capturetheflag/mods/ctf/ctf_treasure/init.lua

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ctf_treasure = {}
function ctf_treasure.get_default_treasures()
return {
{ "default:ladder", 0.3, 5, { 1, 20 } },
{ "default:torch", 0.3, 5, { 1, 20 } },
{ "default:cobble", 0.4, 5, { 45, 99 } },
{ "default:wood", 0.5, 4, { 10, 60 } },
{ "doors:door_steel", 0.3, 5, { 1, 3 } },
{ "ctf_traps:damage_cobble", 0.3, 4, { 10, 20 } },
{ "default:pick_steel", 0.5, 5, { 1, 10 } },
{ "default:shovel_steel", 0.5, 5, { 1, 10 } },
{ "default:axe_steel", 0.5, 5, { 1, 10 } },
-- { "default:shovel_stone", 0.6, 5, { 1, 10 } },
-- { "default:axe_stone", 0.5, 5, { 1, 10 } },
{ "shooter:shotgun", 0.02, 2, 1 },
{ "shooter:machine_gun", 0.04, 2, 1 },
{ "shooter:pistol", 0.4, 2, { 1, 5 } },
-- { "shooter:grenade", 0.08, 2, 1 },
-- { "shooter:crossbow", 0.5, 2, { 1, 5 } },
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{ "shooter:ammo", 0.3, 2, { 1, 10 } },
-- { "shooter:arrow_white", 0.5, 2, { 2, 18 } },
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{ "shooter_rocket:rocket", 0.3, 2, 1 },
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{ "sniper_rifles:rifle_762_loaded", 0.1, 2, 1 },
{ "sniper_rifles:rifle_magnum_loaded", 0.01, 2, 1 },
{ "medkits:medkit", 0.8, 5, 2 },
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{"grenades:frag", 0.1, 2, 1},
{"grenades:smoke", 0.2, 2, 1},
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-- {"grenades:flashbang",0.1,2,1},
}
end