capturetheflag/mods/ctf/ctf_stats/gui.lua

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-- Formspec element that governs table columns and their attributes
local tablecolumns = {
"tablecolumns[color;",
"text;",
"text,width=16;",
"text,width=4;",
"text,width=4;",
"text,width=4;",
"text,width=6;",
"text,width=6;",
"text,width=6;",
"text,width=6]"
}
tablecolumns = table.concat(tablecolumns, "")
local function render_team_stats(red, blue, stat, round)
local red_stat, blue_stat = red[stat], blue[stat]
if round then
red_stat = math.floor(red_stat * 10) / 10
blue_stat = math.floor(blue_stat * 10) / 10
end
return red_stat + blue_stat .. " (" ..
minetest.colorize(red.color, tostring(red_stat)) .. " - " ..
minetest.colorize(blue.color, tostring(blue_stat)) .. ")"
end
function ctf_stats.get_formspec_match_summary(stats, winner_team, winner_player, time)
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local players = {}
local red = {
color = ctf.flag_colors.red:gsub("0x", "#"),
kills = 0,
attempts = 0,
score = 0,
}
local blue = {
color = ctf.flag_colors.blue:gsub("0x", "#"),
kills = 0,
attempts = 0,
score = 0,
}
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for name, pstat in pairs(stats.red) do
pstat.name = name
pstat.color = ctf.flag_colors.red
table.insert(players, pstat)
red.kills = red.kills + pstat.kills
red.attempts = red.attempts + pstat.attempts
red.score = red.score + pstat.score
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end
for name, pstat in pairs(stats.blue) do
pstat.name = name
pstat.color = ctf.flag_colors.blue
table.insert(players, pstat)
blue.kills = blue.kills + pstat.kills
blue.attempts = blue.attempts + pstat.attempts
blue.score = blue.score + pstat.score
end
local match_length = string.format("%02d:%02d:%02d",
math.floor(time / 3600), -- hours
math.floor((time % 3600) / 60), -- minutes
math.floor(time % 60)) -- seconds
local ret = ctf_stats.get_formspec("Match Summary", players, 1)
-- Winning team and flag capturer name
if stats[winner_team] then
local winner_color = ctf.flag_colors[winner_team]:gsub("0x", "#")
ret = ret .. "item_image[0,0;1,1;ctf_flag:flag_top_"..winner_team.."]"
ret = ret .. "label[1,0;" .. minetest.colorize(winner_color,
"TEAM " .. winner_team:upper() .. " WON!") .. "]"
ret = ret .. "label[1,0.5;Flag captured by " ..
minetest.colorize(winner_color, winner_player) .. "]"
else
ret = ret .. "label[1,0;NO WINNER]"
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end
-- Map name
ret = ret .. "label[1,7.6;Map: " .. minetest.colorize("#EEEE00", stats.map) .. "]"
ret = ret .. "label[6.5,0;Kills]"
ret = ret .. "label[8,0;" .. render_team_stats(red, blue, "kills") .. "]"
ret = ret .. "label[6.5,0.5;Attempts]"
ret = ret .. "label[8,0.5;" .. render_team_stats(red, blue, "attempts") .. "]"
ret = ret .. "label[10.5,0;Duration]"
ret = ret .. "label[12,0;" .. match_length .. "]"
ret = ret .. "label[10.5,0.5;Total score]"
ret = ret .. "label[12,0.5;" .. render_team_stats(red, blue, "score", true) .. "]"
ret = ret .. "label[8,7.2;Tip: type /rankings for league tables]"
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return ret
end
function ctf_stats.get_formspec(title, players, header, hlt_name)
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table.sort(players, function(one, two)
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return one.score > two.score
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end)
local ret = "size[14," .. 7 + header .. "]"
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ret = ret .. default.gui_bg .. default.gui_bg_img
ret = ret .. "container[0," .. header .. "]"
ret = ret .. "vertlabel[0,1;" .. title .. "]"
ret = ret .. tablecolumns
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ret = ret .. "tableoptions[highlight=#00000000]"
ret = ret .. "table[0.5,0;13.25,6.1;scores;"
ret = ret .. "#ffffff,,Player,Kills,Deaths,K/D,Bounty Kills,Captures,Attempts,Score"
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local player_in_top_50 = false
for i = 1, math.min(#players, 50) do
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local pstat = players[i]
local color
if hlt_name and pstat.name == hlt_name then
color = "#ffff00"
player_in_top_50 = true
else
color = pstat.color or "#ffffff"
end
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local kd = pstat.kills
if pstat.deaths > 1 then
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kd = kd / pstat.deaths
end
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ret = ret ..
"," .. string.gsub(color, "0x", "#") ..
"," .. i ..
"," .. pstat.name ..
"," .. pstat.kills ..
"," .. pstat.deaths ..
"," .. math.floor(kd * 10) / 10 ..
"," .. pstat.bounty_kills ..
"," .. pstat.captures ..
"," .. pstat.attempts ..
"," .. math.floor(pstat.score * 10) / 10
end
ret = ret .. ";-1]"
-- If hlt_name not in top 50, add a separate table
-- This would result in the player's score displayed at the bottom
-- of the list but yet be visible without having to scroll
if hlt_name and not player_in_top_50 then
local hlt_player, hlt_rank, hlt_kd
for i = 1, #players do
if players[i].name == hlt_name then
hlt_player = players[i]
hlt_rank = i
break
end
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end
if hlt_player then
hlt_kd = hlt_player.kills
if hlt_player.deaths > 1 then
hlt_kd = hlt_kd / hlt_player.deaths
end
ret = ret .. tablecolumns
ret = ret .. "tableoptions[highlight=#00000000]"
ret = ret .. "table[0.5,6.1;13.25,0.4;hlt_score;"
ret = ret .. "#ffff00" ..
"," .. hlt_rank ..
"," .. hlt_player.name ..
"," .. hlt_player.kills ..
"," .. hlt_player.deaths ..
"," .. math.floor(hlt_kd * 10) / 10 ..
"," .. hlt_player.bounty_kills ..
"," .. hlt_player.captures ..
"," .. hlt_player.attempts ..
"," .. math.floor(hlt_player.score * 10) / 10 .. ";-1]"
end
-- else
-- ret = ret .. "box[0.5,6.1;13.25,0.4;#101010]"
-- Adds a box where the extra table should be, in order to make it
-- appear as an extension of the main table, but the color can't be
-- matched, and looks slightly brighter or slightly darker than the table
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end
ret = ret .. "button_exit[10,6.5;3,1;close;Close]"
ret = ret .. "container_end[]"
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return ret
end
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function ctf_stats.get_html(title, players)
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table.sort(players, function(one, two)
return one.score > two.score
end)
local ret = "<h1>" .. title .. "</h1>"
ret = ret .. "<table>" ..
"<tr><th></th>" ..
"<th>Player</th>" ..
"<th>Kills</th>" ..
"<th>Deaths</th>" ..
"<th>K/D ratio</th>" ..
"<th>Bounty kills</th>" ..
"<th>Captures</th>" ..
"<th>Attempts</th>" ..
"<th>Score</th></tr>"
for i = 1, math.min(#players, 50) do
local pstat = players[i]
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local kd = pstat.kills
if pstat.deaths > 1 then
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kd = kd / pstat.deaths
end
ret = ret ..
"<tr><td>" .. i ..
"</td><td>" .. pstat.name ..
"</td><td>" .. pstat.kills ..
"</td><td>" .. pstat.deaths ..
"</td><td>" .. math.floor(kd * 10) / 10 ..
"</td><td>" .. pstat.bounty_kills ..
"</td><td>" .. pstat.captures ..
"</td><td>" .. pstat.attempts ..
"</td><td>" .. math.floor(pstat.score*10)/10 .. "</td></tr>"
end
ret = ret .. "</table>\n"
return ret
end
function ctf_stats.html_to_file(filepath)
local players = {}
for name, pstat in pairs(ctf_stats.players) do
pstat.name = name
pstat.color = nil
table.insert(players, pstat)
end
local html = ctf_stats.get_html("Player Rankings", players)
local f = io.open(filepath, "w")
f:write("<!doctype html>\n")
f:write("<html><head>\n")
f:write("<meta charset=\"utf-8\">\n")
f:write("<title>Player Rankings</title>\n")
f:write("<link rel=\"stylesheet\" href=\"score_style.css\">\n")
f:write("</head><body>\n")
f:write(html)
f:write("</body></html>\n")
f:close()
end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "ctf_stats:match_summary" then
return
end
local fs
if fields.b_prev then
fs = ctf_stats.prev_match_summary
fs = fs .. "button[6,7.5;4,1;b_curr;Current match >>]"
elseif fields.b_curr then
fs = ctf_stats.get_formspec_match_summary(ctf_stats.current,
ctf_stats.winner_team, ctf_stats.winner_player, os.time() - ctf_stats.start)
fs = fs .. "button[6,7.5;4,1;b_prev;<< Previous match]"
else
return
end
minetest.show_formspec(player:get_player_name(), "ctf_stats:match_summary", fs)
end)