1.pos = (61,2,63)
team.2.pos = (-63,2,-78)
team.2.color = blue
author = Waterbug
rotation = x
h = 140
team.2 = blue
name = Burning Sands
r = 115
license = CC BY-SA 3.0
base_node = ctf_map:stone_block

BIN
burning_sands/map.mts Normal file

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 510 KiB

20
capture_legend/map.conf Normal file
View file

@ -0,0 +1,20 @@
team.1.color = red
team.1 = red
team.1.pos = (-27,-32,55)
team.2.pos = (24,-26,-48)
team.2.color = blue
author = gameit
rotation = z
h = 108
r = 87
name = The Legend of Capturing
initial_stuff = shooter:pistol,default:pick_steel,default:ladder_wood 20,default:stonebrick 30,default:torch 5
license = CC BY-SA 4.0
hint = Look in the castle for some chests.
team.2 = blue
chests.1.n = 80
chests.1.from = (-80,-50,-80)
chests.1.to = (80,50,80)
chests.2.n = 25
chests.2.from = (-35,-45,-35)
chests.2.to = (35,-30,35)

BIN
capture_legend/map.mts Normal file

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 880 KiB

13
castle_trouble/map.conf Normal file
View file

@ -0,0 +1,13 @@
team.2.pos = (-11,-5,-43)
r = 61
team.1.pos = (11,-5,43)
initial_stuff = default:pick_stone,default:torch 3
team.2 = blue
rotation = z
name = Trouble in the Castle
author = Waterbug
h = 50
team.1.color = red
team.1 = red
team.2.color = blue
license = CC BY-SA 4.0

BIN
castle_trouble/map.mts Normal file

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 1 MiB

23
caverns/map.conf Normal file
View file

@ -0,0 +1,23 @@
name = Caverns
author = rubenwardy
hint = Dig to reach the enemy!
rotation = z
r = 115
h = 230
initial_stuff = default:pick_steel,default:stick 3,default:torch 20
team.1 = red
team.1.color = red
team.1.pos = -22,-2,81
team.2 = blue
team.2.color = blue
team.2.pos = -45,0,-90
chests.1.n = 12
chests.1.from = -63,-4,41
chests.1.to = -6,20,88
chests.2.n = 15
chests.2.from = -72,-4,-97
chests.2.to = 7,15,-33
chests.3.n = 15
chests.3.from = -55,-9,-13
chests.3.to = 7.5,17,17
license = CC BY-SA 4.0

BIN
caverns/map.mts Normal file

Binary file not shown.

BIN
caverns/screenshot.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 81 KiB

12
coast/map.conf Normal file
View file

@ -0,0 +1,12 @@
r = 110
name = Coast of Nostalgia
h = 140
rotation = z
author = rubenwardy
team.1 = red
team.1.color = red
team.1.pos = 15,3,39
team.2 = blue
team.2.color = blue
team.2.pos = -50,11,-76
license = CC BY-SA 4.0

BIN
coast/map.mts Normal file

Binary file not shown.

BIN
coast/screenshot.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 125 KiB

16
desert_spikes/map.conf Normal file
View file

@ -0,0 +1,16 @@
name = Desert Spikes
author = WHYjustbecause
r = 115
h = 122
rotation = x
team.1 = red
team.1.color = red
team.1.pos = -32,-33,83
team.2 = blue
team.2.color = blue
team.2.pos = 28,-17,-73
license = CC BY-SA 4.0
initial_stuff = default:ladder 30,default:pick_steel,default:torch 5

BIN
desert_spikes/map.mts Normal file

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 146 KiB

13
forest/map.conf Normal file
View file

@ -0,0 +1,13 @@
name = Forest map
author = -sniper-
r = 115
h = 140
rotation = z
team.1 = red
team.1.color = red
team.1.pos = (3,1,102)
team.2 = blue
team.2.color = blue
team.2.pos = (-24,-8,-101)
initial_stuff = default:pick_stone,default:axe_stone,default:torch 3
license = CC BY-SA 4.0

BIN
forest/map.mts Normal file

Binary file not shown.

BIN
forest/screenshot.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 161 KiB

14
green_hills/map.conf Normal file
View file

@ -0,0 +1,14 @@
team.2.color = blue
team.2.pos = (0,0,-83)
team.1.pos = (0,0,83)
team.1.color = red
team.1 = red
author = DiamondPlane
rotation = z
h = 140
team.2 = blue
name = Green Hills
initial_stuff = default:pick_steel,default:torch 15,default:ladder 30,default:stick 2
r = 115
license = CC BY-SA 4.0
hint = You can find some ores in the mine!

BIN
green_hills/map.mts Normal file

Binary file not shown.

BIN
green_hills/screenshot.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1,020 KiB

20
hunting_season/map.conf Normal file
View file

@ -0,0 +1,20 @@
name = Hunting season
author = -sniper-, solars and Peters
license = CC-BY-SA 4.0. Adaptation of "Karsthafen" (https://forum.minetest.net/viewtopic.php?f=12&t=6642), by solars and Peters, from the Minetest forums (forum.minetest.net).
others = This map was taken from Jägerhof village in the original Karsthafen map, created by solars and Peters and converted into a CTF map by -sniper-.
r = 115
h = 140
rotation = z
team.1 = red
team.1.color = red
team.1.pos = (-14,-11,105)
team.2 = blue
team.2.color = blue
team.2.pos = (17,-2,-97)
initial_stuff = default:pick_stone,default:torch 5
chests.1.n = 50
chests.1.from = -109,-35,-109
chests.1.to = 109,30,-1
chests.2.n = 50
chests.2.from = 110,-35,110
chests.2.to = -110,30,0

BIN
hunting_season/map.mts Normal file

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 461 KiB

13
iceage/map.conf Normal file
View file

@ -0,0 +1,13 @@
name = Intervention in the Ice Age
author = ANAND
rotation = z
r = 115
h = 140
team.1 = red
team.1.color = red
team.1.pos = 26,-62,100
team.2 = blue
team.2.color = blue
team.2.pos = -74,-62,-79
initial_stuff = default:pick_steel,default:torch 5
license = CC BY-SA 4.0

BIN
iceage/map.mts Normal file

Binary file not shown.

BIN
iceage/screenshot.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 133 KiB

20
karsthafen/map.conf Normal file
View file

@ -0,0 +1,20 @@
name = Karsthafen
author = -sniper-, solars and Peters
license = CC-BY-SA 4.0. Adaptation of "Karsthafen" (https://forum.minetest.net/viewtopic.php?f=12&t=6642), by solars and Peters, from the Minetest forums (forum.minetest.net).
others = This map was taken from Karsthafen town region in the original Karsthafen map, created by solars and Peters and converted into a CTF map by -sniper-.
r = 115
h = 140
rotation = x
team.1 = red
team.1.color = red
team.1.pos = (46,-4,105)
team.2 = blue
team.2.color = blue
team.2.pos = (-25,-2,-99)
initial_stuff = default:cobble 40,default:pick_stone,default:torch 5
chests.1.n = 50
chests.1.from = -109,-25,-109
chests.1.to = 109,30,-1
chests.2.n = 50
chests.2.from = 110,-25,110
chests.2.to = -110,30,0

BIN
karsthafen/map.mts Normal file

Binary file not shown.

BIN
karsthafen/screenshot.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 431 KiB

14
lava_puddles/map.conf Normal file
View file

@ -0,0 +1,14 @@
team.1.pos = (-98,1,102)
r = 115
initial_stuff = default:pick_steel,default:dirt 40
team.2 = blue
rotation = z
name = Lava Puddles
author = smugler5
h = 140
team.1.color = red
team.2.color = blue
team.2.pos = (101,1,-102)
team.1 = red
licence = CC BY-SA 4.0
hint = Find a hole to an underground treasure. Get advantage by collecting all the enemy swords!

BIN
lava_puddles/map.mts Normal file

Binary file not shown.

BIN
lava_puddles/screenshot.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 518 KiB

14
mayan_legend/map.conf Normal file
View file

@ -0,0 +1,14 @@
team.1.pos = (4,21,77)
r = 80
initial_stuff = default:pick_mese,default:torch 10,default:mossycobble 20
team.2 = blue
rotation = z
name = A Mayan Legend
author = KOLLEGAH
hint = Look for a secret passage and a hidden Mayan treasure!
license = CC BY-SA 4.0
h = 50
team.1.color = red
team.2.color = blue
team.2.pos = (7,-6,-53)
team.1 = red

BIN
mayan_legend/map.mts Normal file

Binary file not shown.

BIN
mayan_legend/screenshot.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 655 KiB

53
maze/map.conf Normal file
View file

@ -0,0 +1,53 @@
name = The Maze
author = Waterbug
hint = Look for several rooms with chests
license = CC BY-SA 3.0
rotation = x
r = 61
h = 76
phys_speed = 1.2
initial_stuff = default:pick_stone,default:torch 10
team.1 = red
team.1.color = red
team.1.pos = (24,2,48)
team.2 = blue
team.2.color = blue
team.2.pos = (-24,2,-48)
# blue base room
chests.1.n = 10
chests.1.from = (-31,1,-39)
chests.1.to = (-15,1,-55)
# red base room
chests.2.n = 10
chests.2.from = (15,1,39)
chests.2.to = (31,1,55)
# room with trees, blue side
chests.3.n = 25
chests.3.from = (17,14,-17)
chests.3.to = (59,24,-59)
#room with trees, red side
chests.4.n = 25
chests.4.from = (-17,14,17)
chests.4.to = (-59,24,59)
# middle room, red side
chests.5.n = 10
chests.5.from = (7,-11,9)
chests.5.to = (-7,-11,1)
# middle room, blue side
chests.6.n = 10
chests.6.from = (7,-11,-1)
chests.6.to = (-7,-11,-9)
# upper middle room
chests.7.n = 15
chests.7.from = (-9,25,9)
chests.7.to = (9,25,-9)

BIN
maze/map.mts Normal file

Binary file not shown.

BIN
maze/screenshot.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 306 KiB

13
mini_village/map.conf Normal file
View file

@ -0,0 +1,13 @@
team.1.color = red
team.1 = red
team.1.pos = (-8, -8, 101)
team.2.pos = (0, -8, -101)
team.2.color = blue
author = DiamondPlane and Elvis26
rotation = z
h = 140
team.2 = blue
name = Mini Village
initial_stuff = default:pick_steel,default:torch 5
r = 115
license = CC BY-SA 4.0

BIN
mini_village/map.mts Normal file

Binary file not shown.

BIN
mini_village/screenshot.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1 MiB

21
moon/map.conf Normal file
View file

@ -0,0 +1,21 @@
name = Moon
author = -sniper-
r = 110
h = 100
rotation = z
team.1 = red
team.1.color = red
team.1.pos = (-96,-25,97)
team.2 = blue
team.2.color = blue
team.2.pos = (85,-20,-90)
phys_gravity = 0.16
phys_speed = 1.2
phys_jump = 0.8
base_node = ctf_map:gravel
initial_stuff = default:shovel_steel,shooter:pistol,default:torch 3
license = CC BY-SA 4.0. Skybox textures adapted from the skybox "Ulukai's space skyboxes" (from https://opengameart.org/content/ulukais-space-skyboxes) by Ulukai, originally licensed under CC BY 3.0. Earth with CC0 license (from https://purepng.com/photo/13214/nature-earth) was added to skybox_4.png. Rockets, machines, satellite dish, tunnels and ice were added by gimp and caoutiouspotato.

BIN
moon/map.mts Normal file

Binary file not shown.

BIN
moon/screenshot.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 MiB

BIN
moon/skybox_1.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1 MiB

BIN
moon/skybox_2.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 852 KiB

BIN
moon/skybox_3.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 920 KiB

BIN
moon/skybox_4.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 796 KiB

BIN
moon/skybox_5.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 992 KiB

BIN
moon/skybox_6.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 803 KiB

13
nether_kingdom/map.conf Normal file
View file

@ -0,0 +1,13 @@
name = A Kingdom In The Nether
author = Waterbug
license = CC BY-SA 3.0
r = 106
h = 62
rotation = x
team.1 = red
team.1.color = red
team.1.pos = (-55,-9,35)
team.2 = blue
team.2.color = blue
team.2.pos = (50,-9,-45)
initial_stuff = default:pick_bronze,default:desert_cobble 50,default:torch 10

BIN
nether_kingdom/map.mts Normal file

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 422 KiB

13
pine_forest/map.conf Normal file
View file

@ -0,0 +1,13 @@
team.1.color = red
team.1 = red
team.1.pos = (53,-31,97)
team.2.pos = (-82,-35,-70)
team.2.color = blue
author = mzf53
rotation = z
h = 140
team.2 = blue
name = Pine Forest
initial_stuff = default:pick_stone,default:torch 10
r = 115
license = CC BY-SA 4.0

BIN
pine_forest/map.mts Normal file

Binary file not shown.

BIN
pine_forest/screenshot.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 461 KiB

13
plain_battle/map.conf Normal file
View file

@ -0,0 +1,13 @@
team.2.color = blue
team.2.pos = (6,1,-103)
team.1.pos = (6,1,103)
team.1.color = red
team.1 = red
author = -sniper-
rotation = z
h = 140
team.2 = blue
name = Plain battle
initial_stuff = default:pick_stone,shooter:pistol,default:torch 5
r = 110
license = CC BY-SA 4.0

BIN
plain_battle/map.mts Normal file

Binary file not shown.

BIN
plain_battle/screenshot.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 339 KiB

12
plains/map.conf Normal file
View file

@ -0,0 +1,12 @@
r = 112
name = Plains of the Past
h = 140
rotation = z
author = rubenwardy
team.1 = red
team.1.color = red
team.1.pos = -64,16,85
team.2 = blue
team.2.color = blue
team.2.pos = 23,14,-77
license = CC BY-SA 4.0

BIN
plains/map.mts Normal file

Binary file not shown.

BIN
plains/screenshot.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 147 KiB

13
river_valley/map.conf Normal file
View file

@ -0,0 +1,13 @@
name = River valley
r = 115
rotation = z
h = 140
team.1 = red
team.1.color = red
team.1.pos = (19,19,81)
team.2 = blue
team.2.color = blue
team.2.pos = (-1,11,-103)
author = -sniper-
initial_stuff = default:pick_stone,default:torch 3
license = CC BY-SA 4.0

Some files were not shown because too many files have changed in this diff Show more